mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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152 lines
No EOL
4.4 KiB
C++
152 lines
No EOL
4.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "../common/registryoptions.h"
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/**
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* Wrapper class that is responsible for reading and writing Material Editor
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* settings to the registry. Settings are written to
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* Software\\id Software\\DOOM3\\Tools\\MaterialEditor
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*/
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class MEOptions {
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public:
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MEOptions();
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~MEOptions();
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bool Save (void);
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bool Load (void);
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/**
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* Sets the flag that determines if the settings need to be saved because
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* they where modified.
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*/
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void SetModified(bool mod = true) { modified = mod; };
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/**
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* Get the flag that determines if the settings need to be saved because
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* they where modified.
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*/
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bool GetModified() { return modified; };
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void SetWindowPlacement ( const char* name, HWND hwnd );
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bool GetWindowPlacement ( const char* name, HWND hwnd );
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void SetMaterialTreeWidth(int width);
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int GetMaterialTreeWidth();
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void SetStageWidth(int width);
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int GetStageWidth();
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void SetPreviewPropertiesWidth(int width);
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int GetPreviewPropertiesWidth();
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void SetMaterialEditHeight(int height);
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int GetMaterialEditHeight();
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void SetMaterialPropHeadingWidth(int width);
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int GetMaterialPropHeadingWidth();
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void SetPreviewPropHeadingWidth(int width);
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int GetPreviewPropHeadingWidth();
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protected:
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rvRegistryOptions registry;
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bool modified;
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int materialTreeWidth;
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int stageWidth;
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int previewPropertiesWidth;
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int materialEditHeight;
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int materialPropHeadingWidth;
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int previewPropHeadingWidth;
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};
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ID_INLINE void MEOptions::SetWindowPlacement ( const char* name, HWND hwnd ) {
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registry.SetWindowPlacement ( name, hwnd );
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}
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ID_INLINE bool MEOptions::GetWindowPlacement ( const char* name, HWND hwnd ) {
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return registry.GetWindowPlacement ( name, hwnd );
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}
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ID_INLINE void MEOptions::SetMaterialTreeWidth(int width) {
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materialTreeWidth = width;
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SetModified(true);
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}
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ID_INLINE int MEOptions::GetMaterialTreeWidth() {
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return materialTreeWidth;
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}
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ID_INLINE void MEOptions::SetStageWidth(int width) {
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stageWidth = width;
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SetModified(true);
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}
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ID_INLINE int MEOptions::GetStageWidth() {
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return stageWidth;
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}
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ID_INLINE void MEOptions::SetPreviewPropertiesWidth(int width) {
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previewPropertiesWidth = width;
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SetModified(true);
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}
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ID_INLINE int MEOptions::GetPreviewPropertiesWidth() {
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return previewPropertiesWidth;
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}
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ID_INLINE void MEOptions::SetMaterialEditHeight(int height) {
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materialEditHeight = height;
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SetModified(true);
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}
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ID_INLINE int MEOptions::GetMaterialEditHeight() {
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return materialEditHeight;
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}
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ID_INLINE void MEOptions::SetMaterialPropHeadingWidth(int width) {
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materialPropHeadingWidth = width;
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SetModified(true);
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}
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ID_INLINE int MEOptions::GetMaterialPropHeadingWidth() {
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return materialPropHeadingWidth;
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}
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ID_INLINE void MEOptions::SetPreviewPropHeadingWidth(int width) {
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previewPropHeadingWidth = width;
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SetModified(true);
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}
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ID_INLINE int MEOptions::GetPreviewPropHeadingWidth() {
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return previewPropHeadingWidth;
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} |