mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-28 23:02:06 +00:00
836 lines
21 KiB
C++
836 lines
21 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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#define RECORDRATE 300 //record every X ms
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#define RECORD_LAUNCHAIM 1
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#define RECORD_UNSPAWN 2
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#define RECORD_SPAWN 3
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const idEventDef EV_recordclear( "recordclear", "d" );
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const idEventDef EV_recordstart( "recordstart", "dd" );
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const idEventDef EV_recordstop( "recordstop" );
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const idEventDef EV_recordplay( "recordplay", "d" );
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const idEventDef EV_geteventcount( "geteventcount", "d", 'd' );
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const idEventDef EV_getlasteventtimestamp( "getlasteventtimestamp", "d", 'd' );
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const idEventDef EV_setrecordstarttime( "setrecordstarttime" );
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const idEventDef EV_moveplayertoghost( "moveplayertoghost", "d" );
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const idEventDef EV_setcomplete( "setcomplete", "dd" );
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const idEventDef EV_getcomplete( "getcomplete", "d", 'd' );
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const idEventDef EV_recordspawn( "recordspawn", "sdvf" );
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const idEventDef EV_recordunspawn( "recordunspawn", "d" );
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const idEventDef EV_recordlaunchaim( "recordlaunchaim", "dvf" );
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const idEventDef EV_reset( "worldreset" );
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CLASS_DECLARATION( idEntity, idWorldManager )
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EVENT( EV_recordstart, idWorldManager::Event_recordstart)
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EVENT( EV_recordstop, idWorldManager::Event_recordstop)
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EVENT( EV_recordplay, idWorldManager::Event_recordplay)
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EVENT( EV_reset, idWorldManager::Event_reset)
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EVENT( EV_geteventcount, idWorldManager::Event_geteventcount)
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EVENT( EV_getlasteventtimestamp, idWorldManager::Event_getlasteventtimestamp)
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EVENT( EV_setrecordstarttime, idWorldManager::Event_setrecordstarttime)
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EVENT( EV_moveplayertoghost, idWorldManager::Event_moveplayertoghost)
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EVENT( EV_recordclear, idWorldManager::Event_recordclear)
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EVENT( EV_recordspawn, idWorldManager::RecordSpawn)
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EVENT( EV_recordunspawn, idWorldManager::RecordUnspawn)
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EVENT( EV_recordlaunchaim, idWorldManager::RecordLaunchAim)
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EVENT( EV_setcomplete, idWorldManager::Event_setcomplete)
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EVENT( EV_getcomplete, idWorldManager::Event_getcomplete)
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END_CLASS
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void idWorldManager::Save( idSaveGame *savefile ) const
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{
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savefile->WriteInt(index);
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savefile->WriteInt(state);
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savefile->WriteInt(recordStarttime);
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savefile->WriteInt(nextRecordtime);
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savefile->WriteVec3(lastPosition);
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savefile->WriteFloat(lastAngle);
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//RECORDS.
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for (int i = 0; i < 3; i++)
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{
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savefile->WriteObject(records[i].ghost);
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savefile->WriteInt(records[i].index);
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savefile->WriteBool(records[i].playing);
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savefile->WriteBool(records[i].completed);
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int totalEvents = records[i].events.Num();
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savefile->WriteInt(totalEvents); //how many events.
