mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
342 lines
14 KiB
C++
342 lines
14 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __DECLMANAGER_H__
|
|
#define __DECLMANAGER_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Declaration Manager
|
|
|
|
All "small text" data types, like materials, sound shaders, fx files,
|
|
entity defs, etc. are managed uniformly, allowing reloading, purging,
|
|
listing, printing, etc. All "large text" data types that never have more
|
|
than one declaration in a given file, like maps, models, AAS files, etc.
|
|
are not handled here.
|
|
|
|
A decl will never, ever go away once it is created. The manager is
|
|
garranteed to always return the same decl pointer for a decl type/name
|
|
combination. The index of a decl in the per type list also stays the
|
|
same throughout the lifetime of the engine. Although the pointer to
|
|
a decl always stays the same, one should never maintain pointers to
|
|
data inside decls. The data stored in a decl is not garranteed to stay
|
|
the same for more than one engine frame.
|
|
|
|
The decl indexes of explicitely defined decls are garrenteed to be
|
|
consistent based on the parsed decl files. However, the indexes of
|
|
implicit decls may be different based on the order in which levels
|
|
are loaded.
|
|
|
|
The decl namespaces are separate for each type. Comments for decls go
|
|
above the text definition to keep them associated with the proper decl.
|
|
|
|
During decl parsing, errors should never be issued, only warnings
|
|
followed by a call to MakeDefault().
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef enum {
|
|
DECL_TABLE = 0,
|
|
DECL_MATERIAL,
|
|
DECL_SKIN,
|
|
DECL_SOUND,
|
|
DECL_ENTITYDEF,
|
|
DECL_MODELDEF,
|
|
DECL_FX,
|
|
DECL_PARTICLE,
|
|
DECL_AF,
|
|
DECL_PDA,
|
|
DECL_VIDEO,
|
|
DECL_AUDIO,
|
|
DECL_EMAIL,
|
|
DECL_MODELEXPORT,
|
|
DECL_MAPDEF,
|
|
|
|
// new decl types can be added here
|
|
|
|
DECL_MAX_TYPES = 32
|
|
} declType_t;
|
|
|
|
typedef enum {
|
|
DS_UNPARSED,
|
|
DS_DEFAULTED, // set if a parse failed due to an error, or the lack of any source
|
|
DS_PARSED
|
|
} declState_t;
|
|
|
|
const int DECL_LEXER_FLAGS = LEXFL_NOSTRINGCONCAT | // multiple strings seperated by whitespaces are not concatenated
|
|
LEXFL_NOSTRINGESCAPECHARS | // no escape characters inside strings
|
|
LEXFL_ALLOWPATHNAMES | // allow path seperators in names
|
|
LEXFL_ALLOWMULTICHARLITERALS | // allow multi character literals
|
|
LEXFL_ALLOWBACKSLASHSTRINGCONCAT | // allow multiple strings seperated by '\' to be concatenated
|
|
LEXFL_NOFATALERRORS; // just set a flag instead of fatal erroring
|
|
|
|
|
|
class idDeclBase {
|
|
public:
|
|
virtual ~idDeclBase() {};
|
|
virtual const char * GetName( void ) const = 0;
|
|
virtual declType_t GetType( void ) const = 0;
|
|
virtual declState_t GetState( void ) const = 0;
|
|
virtual bool IsImplicit( void ) const = 0;
|
|
virtual bool IsValid( void ) const = 0;
|
|
virtual void Invalidate( void ) = 0;
|
|
virtual void Reload( void ) = 0;
|
|
virtual void EnsureNotPurged( void ) = 0;
|
|
virtual int Index( void ) const = 0;
|
|
virtual int GetLineNum( void ) const = 0;
|
|
virtual const char * GetFileName( void ) const = 0;
|
|
virtual void GetText( char *text ) const = 0;
|
|
virtual int GetTextLength( void ) const = 0;
|
|
virtual void SetText( const char *text ) = 0;
|
|
virtual bool ReplaceSourceFileText( void ) = 0;
|
|
virtual bool SourceFileChanged( void ) const = 0;
|
|
virtual void MakeDefault( void ) = 0;
|
|
virtual bool EverReferenced( void ) const = 0;
|
|
virtual bool SetDefaultText( void ) = 0;
|
|
virtual const char * DefaultDefinition( void ) const = 0;
|
|
virtual bool Parse( const char *text, const int textLength ) = 0;
|
|
virtual void FreeData( void ) = 0;
|
|
virtual size_t Size( void ) const = 0;
|
|
virtual void List( void ) const = 0;
|
|
virtual void Print( void ) const = 0;
|
|
};
|
|
|
|
|
|
class idDecl {
|
|
public:
|
|
// The constructor should initialize variables such that
|
|
// an immediate call to FreeData() does no harm.
