mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
171 lines
4.8 KiB
C
171 lines
4.8 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __QEDEFS_H__
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#define __QEDEFS_H__
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#define QE_VERSION 0x0501
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#define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
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#define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
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#define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
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#define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
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#define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
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#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
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#define CAMERA_WINDOW_CLASS "QCamera"
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#define XY_WINDOW_CLASS "QXY"
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#define Z_WINDOW_CLASS "QZ"
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#define ENT_WINDOW_CLASS "QENT"
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#define TEXTURE_WINDOW_CLASS "QTEX"
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#define ZWIN_WIDTH 40
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#define CWIN_SIZE (0.4)
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#define MAX_EDGES 512
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#define MAX_POINTS 1024
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#define CMD_TEXTUREWAD 60000
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#define CMD_BSPCOMMAND 61000
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#define PITCH 0
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#define YAW 1
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#define ROLL 2
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#define QE_TIMER0 1
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#define QE_TIMER1 2
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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// #define ON_EPSILON 0.01
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#define KEY_FORWARD 1
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#define KEY_BACK 2
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#define KEY_TURNLEFT 4
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#define KEY_TURNRIGHT 8
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#define KEY_LEFT 16
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#define KEY_RIGHT 32
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#define KEY_LOOKUP 64
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#define KEY_LOOKDOWN 128
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#define KEY_UP 256
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#define KEY_DOWN 512
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// xy.c
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#define EXCLUDE_LIGHTS 0x00000001
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#define EXCLUDE_ENT 0x00000002
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#define EXCLUDE_PATHS 0x00000004
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#define EXCLUDE_DYNAMICS 0x00000008
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#define EXCLUDE_WORLD 0x00000010
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#define EXCLUDE_CLIP 0x00000020
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//#define EXCLUDE_DETAIL 0x00000040
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#define EXCLUDE_CURVES 0x00000080
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#define INCLUDE_EASY 0x00000100
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#define INCLUDE_NORMAL 0x00000200
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#define INCLUDE_HARD 0x00000400
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#define INCLUDE_DEATHMATCH 0x00000800
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#define EXCLUDE_HINT 0x00001000
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#define EXCLUDE_CAULK 0x00002000
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#define EXCLUDE_ANGLES 0x00004000
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#define EXCLUDE_VISPORTALS 0x00008000
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#define EXCLUDE_NODRAW 0x00010000
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#define EXCLUDE_COMBATNODES 0x00020000
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#define EXCLUDE_TRIGGERS 0x00040000
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// _D3XP
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#define EXCLUDE_MODELS 0x00080000
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//
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// menu indexes for modifying menus
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//
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#define MENU_VIEW 2
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#define MENU_BSP 4
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#define MENU_TEXTURE 6
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#define MENU_PLUGIN 11
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// odd things not in windows header...
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#define VK_COMMA 188
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#define VK_PERIOD 190
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/*
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** window bits
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*/
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//++timo moved to qertypes.h
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// clean
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/*
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#define W_CAMERA 0x0001
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#define W_XY 0x0002
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#define W_XY_OVERLAY 0x0004
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#define W_Z 0x0008
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#define W_TEXTURE 0x0010
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#define W_Z_OVERLAY 0x0020
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#define W_CONSOLE 0x0040
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#define W_ENTITY 0x0080
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#define W_CAMERA_IFON 0x0100
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#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
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#define W_YZ 0x0400 //--|
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#define W_ALL 0xFFFFFFFF
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*/
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enum {
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COLOR_TEXTUREBACK,
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COLOR_GRIDBACK,
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COLOR_GRIDMINOR,
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COLOR_GRIDMAJOR,
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COLOR_CAMERABACK,
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COLOR_ENTITY,
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COLOR_GRIDBLOCK,
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COLOR_GRIDTEXT,
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COLOR_BRUSHES,
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COLOR_SELBRUSHES,
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COLOR_CLIPPER,
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COLOR_VIEWNAME,
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COLOR_PRECISION_CROSSHAIR,
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COLOR_LAST
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};
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// classes
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#define ENTITY_WIREFRAME 0x00001
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#define ENTITY_SKIN_MODEL 0x00010
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#define ENTITY_SELECTED_ONLY 0x00100
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#define ENTITY_BOXED 0x01000
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// menu settings
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#define ENTITY_WIRE 0x00001
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#define ENTITY_SKINNED 0x00002
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#endif
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