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for (int k = 0; k < totalEvents; k++)
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{
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savefile->WriteInt(records[i].events[k].timestamp);
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savefile->WriteVec3(records[i].events[k].position);
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savefile->WriteFloat(records[i].events[k].yaw);
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savefile->WriteString(records[i].events[k].deckcommand.c_str());
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savefile->WriteString(records[i].events[k].frobcommand.c_str());
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savefile->WriteString(records[i].events[k].spawncommand.c_str());
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savefile->WriteBool(records[i].events[k].done);
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savefile->WriteInt(records[i].events[k].entID);
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savefile->WriteInt(records[i].events[k].recordtype);
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}
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}
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//RECORDLINES
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for (int i = 0; i < 3; i++)
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{
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int totalLines = recordlines[i].lines.Num();
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savefile->WriteInt(totalLines);
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for (int k = 0; k < totalLines; k++)
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{
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savefile->WriteVec3(recordlines[i].lines[k].position1);
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savefile->WriteVec3(recordlines[i].lines[k].position2);
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}
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}
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}
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void idWorldManager::Restore( idRestoreGame *savefile )
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{
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savefile->ReadInt(index);
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savefile->ReadInt(state);
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savefile->ReadInt(recordStarttime);
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savefile->ReadInt(nextRecordtime);
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savefile->ReadVec3(lastPosition);
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savefile->ReadFloat(lastAngle);
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//RECORDS.
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for (int i = 0; i < 3; i++)
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{
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savefile->ReadObject(reinterpret_cast<idClass *&>( records[i].ghost ) );
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savefile->ReadInt(records[i].index);
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savefile->ReadBool(records[i].playing);
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savefile->ReadBool(records[i].completed);
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int totalEvents;
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savefile->ReadInt(totalEvents);
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for (int k = 0; k < totalEvents; k++)
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{
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record_t newEvent;
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savefile->ReadInt(newEvent.timestamp);
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savefile->ReadVec3(newEvent.position);
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savefile->ReadFloat(newEvent.yaw);
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savefile->ReadString(newEvent.deckcommand);
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savefile->ReadString(newEvent.frobcommand);
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savefile->ReadString(newEvent.spawncommand);
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savefile->ReadBool(newEvent.done);
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savefile->ReadInt(newEvent.entID);
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savefile->ReadInt(newEvent.recordtype);
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records[i].events.Append(newEvent);
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}
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}
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//RECORDLINES
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for (int i = 0; i < 3; i++)
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{
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recordlines[i].lines.Clear();
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int totalLines;
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savefile->ReadInt(totalLines);
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for (int k = 0; k < totalLines; k++)
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{
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recordline_t newLine;
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savefile->ReadVec3(newLine.position1);
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savefile->ReadVec3(newLine.position2);
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recordlines[i].lines.Append(newLine);
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}
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}
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}
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void idWorldManager::Spawn( void )
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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idDict args;
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records[i].index = 0;
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records[i].playing = false;
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records[i].completed = false;
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args.Clear();
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args.Set( "model", "models/monster_npc/tris.ase" );
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args.SetInt( "solid", 0 );
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args.Set("skin", "skins/npc/ghost2");
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records[i].ghost = ( idMover * )gameLocal.SpawnEntityType( idMover::Type, &args );
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records[i].ghost->Hide();
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recordlines[i].lines.Clear();
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}
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lastPosition = vec3_zero;
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lastAngle = 0;
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nextRecordtime = 0;
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recordStarttime = 0;
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index = 0;
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state = OFF;
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BecomeActive( TH_THINK );
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}
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void idWorldManager::Event_getcomplete(int idx)
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{
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idThread::ReturnInt(records[idx].completed);
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}
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void idWorldManager::Event_setcomplete(int idx, bool value)
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{
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records[idx].completed = value;
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}
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void idWorldManager::Event_moveplayertoghost(int idx)
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{
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//common->Printf("ghost %f %f %f\n", records[idx].ghost->GetPhysics()->GetOrigin().x, records[idx].ghost->GetPhysics()->GetOrigin().y, records[idx].ghost->GetPhysics()->GetOrigin().z);
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gameLocal.GetLocalPlayer()->SetOrigin( records[idx].ghost->GetPhysics()->GetOrigin() + idVec3(0,0,0) );
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}
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void idWorldManager::Event_recordclear(int idx)
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{
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if (idx < 0)
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{
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return;
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}
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//erase all events.
