mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-28 23:02:06 +00:00
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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const idEventDef EV_loopsetactive("loopsetactive", "d");
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const idEventDef EV_loopdone( "<loopdone>" );
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CLASS_DECLARATION( idAnimated, idAnimloop )
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EVENT( EV_loopdone, idAnimloop::Loopdone )
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EVENT( EV_loopsetactive, idAnimloop::loopsetactive )
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END_CLASS
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void idAnimloop::Save( idSaveGame *savefile ) const
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{
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savefile->WriteInt(blendFrames);
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savefile->WriteFloat(randomtime);
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savefile->WriteFloat(randomstart);
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savefile->WriteString(animName.c_str());
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savefile->WriteBool(active);
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}
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void idAnimloop::Restore( idRestoreGame *savefile )
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{
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savefile->ReadInt(blendFrames);
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savefile->ReadFloat(randomtime);
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savefile->ReadFloat(randomstart);
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savefile->ReadString(animName);
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savefile->ReadBool(active);
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}
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void idAnimloop::loopsetactive(int value)
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{
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active = value;
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}
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void idAnimloop::Loopdone( void )
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{
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if (!active)
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return;
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idAnimatedEntity::Event_PlayAnim(animName, blendFrames);
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int len = animator.CurrentAnim( ANIMCHANNEL_ALL )->PlayLength();
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if (randomtime > 0)
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{
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len -= gameLocal.random.RandomFloat() * randomtime;
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}
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PostEventMS( &EV_loopdone, len );
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}
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void idAnimloop::Spawn( void )
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{
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active = true;
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blendFrames = spawnArgs.GetInt("blendframes", "24");
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randomtime = spawnArgs.GetFloat("randomtime", "0");
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randomstart = spawnArgs.GetFloat("randomstart", "0");
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animName = spawnArgs.GetString("anim");
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if (randomstart > 0)
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{
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idAnimatedEntity::Event_PlayAnim(animName, blendFrames);
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PostEventSec( &EV_loopdone, randomstart );
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}
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else if (randomstart < 0)
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{
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//choose a random value.
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idAnimatedEntity::Event_PlayAnim(animName, blendFrames);
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float randValue = gameLocal.random.RandomFloat() * 3.1f;
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PostEventSec( &EV_loopdone, randValue );
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}
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else
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{
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Loopdone();
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}
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}
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