|
|
idDecl( void ) { base = NULL; }
|
|
virtual ~idDecl( void ) {};
|
|
|
|
// Returns the name of the decl.
|
|
const char * GetName( void ) const { return base->GetName(); }
|
|
|
|
// Returns the decl type.
|
|
declType_t GetType( void ) const { return base->GetType(); }
|
|
|
|
// Returns the decl state which is usefull for finding out if a decl defaulted.
|
|
declState_t GetState( void ) const { return base->GetState(); }
|
|
|
|
// Returns true if the decl was defaulted or the text was created with a call to SetDefaultText.
|
|
bool IsImplicit( void ) const { return base->IsImplicit(); }
|
|
|
|
// The only way non-manager code can have an invalid decl is if the *ByIndex()
|
|
// call was used with forceParse = false to walk the lists to look at names
|
|
// without touching the media.
|
|
bool IsValid( void ) const { return base->IsValid(); }
|
|
|
|
// Sets state back to unparsed.
|
|
// Used by decl editors to undo any changes to the decl.
|
|
void Invalidate( void ) { base->Invalidate(); }
|
|
|
|
// if a pointer might possible be stale from a previous level,
|
|
// call this to have it re-parsed
|
|
void EnsureNotPurged( void ) { base->EnsureNotPurged(); }
|
|
|
|
// Returns the index in the per-type list.
|
|
int Index( void ) const { return base->Index(); }
|
|
|
|
// Returns the line number the decl starts.
|
|
int GetLineNum( void ) const { return base->GetLineNum(); }
|
|
|
|
// Returns the name of the file in which the decl is defined.
|
|
const char * GetFileName( void ) const { return base->GetFileName(); }
|
|
|
|
// Returns the decl text.
|
|
void GetText( char *text ) const { base->GetText( text ); }
|
|
|
|
// Returns the length of the decl text.
|
|
int GetTextLength( void ) const { return base->GetTextLength(); }
|
|
|
|
// Sets new decl text.
|
|
void SetText( const char *text ) { base->SetText( text ); }
|
|
|
|
// Saves out new text for the decl.
|
|
// Used by decl editors to replace the decl text in the source file.
|
|
bool ReplaceSourceFileText( void ) { return base->ReplaceSourceFileText(); }
|
|
|
|
// Returns true if the source file changed since it was loaded and parsed.
|
|
bool SourceFileChanged( void ) const { return base->SourceFileChanged(); }
|
|
|
|
// Frees data and makes the decl a default.
|
|
void MakeDefault( void ) { base->MakeDefault(); }
|
|
|
|
// Returns true if the decl was ever referenced.
|
|
bool EverReferenced( void ) const { return base->EverReferenced(); }
|
|
|
|
public:
|
|
// Sets textSource to a default text if necessary.
|
|
// This may be overridden to provide a default definition based on the
|
|
// decl name. For instance materials may default to an implicit definition
|
|
// using a texture with the same name as the decl.
|
|
virtual bool SetDefaultText( void ) { return base->SetDefaultText(); }
|
|
|
|
// Each declaration type must have a default string that it is guaranteed
|
|
// to parse acceptably. When a decl is not explicitly found, is purged, or
|
|
// has an error while parsing, MakeDefault() will do a FreeData(), then a
|
|
// Parse() with DefaultDefinition(). The defaultDefintion should start with
|
|
// an open brace and end with a close brace.
|
|
virtual const char * DefaultDefinition( void ) const { return base->DefaultDefinition(); }
|
|
|
|
// The manager will have already parsed past the type, name and opening brace.
|
|
// All necessary media will be touched before return.
|
|
// The manager will have called FreeData() before issuing a Parse().
|
|
// The subclass can call MakeDefault() internally at any point if
|
|
// there are parse errors.
|
|
virtual bool Parse( const char *text, const int textLength ) { return base->Parse( text, textLength ); }
|
|
|
|
// Frees any pointers held by the subclass. This may be called before
|
|
// any Parse(), so the constructor must have set sane values. The decl will be
|
|
// invalid after issuing this call, but it will always be immediately followed
|
|
// by a Parse()
|
|
virtual void FreeData( void ) { base->FreeData(); }
|
|
|
|
// Returns the size of the decl in memory.
|
|
virtual size_t Size( void ) const { return base->Size(); }
|
|
|
|
// If this isn't overridden, it will just print the decl name.
|
|
// The manager will have printed 7 characters on the line already,
|
|
// containing the reference state and index number.
|
|
virtual void List( void ) const { base->List(); }
|
|
|
|
// The print function will already have dumped the text source
|
|
// and common data, subclasses can override this to dump more
|
|
// explicit data.