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records[idx].events.Clear();
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}
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void idWorldManager::Event_setrecordstarttime()
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{
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recordStarttime = gameLocal.time;
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}
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void idWorldManager::Event_getlasteventtimestamp(int idx)
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{
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int indexOfLastEvent = records[idx].events.Num();
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if (indexOfLastEvent <= 0)
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{
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idThread::ReturnInt(0);
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return;
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}
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int time = records[idx].events[indexOfLastEvent - 1].timestamp;
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time += gameLocal.time;
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idThread::ReturnFloat(time / 1000.0f);
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}
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void idWorldManager::Event_geteventcount(int idx)
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{
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idThread::ReturnInt( records[idx].events.Num() );
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}
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void idWorldManager::Event_reset(void)
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{
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int i;
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for ( i = 0; i < gameLocal.num_entities; i++ )
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{
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if ( !gameLocal.entities[ i ] )
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continue;
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if (gameLocal.entities[i]->IsType(idMoveableItem::Type))
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{
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gameLocal.entities[i]->GetPhysics()->PutToRest();
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gameLocal.entities[i]->SetOrigin(static_cast<idMoveableItem *>( gameLocal.entities[i] )->originalPosition);
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gameLocal.entities[i]->SetAxis(static_cast<idMoveableItem *>( gameLocal.entities[i] )->originalAngle);
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if (static_cast<idMoveableItem *>( gameLocal.entities[i] )->frozen == 2)
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{
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static_cast<idMoveableItem *>( gameLocal.entities[i] )->frozen = 1;
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}
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}
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else if (gameLocal.entities[i]->IsType(idLever::Type))
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{
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static_cast<idLever *>( gameLocal.entities[i] )->Reset();
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}
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else if (gameLocal.entities[i]->IsType(idMoveable::Type))
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{
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gameLocal.entities[i]->GetPhysics()->PutToRest();
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gameLocal.entities[i]->SetOrigin(static_cast<idMoveable *>( gameLocal.entities[i] )->originalPosition);
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gameLocal.entities[i]->SetAxis(static_cast<idMoveable *>( gameLocal.entities[i] )->originalAngle);
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gameLocal.entities[i]->GetPhysics()->PutToRest();
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}
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else if (gameLocal.entities[i]->IsType(idMover::Type))
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{
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//gameLocal.entities[i]->GetPhysics()->PutToRest();
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if (gameLocal.entities[i]->spawnArgs.GetInt("resetmover", "0") <= 0)
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{
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continue;
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}
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static_cast<idMover *>( gameLocal.entities[i] )->Event_StopMoving();
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static_cast<idMover *>( gameLocal.entities[i] )->Event_StopRotating();
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if ( gameLocal.entities[i]->GetBindMaster() == NULL )
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{
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gameLocal.entities[i]->SetOrigin( static_cast<idMover *>(gameLocal.entities[i] )->originalPosition );
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}
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else
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{
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if (gameLocal.entities[i]->GetBindMaster()->IsType(idMover::Type))
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{
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idVec3 masterPos = GetLocalCoordinates( static_cast<idMover *>(gameLocal.entities[i]->GetBindMaster())->originalPosition );
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gameLocal.entities[i]->SetOrigin( static_cast<idMover *>(gameLocal.entities[i] )->originalPosition - masterPos);
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}
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else
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{
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idVec3 orgPos = GetLocalCoordinates( static_cast<idMover *>(gameLocal.entities[i])->originalPosition );
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gameLocal.entities[i]->SetOrigin( orgPos );
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}
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}
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gameLocal.entities[i]->SetAxis(static_cast<idMover *>( gameLocal.entities[i] )->originalAngle);
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}
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else if (gameLocal.entities[i]->IsType(idTrembler::Type))
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{
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static_cast<idTrembler *>( gameLocal.entities[i] )->Reset();
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}
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}
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//popcorn reset.
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gameLocal.GetLocalPlayer()->popcornPosition = vec3_zero;
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}
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void idWorldManager::Event_recordstart( int idx, int continuation )
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{
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lastPosition = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin();
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if (!continuation)
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{
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recordStarttime = gameLocal.time;
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//reset the record lines.
