mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-22 04:01:08 +00:00
160 lines
3.9 KiB
C++
160 lines
3.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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double idTimer::base = -1.0;
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/*
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=================
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idTimer::InitBaseClockTicks
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=================
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*/
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void idTimer::InitBaseClockTicks( void ) const {
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idTimer timer;
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double ct, b;
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int i;
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base = 0.0;
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b = -1.0;
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for ( i = 0; i < 1000; i++ ) {
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timer.Clear();
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timer.Start();
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timer.Stop();
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ct = timer.ClockTicks();
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if ( b < 0.0 || ct < b ) {
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b = ct;
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}
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}
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base = b;
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}
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/*
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=================
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idTimerReport::idTimerReport
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=================
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*/
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idTimerReport::idTimerReport() {
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}
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/*
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=================
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idTimerReport::SetReportName
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=================
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*/
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void idTimerReport::SetReportName( const char *name ) {
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reportName = ( name ) ? name : "Timer Report";
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}
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/*
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=================
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idTimerReport::~idTimerReport
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=================
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*/
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idTimerReport::~idTimerReport() {
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Clear();
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}
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/*
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=================
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idTimerReport::AddReport
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=================
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*/
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int idTimerReport::AddReport( const char *name ) {
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if ( name && *name ) {
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names.Append( name );
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return timers.Append( new idTimer() );
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}
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return -1;
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}
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/*
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=================
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idTimerReport::Clear
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=================
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*/
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void idTimerReport::Clear() {
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timers.DeleteContents( true );
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names.Clear();
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reportName.Clear();
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}
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/*
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=================
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idTimerReport::Reset
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=================
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*/
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void idTimerReport::Reset() {
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assert ( timers.Num() == names.Num() );
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for ( int i = 0; i < timers.Num(); i++ ) {
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timers[i]->Clear();
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}
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}
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/*
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=================
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idTimerReport::AddTime
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=================
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*/
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void idTimerReport::AddTime( const char *name, idTimer *time ) {
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assert ( timers.Num() == names.Num() );
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int i;
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for ( i = 0; i < names.Num(); i++ ) {
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if ( names[i].Icmp( name ) == 0 ) {
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*timers[i] += *time;
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break;
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}
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}
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if ( i == names.Num() ) {
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int index = AddReport( name );
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if ( index >= 0 ) {
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timers[index]->Clear();
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*timers[index] += *time;
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}
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}
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}
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/*
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=================
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idTimerReport::PrintReport
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=================
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*/
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void idTimerReport::PrintReport() {
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assert( timers.Num() == names.Num() );
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idLib::common->Printf( "Timing Report for %s\n", reportName.c_str() );
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idLib::common->Printf( "-------------------------------\n" );
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float total = 0.0f;
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for ( int i = 0; i < names.Num(); i++ ) {
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idLib::common->Printf( "%s consumed %5.2f seconds\n", names[i].c_str(), timers[i]->Milliseconds() * 0.001f );
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total += timers[i]->Milliseconds();
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}
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idLib::common->Printf( "Total time for report %s was %5.2f\n\n", reportName.c_str(), total * 0.001f );
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}
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