mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
270 lines
6.4 KiB
C++
270 lines
6.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "ZWnd.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CZWnd
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IMPLEMENT_DYNCREATE(CZWnd, CWnd);
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CZWnd::CZWnd()
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{
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m_pZClip = NULL;
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}
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CZWnd::~CZWnd()
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{
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}
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BEGIN_MESSAGE_MAP(CZWnd, CWnd)
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//{{AFX_MSG_MAP(CZWnd)
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ON_WM_CREATE()
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ON_WM_DESTROY()
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ON_WM_KEYDOWN()
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ON_WM_LBUTTONDOWN()
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ON_WM_MBUTTONDOWN()
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ON_WM_RBUTTONDOWN()
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ON_WM_PAINT()
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ON_WM_GETMINMAXINFO()
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ON_WM_MOUSEMOVE()
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ON_WM_SIZE()
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ON_WM_NCCALCSIZE()
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ON_WM_KILLFOCUS()
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ON_WM_SETFOCUS()
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ON_WM_CLOSE()
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ON_WM_LBUTTONUP()
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ON_WM_MBUTTONUP()
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ON_WM_RBUTTONUP()
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ON_WM_KEYUP()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CZWnd message handlers
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int CZWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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m_dcZ = ::GetDC(GetSafeHwnd());
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QEW_SetupPixelFormat(m_dcZ, false);
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m_pZClip = new CZClip();
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return 0;
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}
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void CZWnd::OnDestroy()
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{
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if (m_pZClip)
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{
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delete m_pZClip;
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m_pZClip = NULL;
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}
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CWnd::OnDestroy();
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}
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void CZWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags);
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}
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void CZWnd::OnLButtonDown(UINT nFlags, CPoint point)
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{
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SetFocus();
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SetCapture();
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CRect rctZ;
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GetClientRect(rctZ);
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Z_MouseDown (point.x, rctZ.Height() - 1 - point.y , nFlags);
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}
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void CZWnd::OnMButtonDown(UINT nFlags, CPoint point)
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{
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SetFocus();
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SetCapture();
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CRect rctZ;
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GetClientRect(rctZ);
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Z_MouseDown (point.x, rctZ.Height() - 1 - point.y , nFlags);
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}
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void CZWnd::OnRButtonDown(UINT nFlags, CPoint point)
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{
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SetFocus();
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SetCapture();
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CRect rctZ;
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GetClientRect(rctZ);
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Z_MouseDown (point.x, rctZ.Height() - 1 - point.y , nFlags);
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}
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void CZWnd::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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//if (!wglMakeCurrent(m_dcZ, m_hglrcZ))
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//if (!qwglMakeCurrent(dc.m_hDC, m_hglrcZ))
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if (!qwglMakeCurrent(dc.m_hDC, win32.hGLRC))
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{
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common->Printf("ERROR: wglMakeCurrent failed..\n ");
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common->Printf("Please restart " EDITOR_WINDOWTEXT " if the Z view is not working\n");
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}
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else
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{
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QE_CheckOpenGLForErrors();
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Z_Draw ();
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//qwglSwapBuffers(m_dcZ);
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qwglSwapBuffers(dc.m_hDC);
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TRACE("Z Paint\n");
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}
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}
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void CZWnd::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI)
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{
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lpMMI->ptMinTrackSize.x = ZWIN_WIDTH;
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}
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void CZWnd::OnMouseMove(UINT nFlags, CPoint point)
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{
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CRect rctZ;
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GetClientRect(rctZ);
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float fz = z.origin[2] + ((rctZ.Height() - 1 - point.y) - (z.height/2)) / z.scale;
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fz = floor(fz / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
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CString strStatus;
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strStatus.Format("Z:: %.1f", fz);
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g_pParentWnd->SetStatusText(1, strStatus);
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Z_MouseMoved (point.x, rctZ.Height() - 1 - point.y, nFlags);
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}
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void CZWnd::OnSize(UINT nType, int cx, int cy)
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{
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CWnd::OnSize(nType, cx, cy);
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CRect rctZ;
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GetClientRect(rctZ);
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z.width = rctZ.right;
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z.height = rctZ.bottom;
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if (z.width < 10)
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z.width = 10;
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if (z.height < 10)
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z.height = 10;
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Invalidate();
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}
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void CZWnd::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
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{
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CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
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}
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void CZWnd::OnKillFocus(CWnd* pNewWnd)
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{
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CWnd::OnKillFocus(pNewWnd);
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SendMessage(WM_NCACTIVATE, FALSE , 0 );
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}
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void CZWnd::OnSetFocus(CWnd* pOldWnd)
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{
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CWnd::OnSetFocus(pOldWnd);
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SendMessage(WM_NCACTIVATE, TRUE , 0 );
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}
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void CZWnd::OnClose()
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{
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CWnd::OnClose();
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}
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void CZWnd::OnLButtonUp(UINT nFlags, CPoint point)
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{
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CRect rctZ;
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GetClientRect(rctZ);
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Z_MouseUp (point.x, rctZ.bottom - 1 - point.y, nFlags);
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if (! (nFlags & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
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ReleaseCapture ();
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}
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void CZWnd::OnMButtonUp(UINT nFlags, CPoint point)
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{
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CRect rctZ;
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GetClientRect(rctZ);
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Z_MouseUp (point.x, rctZ.bottom - 1 - point.y, nFlags);
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if (! (nFlags & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
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ReleaseCapture ();
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}
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void CZWnd::OnRButtonUp(UINT nFlags, CPoint point)
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{
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CRect rctZ;
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GetClientRect(rctZ);
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Z_MouseUp (point.x, rctZ.bottom - 1 - point.y, nFlags);
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if (! (nFlags & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
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ReleaseCapture ();
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}
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BOOL CZWnd::PreCreateWindow(CREATESTRUCT& cs)
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{
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WNDCLASS wc;
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HINSTANCE hInstance = AfxGetInstanceHandle();
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if (::GetClassInfo(hInstance, Z_WINDOW_CLASS, &wc) == FALSE)
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{
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// Register a new class
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memset (&wc, 0, sizeof(wc));
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wc.style = CS_NOCLOSE;// | CS_OWNDC;
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wc.lpszClassName = Z_WINDOW_CLASS;
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.lpfnWndProc = ::DefWindowProc;
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if (AfxRegisterClass(&wc) == FALSE)
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Error ("CZWnd RegisterClass: failed");
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}
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cs.lpszClass = Z_WINDOW_CLASS;
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cs.lpszName = "Z";
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if (cs.style != QE3_CHILDSTYLE)
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cs.style = QE3_SPLITTER_STYLE;
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return CWnd::PreCreateWindow(cs);
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}
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void CZWnd::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags, false);
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}
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