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if (idx >= 0)
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{
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recordlines[idx].lines.Clear();
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}
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}
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this->index = idx;
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if (idx >= 0)
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{
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state = RECORDING;
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records[index].ghost->Hide();
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if (!continuation)
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{
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records[index].events.Clear();
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}
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}
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//worldmanager_moveable
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int i;
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for ( i = 0; i < gameLocal.num_entities; i++ )
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{
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if ( !gameLocal.entities[ i ] )
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continue;
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if (!gameLocal.entities[i]->IsType(idWorldManager_Moveable::Type))
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continue;
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int role = gameLocal.entities[i]->spawnArgs.GetInt("role", "-1");
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if (role != index)
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continue;
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static_cast<idWorldManager_Moveable *>( gameLocal.entities[i])->Event_startrecord( continuation );
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}
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}
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void idWorldManager::Event_recordstop( void )
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{
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int i;
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state = OFF;
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this->index = 0;
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for ( i = 0; i < gameLocal.num_entities; i++ )
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{
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if ( !gameLocal.entities[ i ] )
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continue;
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if (!gameLocal.entities[i]->IsType(idWorldManager_Moveable::Type))
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continue;
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static_cast<idWorldManager_Moveable *>( gameLocal.entities[i])->Event_stop();
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}
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}
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void idWorldManager::Event_recordplay( int idx )
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{
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int i;
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if (records[idx].events.Num() <= 0)
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{
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return;
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}
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records[idx].index = 0;
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records[idx].playing = true;
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records[idx].ghost->Show();
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records[idx].ghost->SetSkin(declManager->FindSkin( this->spawnArgs.GetString(va("skin%d", idx), "skins/npc/ghost2") ));
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//flag every event as NOT DONE.
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for (i = 0; i < records[idx].events.Num(); i++)
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{
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records[idx].events[i].done = false;
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}
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//the colored line that the operative poops out.
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if (index == -1)
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{
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recordline_t newLine;
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newLine.position1 = records[idx].events[0].position;
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newLine.position2 = records[idx].events[0].position;
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recordlines[idx].lines.Append(newLine);
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}
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for ( i = 0; i < gameLocal.num_entities; i++ )
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{
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if ( !gameLocal.entities[ i ] )
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continue;
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if (!gameLocal.entities[i]->IsType(idWorldManager_Moveable::Type))
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continue;
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int role = gameLocal.entities[i]->spawnArgs.GetInt("role", "-1");
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if (role == index)
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continue;
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static_cast<idWorldManager_Moveable *>( gameLocal.entities[i])->Event_startplay();
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}
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}
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void idWorldManager::RecordDeck( const char *deckString )
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{
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if (state == OFF)
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{
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return;
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}
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record_t newEvent;
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newEvent.timestamp = gameLocal.time - recordStarttime;
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newEvent.deckcommand = deckString;
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records[index].events.Append( newEvent );
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}
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void idWorldManager::RecordFrob( const char *entName )
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{
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if (state == OFF)
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{
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return;
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}
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record_t newEvent;
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newEvent.timestamp = gameLocal.time - recordStarttime;
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newEvent.frobcommand = entName;
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records[index].events.Append( newEvent );
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}
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void idWorldManager::RecordUnspawn( int id )
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{
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if (state == OFF)
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{
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return;
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}
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record_t newEvent;
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newEvent.recordtype = RECORD_UNSPAWN;
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newEvent.timestamp = gameLocal.time - recordStarttime;
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newEvent.entID = id;
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records[index].events.Append( newEvent );
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}
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void idWorldManager::RecordSpawn( const char *defName, int id, const idVec3 &pos, float yaw )
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{
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if (state == OFF)
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{
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return;
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}
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record_t newEvent;
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newEvent.recordtype = RECORD_SPAWN;
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newEvent.timestamp = gameLocal.time - recordStarttime;
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newEvent.spawncommand = defName;
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newEvent.position = pos;
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newEvent.yaw = yaw;
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newEvent.entID = id;
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records[index].events.Append( newEvent );
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if (developer.GetBool())
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{
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common->Printf("worldmanager: recording entity spawn ID %d defname %s \n", id, defName);
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}
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}
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void idWorldManager::RecordLaunchAim( int id, const idVec3 &dir, float force )
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{
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if (state == OFF)
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{
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return;
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}
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if (id < 0)
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return;
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record_t newEvent;
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newEvent.timestamp = gameLocal.time - recordStarttime;
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newEvent.recordtype = RECORD_LAUNCHAIM;
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newEvent.entID = id; //id #
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newEvent.position = dir; //direction.
