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ai
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Port Linux/macOS to 64-bit, using new CMake build system.
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2020-10-22 13:16:42 -04:00 |
anim
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Initial commit
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2020-06-12 14:06:25 -07:00 |
gamesys
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Port Linux/macOS to 64-bit, using new CMake build system.
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2020-10-22 13:16:42 -04:00 |
physics
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Initial commit
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2020-06-12 14:06:25 -07:00 |
script
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Port Linux/macOS to 64-bit, using new CMake build system.
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2020-10-22 13:16:42 -04:00 |
Actor.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Actor.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
AF.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
AF.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
AFEntity.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
AFEntity.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
BrittleFracture.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
BrittleFracture.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Camera.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Camera.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
EndLevel.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
EndLevel.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Entity.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Entity.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Fx.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Fx.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Game.def
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Game.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Game_local.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Game_local.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Game_network.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
GameEdit.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
GameEdit.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
IK.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
IK.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Item.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Item.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Light.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Light.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Misc.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Misc.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Moveable.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Moveable.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Mover.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Mover.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
MultiplayerGame.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
MultiplayerGame.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Player.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Player.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
PlayerIcon.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
PlayerIcon.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
PlayerView.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
PlayerView.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Projectile.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Projectile.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Pvs.cpp
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Port Linux/macOS to 64-bit, using new CMake build system.
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2020-10-22 13:16:42 -04:00 |
Pvs.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
SecurityCamera.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
SecurityCamera.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
SmokeParticles.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
SmokeParticles.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Sound.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Sound.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Target.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Target.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Trigger.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Trigger.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Weapon.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
Weapon.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |
WorldSpawn.cpp
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Initial commit
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2020-06-12 14:06:25 -07:00 |
WorldSpawn.h
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Initial commit
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2020-06-12 14:06:25 -07:00 |