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https://github.com/blendogames/quadrilateralcowboy.git
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87 lines
3 KiB
C++
87 lines
3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include <afxcview.h>
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/**
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* A simple list view that supports a toggle button. ToggleListView is a simple extension
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* to the CListView class that support a toggle button. It is limited to a single column
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* and always uses full row select. The toggle state is stored in the data for each item
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* so users of this class should not attempt to use the data field for storage. lparam can
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* be used instead.
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*/
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class ToggleListView : public CListView {
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public:
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/**
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* Enumeration that defines the possible states of the toggle button.
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*/
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enum {
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TOGGLE_STATE_DISABLED = 0,
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TOGGLE_STATE_ON,
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TOGGLE_STATE_OFF
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};
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public:
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void SetToggleIcons(LPCSTR disabled = NULL, LPCSTR on = NULL, LPCSTR off = NULL);
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void SetToggleState(int index, int toggleState, bool notify = false);
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int GetToggleState(int index);
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//Windows messages
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void MeasureItem(LPMEASUREITEMSTRUCT lpMeasureItemStruct);
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afx_msg void OnNMClick(NMHDR *pNMHDR, LRESULT *pResult);
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DECLARE_MESSAGE_MAP()
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protected:
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ToggleListView();
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virtual ~ToggleListView();
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DECLARE_DYNCREATE(ToggleListView)
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//Overrides
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
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//Virtual Event Methods for sub-classes
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virtual void OnStateChanged(int index, int toggleState) {};
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void Draw3dRect(HDC hDC, RECT* rect, HBRUSH topLeft, HBRUSH bottomRight);
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protected:
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HICON onIcon;
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HICON offIcon;
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HICON disabledIcon;
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};
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