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newEvent.yaw = force; //force.
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records[index].events.Append( newEvent );
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if (developer.GetBool())
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{
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common->Printf("worldmanager: recording launcher aim ID %d \n", id);
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}
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}
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void idWorldManager::UpdatePlay( int idx )
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{
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int currentIndex = records[idx].index;
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if (currentIndex > records[idx].events.Num() - 1)
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{
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return;
|
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}
|
|
|
|
if (records[idx].events[currentIndex].timestamp < gameLocal.time - recordStarttime)
|
|
{
|
|
if (!records[idx].events[currentIndex].frobcommand.IsEmpty() && !records[idx].events[currentIndex].done)
|
|
{
|
|
//FROB EVENT.
|
|
idEntity *frobEnt;
|
|
frobEnt = gameLocal.FindEntity( records[idx].events[currentIndex].frobcommand );
|
|
if (frobEnt)
|
|
{
|
|
|
|
if (frobEnt->IsType(idTrigger_Multi::Type))
|
|
{
|
|
static_cast<idTrigger_Multi *>( frobEnt )->TriggerAction(NULL);
|
|
}
|
|
else
|
|
{
|
|
gameLocal.GetLocalPlayer()->DoFrob(frobEnt);
|
|
//common->Printf("frobbing! %d\n", gameLocal.time);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gameLocal.Warning("WorldManager couldn't find frob ent: %s\n", gameLocal.FindEntity( records[idx].events[currentIndex].frobcommand.c_str()));
|
|
}
|
|
|
|
records[idx].events[currentIndex].done = true;
|
|
}
|
|
else if (records[idx].events[currentIndex].recordtype == RECORD_LAUNCHAIM && !records[idx].events[currentIndex].done)
|
|
{
|
|
//event: change launcher aim.
|
|
|
|
//find the launcher with this id.
|
|
int i;
|
|
int targetEnt = -1;
|
|
|
|
for ( i = 0; i < gameLocal.num_entities; i++ )
|
|
{
|
|
if ( !gameLocal.entities[ i ] )
|
|
continue;
|
|
|
|
int kk = records[idx].events[currentIndex].entID;
|
|
|
|
if (gameLocal.entities[i]->spawnArgs.GetInt("id") != records[idx].events[currentIndex].entID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
targetEnt = i;
|
|
break;
|
|
}
|
|
|
|
if (developer.GetBool())
|
|
{
|
|
common->Printf("worldmanager: aiming launcher entity ID %d \n", records[idx].events[currentIndex].entID);
|
|
}
|
|
|
|
if (targetEnt >= 0)
|
|
{
|
|
//legacy.
|
|
gameLocal.entities[targetEnt]->spawnArgs.SetVector("new_launchdir", records[idx].events[currentIndex].position);
|
|
gameLocal.entities[targetEnt]->spawnArgs.SetInt("new_force", records[idx].events[currentIndex].yaw);
|
|
gameLocal.entities[targetEnt]->spawnArgs.SetInt("new_update", 1);
|
|
|
|
static_cast<idLauncher *>( gameLocal.entities[i] )->SetLaunchDir(records[idx].events[currentIndex].position, records[idx].events[currentIndex].yaw);
|
|
}
|
|
|
|
records[idx].events[currentIndex].done = true;
|
|
}
|
|
else if (!records[idx].events[currentIndex].deckcommand.IsEmpty() && !records[idx].events[currentIndex].done)
|
|
{
|
|
//DECK EVENT.
