mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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96 lines
4.2 KiB
C
96 lines
4.2 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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void Eclass_InitForSourceDirectory( const char *path );
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eclass_t * Eclass_ForName( const char *name, bool has_brushes );
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bool Eclass_hasModel(eclass_t *e, idVec3 &vMin, idVec3 &vMax);
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typedef struct entity_s {
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struct entity_s *prev, *next;
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brush_t brushes; // head/tail of list
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int undoId, redoId, entityId; // used for undo/redo
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idVec3 origin;
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qhandle_t lightDef;
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qhandle_t modelDef;
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idSoundEmitter *soundEmitter;
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eclass_t * eclass;
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idDict epairs;
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eclass_t * md3Class;
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idMat3 rotation;
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idVec3 lightOrigin; // for lights that have been combined with models
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idMat3 lightRotation; // ''
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bool trackLightOrigin;
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idCurve<idVec3> *curve;
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} entity_t;
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void ParseEpair(idDict *dict);
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const char *ValueForKey(entity_t *ent, const char *key);
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int GetNumKeys(entity_t *ent);
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const char *GetKeyString(entity_t *ent, int iIndex);
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void SetKeyValue (entity_t *ent, const char *key, const char *value, bool trackAngles = true);
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void DeleteKey (entity_t *ent, const char *key);
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float FloatForKey (entity_t *ent, const char *key);
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int IntForKey (entity_t *ent, const char *key);
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bool GetVectorForKey (entity_t *ent, const char *key, idVec3 &vec);
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bool GetVector4ForKey (entity_t *ent, const char *key, idVec4 &vec);
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bool GetFloatForKey(entity_t *end, const char *key, float *f);
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void SetKeyVec3(entity_t *ent, const char *key, idVec3 v);
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void SetKeyMat3(entity_t *ent, const char *key, idMat3 m);
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bool GetMatrixForKey(entity_t *ent, const char *key, idMat3 &mat);
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void Entity_UpdateSoundEmitter( entity_t *ent );
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idCurve<idVec3> *Entity_MakeCurve( entity_t *e );
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void Entity_UpdateCurveData( entity_t *e );
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void Entity_SetCurveData( entity_t *e );
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void Entity_Free (entity_t *e);
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void Entity_FreeEpairs(entity_t *e);
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int Entity_MemorySize(entity_t *e);
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entity_t * Entity_Parse (bool onlypairs, brush_t* pList = NULL);
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void Entity_Write (entity_t *e, FILE *f, bool use_region);
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void Entity_WriteSelected(entity_t *e, FILE *f);
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void Entity_WriteSelected(entity_t *e, CMemFile*);
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entity_t * Entity_Create (eclass_t *c, bool forceFixed = false);
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entity_t * Entity_Clone (entity_t *e);
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void Entity_AddToList(entity_t *e, entity_t *list);
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void Entity_RemoveFromList(entity_t *e);
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bool EntityHasModel(entity_t *ent);
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void Entity_LinkBrush (entity_t *e, brush_t *b);
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void Entity_UnlinkBrush (brush_t *b);
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entity_t * FindEntity(const char *pszKey, const char *pszValue);
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entity_t * FindEntityInt(const char *pszKey, int iValue);
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entity_t * Entity_New();
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void Entity_SetName(entity_t *e, const char *name);
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int GetUniqueTargetId(int iHint);
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eclass_t * GetCachedModel(entity_t *pEntity, const char *pName, idVec3 &vMin, idVec3 &vMax);
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//Timo : used for parsing epairs in brush primitive
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void Entity_Name(entity_t *e, bool force);
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bool IsBrushSelected(brush_t* bSel);
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