mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 05:21:07 +00:00
187 lines
4.2 KiB
C++
187 lines
4.2 KiB
C++
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "Game_local.h"
|
|
|
|
|
|
const idEventDef EV_contractcamreset( "contractcamreset" );
|
|
|
|
CLASS_DECLARATION( idAnimatedEntity, idContractCamera )
|
|
EVENT( EV_contractcamreset, idContractCamera::Event_reset)
|
|
|
|
END_CLASS
|
|
|
|
|
|
void idContractCamera::Save( idSaveGame *savefile ) const
|
|
{
|
|
savefile->WriteInt(state);
|
|
savefile->WriteInt(nextStateTime);
|
|
savefile->WriteInt(maxcount);
|
|
savefile->WriteInt(count);
|
|
savefile->WriteObject(frobcube);
|
|
savefile->WriteObject(light);
|
|
}
|
|
|
|
void idContractCamera::Restore( idRestoreGame *savefile )
|
|
{
|
|
savefile->ReadInt(state);
|
|
savefile->ReadInt(nextStateTime);
|
|
savefile->ReadInt(maxcount);
|
|
savefile->ReadInt(count);
|
|
savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube));
|
|
savefile->ReadObject(reinterpret_cast<idClass *&>(light));
|
|
}
|
|
|
|
void idContractCamera::Spawn( void )
|
|
{
|
|
idDict args;
|
|
idVec3 up;
|
|
this->GetPhysics()->GetAxis().ToAngles().ToVectors(NULL, NULL, &up);
|
|
|
|
args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
|
|
args.Set( "model", "models/doccam/tris_cm.ase" );
|
|
args.SetInt( "frobbable", 1 );
|
|
args.SetInt( "corpse", 1 );
|
|
args.SetInt( "noGrab", 1 );
|
|
args.Set( "owner", this->GetName() );
|
|
args.Set( "recordable", this->spawnArgs.GetString("recordable", "1") );
|
|
//args.SetInt( "index", i );
|
|
this->frobcube = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
|
|
//this->frobcube->isFrobbable = false;
|
|
|
|
this->SetSkin(declManager->FindSkin("skins/doccam/nocam"));
|
|
|
|
state = OFF;
|
|
nextStateTime = 0;
|
|
|
|
maxcount = spawnArgs.GetInt("count", "5");
|
|
count = 0;
|
|
|
|
|
|
|
|
args.Clear();
|
|
args.SetVector( "origin", this->GetPhysics()->GetOrigin() + (up * 5) );
|
|
args.Set( "texture", "lights/monitorglow" );
|
|
args.SetInt("alarmlight", 0);
|
|
args.SetInt("start_off", 1);
|
|
light = ( idLight * )gameLocal.SpawnEntityType( idLight::Type, &args );
|
|
light->SetRadius(15);
|
|
light->Bind(this, true);
|
|
|
|
|
|
Event_reset();
|
|
|
|
BecomeActive( TH_THINK );
|
|
}
|
|
|
|
|
|
void idContractCamera::OnFrob( idEntity* activator )
|
|
{
|
|
if (state == OFF)
|
|
{
|
|
StartSound( "snd_cameraopen" , SND_CHANNEL_ANY, 0, false, NULL );
|
|
nextStateTime = Event_PlayAnim("deploy", 4);
|
|
this->SetSkin(declManager->FindSkin("skins/doccam/cam"));
|
|
|
|
this->frobcube->isFrobbable = false;
|
|
|
|
this->state = UNFOLDING;
|
|
}
|
|
else if (state == PHOTODONE)
|
|
{
|
|
this->SetSkin(declManager->FindSkin("skins/doccam/nocam"));
|
|
StartSound( "snd_putaway" , SND_CHANNEL_ANY, 0, false, NULL );
|
|
|
|
idStr scriptName = spawnArgs.GetString( "call" );
|
|
const function_t *scriptFunction;
|
|
scriptFunction = gameLocal.program.FindFunction( scriptName );
|
|
if ( scriptFunction )
|
|
{
|
|
idThread *thread;
|
|
thread = new idThread( scriptFunction );
|
|
thread->DelayedStart( 0 );
|
|
}
|
|
|
|
this->state = TAKEN;
|
|
}
|
|
else if (state == TAKEN)
|
|
{
|
|
gameLocal.GetLocalPlayer()->Event_hudMessage( common->GetLanguageDict()->GetString( "#str_02103" ) );
|
|
StartSound( "snd_error" , SND_CHANNEL_ANY, 0, false, NULL );
|
|
}
|
|
}
|
|
|
|
void idContractCamera::UpdateStates( void )
|
|
{
|
|
if (state == UNFOLDING)
|
|
{
|
|
if (gameLocal.GetTime() > nextStateTime)
|
|
{
|
|
state = PHOTOSNAPPING;
|
|
}
|
|
}
|
|
else if (state == PHOTOSNAPPING)
|
|
{
|
|
StartSound( "snd_camerasnap" , SND_CHANNEL_ANY, 0, false, NULL );
|
|
|
|
|
|
light->On();
|
|
|
|
nextStateTime = gameLocal.time + 90;
|
|
state = PHOTOSNAPDONE;
|
|
|
|
count++;
|
|
this->renderEntity.gui[0]->SetStateInt("gui_parm1", count);
|
|
}
|
|
else if (state == PHOTOSNAPDONE)
|
|
{
|
|
if (gameLocal.time > nextStateTime)
|
|
{
|
|
light->Off();
|
|
|
|
|
|
|
|
if (count >= maxcount)
|
|
{
|
|
state = PHOTODONE;
|
|
gameLocal.GetLocalPlayer()->Event_hudMessage( common->GetLanguageDict()->GetString( "#str_02110" ) );
|
|
this->frobcube->isFrobbable = true;
|
|
return;
|
|
}
|
|
|
|
state = PHOTOFLIPPING;
|
|
nextStateTime = Event_PlayAnim("pageturn", 4);
|
|
}
|
|
}
|
|
else if (state == PHOTOFLIPPING)
|
|
{
|
|
if (nextStateTime < gameLocal.GetTime())
|
|
{
|
|
state = PHOTOSNAPPING;
|
|
}
|
|
}
|
|
}
|
|
|
|
void idContractCamera::Event_reset( void )
|
|
{
|
|
this->SetSkin(declManager->FindSkin("skins/doccam/nocam"));
|
|
this->state = OFF;
|
|
this->frobcube->isFrobbable = true;
|
|
|
|
count = 0;
|
|
this->renderEntity.gui[0]->SetStateInt("gui_parm1", count);
|
|
this->renderEntity.gui[0]->SetStateInt("gui_parm2", maxcount);
|
|
}
|
|
|
|
void idContractCamera::Think( void )
|
|
{
|
|
UpdateStates();
|
|
|
|
idAnimatedEntity::Think();
|
|
idAnimatedEntity::Present();
|
|
}
|
|
|
|
|
|
|
|
|