|
|
gameLocal.RunDeckCommand(records[idx].events[currentIndex].deckcommand.c_str());
|
|
|
|
records[idx].events[currentIndex].done = true;
|
|
}
|
|
else if (records[idx].events[currentIndex].recordtype == RECORD_UNSPAWN && !records[idx].events[currentIndex].done)
|
|
{
|
|
//UNSPAWN EVENT.
|
|
//find the ent with this id.
|
|
int i;
|
|
int targetEnt = -1;
|
|
|
|
for ( i = 0; i < gameLocal.num_entities; i++ )
|
|
{
|
|
if ( !gameLocal.entities[ i ] )
|
|
continue;
|
|
|
|
int kk = records[idx].events[currentIndex].entID;
|
|
|
|
if (gameLocal.entities[i]->spawnArgs.GetInt("id") != records[idx].events[currentIndex].entID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
targetEnt = i;
|
|
break;
|
|
}
|
|
|
|
if (targetEnt >= 0)
|
|
{
|
|
gameLocal.entities[targetEnt]->PostEventMS( &EV_Remove, 0 );
|
|
//gameLocal.entities[targetEnt]->Event_CallFunction("onPick");
|
|
}
|
|
|
|
records[idx].events[currentIndex].done = true;
|
|
}
|
|
else if (records[idx].events[currentIndex].recordtype == RECORD_SPAWN && !records[idx].events[currentIndex].done)
|
|
{
|
|
|
|
//SPAWN EVENT.
|
|
|
|
idEntity *ent;
|
|
idDict args;
|
|
idAngles ang;
|
|
|
|
int id = gameLocal.time - recordStarttime;
|
|
|
|
if (developer.GetBool())
|
|
{
|
|
common->Printf("worldmanager: spawning entity ID %d classname %s \n", records[idx].events[currentIndex].entID,
|
|
records[idx].events[currentIndex].spawncommand.c_str());
|
|
}
|
|
|
|
args.Set( "classname", records[idx].events[currentIndex].spawncommand );
|
|
args.SetVector( "origin", records[idx].events[currentIndex].position );
|
|
args.SetInt( "id", records[idx].events[currentIndex].entID);
|
|
bool bSpawn = gameLocal.SpawnEntityDef( args, &ent );
|
|
|
|
if (ent)
|
|
{
|
|
ent->spawnArgs.SetInt("id", records[idx].events[currentIndex].entID); //BC 7-21-2016 was crashing here.
|
|
|
|
ang.pitch = 0;
|
|
ang.yaw = records[idx].events[currentIndex].yaw;
|
|
ang.roll = 0;
|
|
ent->SetAngles( ang );
|
|
}
|
|
|
|
if (developer.GetBool())
|
|
{
|
|
common->Printf("worldmanager: spawning success:%d\n", bSpawn);
|
|
|
|
}
|
|
|
|
records[idx].events[currentIndex].done = true;
|
|
}
|
|
else
|
|
{
|
|
//MOVE EVENT.