|
|
virtual void Print( void ) const { base->Print(); }
|
|
|
|
public:
|
|
idDeclBase * base;
|
|
};
|
|
|
|
|
|
template< class type >
|
|
ID_INLINE idDecl *idDeclAllocator( void ) {
|
|
return new type;
|
|
}
|
|
|
|
|
|
class idMaterial;
|
|
class idDeclSkin;
|
|
class idSoundShader;
|
|
|
|
class idDeclManager {
|
|
public:
|
|
virtual ~idDeclManager( void ) {}
|
|
|
|
virtual void Init( void ) = 0;
|
|
virtual void Shutdown( void ) = 0;
|
|
virtual void Reload( bool force ) = 0;
|
|
|
|
virtual void BeginLevelLoad() = 0;
|
|
virtual void EndLevelLoad() = 0;
|
|
|
|
// Registers a new decl type.
|
|
virtual void RegisterDeclType( const char *typeName, declType_t type, idDecl *(*allocator)( void ) ) = 0;
|
|
|
|
// Registers a new folder with decl files.
|
|
virtual void RegisterDeclFolder( const char *folder, const char *extension, declType_t defaultType ) = 0;
|
|
|
|
// Returns a checksum for all loaded decl text.
|
|
virtual int GetChecksum( void ) const = 0;
|
|
|
|
// Returns the number of decl types.
|
|
virtual int GetNumDeclTypes( void ) const = 0;
|
|
|
|
// Returns the type name for a decl type.
|
|
virtual const char * GetDeclNameFromType( declType_t type ) const = 0;
|
|
|
|
// Returns the decl type for a type name.
|
|
virtual declType_t GetDeclTypeFromName( const char *typeName ) const = 0;
|
|
|
|
// If makeDefault is true, a default decl of appropriate type will be created
|
|
// if an explicit one isn't found. If makeDefault is false, NULL will be returned
|
|
// if the decl wasn't explcitly defined.
|
|
virtual const idDecl * FindType( declType_t type, const char *name, bool makeDefault = true ) = 0;
|
|
|
|
virtual const idDecl* FindDeclWithoutParsing( declType_t type, const char *name, bool makeDefault = true ) = 0;
|
|
|
|
virtual void ReloadFile( const char* filename, bool force ) = 0;
|
|
|
|
// Returns the number of decls of the given type.
|
|
virtual int GetNumDecls( declType_t type ) = 0;
|
|
|
|
// The complete lists of decls can be walked to populate editor browsers.
|
|
// If forceParse is set false, you can get the decl to check name / filename / etc.
|
|
// without causing it to parse the source and load media.
|
|
virtual const idDecl * DeclByIndex( declType_t type, int index, bool forceParse = true ) = 0;
|
|
|
|
|
|
|
|
//bc
|
|
virtual void LoadManual() = 0;
|
|
|
|
|
|
// List and print decls.
|
|
virtual void ListType( const idCmdArgs &args, declType_t type ) = 0;
|
|
virtual void PrintType( const idCmdArgs &args, declType_t type ) = 0;
|
|
|
|
// Creates a new default decl of the given type with the given name in
|
|
// the given file used by editors to create a new decls.
|
|
virtual idDecl * CreateNewDecl( declType_t type, const char *name, const char *fileName ) = 0;
|
|
|
|
// BSM - Added for the material editors rename capabilities
|
|
virtual bool RenameDecl( declType_t type, const char* oldName, const char* newName ) = 0;
|
|
|
|
// When media files are loaded, a reference line can be printed at a
|
|
// proper indentation if decl_show is set
|
|
virtual void MediaPrint( const char *fmt, ... ) id_attribute((format(printf,2,3))) = 0;
|
|
|
|
virtual void WritePrecacheCommands( idFile *f ) = 0;
|
|
|
|
// Convenience functions for specific types.
|
|
virtual const idMaterial * FindMaterial( const char *name, bool makeDefault = true ) = 0;
|
|
virtual const idDeclSkin * FindSkin( const char *name, bool makeDefault = true ) = 0;
|
|
virtual const idSoundShader * FindSound( const char *name, bool makeDefault = true ) = 0;
|
|
|
|
virtual const idMaterial * MaterialByIndex( int index, bool forceParse = true ) = 0;
|
|
virtual const idDeclSkin * SkinByIndex( int index, bool forceParse = true ) = 0;
|
|
virtual const idSoundShader * SoundByIndex( int index, bool forceParse = true ) = 0;
|
|
};
|
|
|
|
extern idDeclManager * declManager;
|
|
|
|
|
|
template< declType_t type >
|
|
ID_INLINE void idListDecls_f( const idCmdArgs &args ) {
|
|
declManager->ListType( args, type );
|
|
}
|
|
|
|
template< declType_t type >
|
|
ID_INLINE void idPrintDecls_f( const idCmdArgs &args ) {
|
|
declManager->PrintType( args, type );
|
|
}
|
|
|
|
#endif /* !__DECLMANAGER_H__ */
|