mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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163 lines
No EOL
5.2 KiB
C++
163 lines
No EOL
5.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "MaterialEditor.h"
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#include "MaterialModifier.h"
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#include "MaterialDoc.h"
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class MaterialView;
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#define MAX_UNDOREDO 32
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/**
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* Responsible for managing the materials that are being viewed and/or edited.
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*/
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class MaterialDocManager {
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public:
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MaterialDocManager(void);
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~MaterialDocManager(void);
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//Reg/UnReg Material Views
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void RegisterMaterialView(MaterialView* view);
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void UnRegisterMaterialView(MaterialView* view);
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void UnRegisterAllMaterialViews();
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//Material Selection
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void SetSelectedMaterial(idMaterial* material);
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MaterialDoc* GetCurrentMaterialDoc() { return currentMaterial; };
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//State Checking Methods
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bool DoesFileNeedApply(const char* filename);
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bool DoesAnyNeedApply();
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bool IsFileModified(const char* filename);
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bool IsAnyModified();
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//Adding or deleting a material
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void AddMaterial(const char* name, const char* filename, const char* sourceText = NULL, bool addUndo = true);
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void RedoAddMaterial(const char* name, bool clearData = true);
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void DeleteMaterial(MaterialDoc* material, bool addUndo = true);
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//Applying
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void ApplyMaterial(MaterialDoc* materialDoc);
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void ApplyFile(const char* filename);
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void ApplyAll();
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//Saving
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void SaveMaterial(MaterialDoc* material);
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void SaveFile(const char* filename);
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void SaveAllMaterials();
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//File Reloading
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void ReloadFile(const char *filename);
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//Used to get and/or create a MaterialDoc object for editing
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MaterialDoc* CreateMaterialDoc(const char* materialName);
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MaterialDoc* CreateMaterialDoc(idMaterial* material);
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MaterialDoc* GetInProgressDoc(idMaterial* material);
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//Copy Paste
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void CopyMaterial(MaterialDoc* materialDoc = NULL, bool cut = false);
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void ClearCopy();
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bool IsCopyMaterial();
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idStr GetCopyMaterialName();
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void PasteMaterial(const char* name, const char* filename);
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void CopyStage(MaterialDoc* materialDoc, int stageNum);
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void ClearCopyStage();
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bool IsCopyStage();
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void PasteStage(MaterialDoc* materialDoc);
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void GetCopyStageInfo(int& type, idStr& name);
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//Undo/Redo
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void Undo();
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bool IsUndoAvailable();
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void ClearUndo();
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void Redo();
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bool IsRedoAvailable();
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void ClearRedo();
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void AddMaterialUndoModifier(MaterialModifier* mod, bool clearRedo = true);
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void AddMaterialRedoModifier(MaterialModifier* mod);
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//Searching
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bool FindMaterial(const char* name, MaterialSearchData_t* searchData, bool checkName);
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//Misc
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idStr GetUniqueMaterialName(idStr name);
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protected:
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/**
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* View notification types
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*/
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enum {
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SELECTION_CHANGE,
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MATERIAL_CHANGE,
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MATERIAL_APPLY,
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MATERIAL_SAVE,
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MATERIAL_SAVE_FILE,
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MATERIAL_ADD,
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MATERIAL_DELETE,
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MATERIAL_ADD_STAGE,
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MATERIAL_DELETE_STAGE,
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MATERIAL_MOVE_STAGE,
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MATERIAL_ATTRIBUTE_CHANGE,
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MATERIAL_NAME_CHANGE,
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FILE_RELOAD
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};
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void NotifyViews(MaterialDoc* materialDoc, int notifyType, ... );
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//Doc Notification members
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friend MaterialDoc;
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void MaterialChanged(MaterialDoc* materialDoc);
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void MaterialApplied(MaterialDoc* materialDoc);
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void MaterialSaved(MaterialDoc* materialDoc);
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void MaterialNameChanged(const char* oldName, MaterialDoc* materialDoc);
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void StageAdded(MaterialDoc* materialDoc, int stageNum);
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void StageDeleted(MaterialDoc* materialDoc, int stageNum);
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void StageMoved(MaterialDoc* materialDoc, int from, int to);
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void AttributeChanged(MaterialDoc* materialDoc, int stage, const char* attribName);
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protected:
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idList<MaterialView*> materialViews;
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MaterialDoc* currentMaterial;
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idHashTable<MaterialDoc*> inProgressMaterials;
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idList<MaterialModifier*> undoModifiers;
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idList<MaterialModifier*> redoModifiers;
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//Copy/Paste
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bool cutMaterial;
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idStr copyMaterial;
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//Copy/Paste Stage
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idStr copyStageMaterial;
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MEStage_t copyStage;
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}; |