|
|
float moveTime = (float)RECORDRATE / 1000;
|
|
|
|
records[idx].ghost->Event_SetMoveTime(moveTime);
|
|
records[idx].ghost->Event_MoveToPos(records[idx].events[currentIndex].position);
|
|
|
|
idAngles newAng = idAngles(0, records[idx].events[currentIndex].yaw, 0);
|
|
records[idx].ghost->SetAxis(newAng.ToMat3());
|
|
|
|
if (index == -1)
|
|
{
|
|
int lastLineIndex = recordlines[idx].lines.Num() - 1;
|
|
recordline_t newLine;
|
|
newLine.position1 = recordlines[idx].lines[lastLineIndex].position2;
|
|
newLine.position2 = records[idx].events[currentIndex].position;
|
|
|
|
recordlines[idx].lines.Append(newLine);
|
|
}
|
|
|
|
records[idx].events[currentIndex].done = true;
|
|
}
|
|
|
|
|
|
records[idx].index++;
|
|
}
|
|
}
|
|
|
|
void idWorldManager::UpdateRecord( void )
|
|
{
|
|
if (state == OFF)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (gameLocal.time < nextRecordtime)
|
|
{
|
|
return;
|
|
}
|
|
|
|
nextRecordtime = gameLocal.time + RECORDRATE;
|
|
|
|
idVec3 currentPosition = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin();
|
|
int currentAngle = (int)gameLocal.GetLocalPlayer()->viewAngles.yaw;
|
|
|
|
if ((int)lastPosition.x == (int)currentPosition.x && (int)lastPosition.y == (int)currentPosition.y && (int)lastPosition.z == (int)currentPosition.z && (int)lastAngle == (int)currentAngle)
|
|
{
|
|
return;
|
|
}
|
|
|
|
lastPosition = currentPosition;
|
|
lastAngle = gameLocal.GetLocalPlayer()->viewAngles.yaw;
|
|
|
|
record_t newEvent;
|
|
newEvent.timestamp = gameLocal.time - recordStarttime;
|
|
newEvent.position = currentPosition;
|
|
newEvent.yaw = currentAngle;
|
|
newEvent.deckcommand = NULL;
|
|
newEvent.frobcommand = NULL;
|
|
|
|
records[index].events.Append( newEvent );
|
|
}
|
|
|
|
void idWorldManager::Think( void )
|
|
{
|
|
int i;
|
|
UpdateRecord();
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
idVec4 markerColor;
|
|
idVec3 markerPos;
|
|
int markerRadius = 24;
|
|
|
|
if (records[i].playing)
|
|
{
|
|
UpdatePlay(i);
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (state == OFF && index != -1 /*caser*/)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (this->index == i)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!records[i].ghost->IsHidden())
|
|
{
|
|
if ((int)(gameLocal.time * 0.004) % 3 == 0)
|
|
{
|
|
markerRadius = 12;
|
|
}
|
|
|
|
switch (i)
|
|
{
|
|
case 0: markerColor = idVec4(.25, .75, 1, 1); break; //blue.
|
|
case 1: markerColor = idVec4(.74, .9, .26, 1); break; //green.
|
|
default: markerColor = idVec4(1, .6, 0, 1); break; //orange.
|
|
}
|
|
|
|
//blue .25, .75, 1
|
|
//yellow 1, .8, 0, 1
|
|
//red .9, .25, .25
|
|
|
|
markerPos = records[i].ghost->GetPhysics()->GetOrigin() + idVec3(0,0,85);
|
|
gameRenderWorld->DebugLine( markerColor, markerPos + idVec3(0,0,-markerRadius), markerPos + idVec3(0,0,markerRadius) );
|
|
gameRenderWorld->DebugLine( markerColor, markerPos + idVec3(0,-markerRadius,0), markerPos + idVec3(0,markerRadius,0) );
|
|
gameRenderWorld->DebugLine( markerColor, markerPos + idVec3(-markerRadius,0,0), markerPos + idVec3(markerRadius,0,0) );
|
|
|
|
if (index == -1)
|
|
{
|
|
//draw lines.
|
|
int k;
|
|
|
|
if (recordlines[i].lines.Num() >= 3)
|
|
{
|
|
for (k = 0; k < recordlines[i].lines.Num() - 1; k++)
|
|
{
|
|
if (k > 2) //BC hack. The initial lines are garbage data. So, just skip them.
|
|
{
|
|
gameRenderWorld->DebugLine( markerColor,
|
|
recordlines[i].lines[k].position1, recordlines[i].lines[k].position2 );
|
|
}
|
|
}
|
|
|
|
|
|
//This is the dangly bit that connects the last recordline position to the character model's feet.
|
|
if (records[i].index < recordlines[i].lines.Num() && i > 1)
|
|
{
|
|
gameRenderWorld->DebugLine( markerColor,
|
|
recordlines[i].lines[records[i].index].position1,
|
|
records[i].ghost->GetPhysics()->GetOrigin() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|