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https://github.com/blendogames/quadrilateralcowboy.git
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94 lines
No EOL
1.9 KiB
C++
94 lines
No EOL
1.9 KiB
C++
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#ifndef __GAME_WORLDMANAGER_H__
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#define __GAME_WORLDMANAGER_H__
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typedef struct recordline_s
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{
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idVec3 position1;
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idVec3 position2;
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} recordline_t;
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typedef struct recordlinecollection_s
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{
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idList<recordline_t> lines;
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} recordlinecollection_t;
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typedef struct record_s
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{
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int timestamp;
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idVec3 position;
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float yaw;
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idStr deckcommand;
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idStr frobcommand;
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idStr spawncommand;
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bool done;
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int entID;
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int recordtype;
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} record_t;
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typedef struct personRecord_s
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{
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idList<record_t> events;
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idMover * ghost;
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int index;
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bool playing;
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bool completed;
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} personRecord_t;
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class idWorldManager : public idEntity
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{
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public:
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CLASS_PROTOTYPE( idWorldManager );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Spawn( void );
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virtual void Think( void );
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void RecordFrob( const char *entName );
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void RecordDeck( const char *deckString );
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void RecordSpawn( const char *defName, int id, const idVec3 &pos, float yaw );
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void RecordUnspawn( int id );
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void RecordLaunchAim( int id, const idVec3 &dir, float force );
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int index;
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private:
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int state;
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enum { OFF, RECORDING };
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int recordStarttime;
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int nextRecordtime;
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idVec3 lastPosition;
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float lastAngle;
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personRecord_t records[3];
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recordlinecollection_t recordlines[3];
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void UpdatePlay( int idx );
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void UpdateRecord( void );
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void Event_recordstart(int idx, int continuation);
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void Event_recordplay(int idx);
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void Event_recordstop( void );
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void Event_geteventcount( int idx );
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void Event_getlasteventtimestamp( int idx );
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void Event_setrecordstarttime();
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void Event_moveplayertoghost(int idx);
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void Event_recordclear(int idx);
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void Event_getcomplete(int idx);
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void Event_setcomplete(int idx, bool value);
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void Event_reset( void );
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};
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#endif |