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https://github.com/blendogames/quadrilateralcowboy.git
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125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
#ifndef __PROP_TREE_ITEM_EDIT_BUTTON_H__
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#define __PROP_TREE_ITEM_EDIT_BUTTON_H__
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PropTreeItemEdit.h : header file
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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#include "PropTreeItem.h"
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//#include "PropTreeItemEdit.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPropTreeItemEditButton window
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class PROPTREE_API CPropTreeItemEditButton : public CPropTreeItemEdit
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{
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// Construction
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public:
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CPropTreeItemEditButton();
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virtual ~CPropTreeItemEditButton();
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// Attributes
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public:
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// The non-attribute area needs drawing
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virtual LONG DrawItem(CDC* pDC, const RECT& rc, LONG x, LONG y);
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// The attribute area needs drawing
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virtual void DrawAttribute(CDC* pDC, const RECT& rc);
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// Retrieve the item's attribute value
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virtual LPARAM GetItemValue();
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// Set the item's attribute value
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virtual void SetItemValue(LPARAM lParam);
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// Called when attribute area has changed size
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virtual void OnMove();
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// Called when the item needs to refresh its data
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virtual void OnRefresh();
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// Called when the item needs to commit its changes
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virtual void OnCommit();
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// Called to activate the item
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virtual void OnActivate(int activateType, CPoint point);
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enum ValueFormat
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{
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ValueFormatText,
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ValueFormatNumber,
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ValueFormatFloatPointer
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};
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// Set to specifify format of SetItemValue/GetItemValue
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void SetValueFormat(ValueFormat nFormat);
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// Set to TRUE for to use a password edit control
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void SetAsPassword(BOOL bPassword);
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// Overrideable - Returns TRUE if the point is on the button
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virtual BOOL HitButton(const POINT& pt);
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void SetButtonText( LPCSTR text );
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protected:
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CString m_sEdit;
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float m_fValue;
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ValueFormat m_nFormat;
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BOOL m_bPassword;
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CString buttonText;
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CRect buttonRect;
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CRect hitTestRect;
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bool mouseDown;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPropTreeItemEditButton)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CPropTreeItemEditButton)
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afx_msg UINT OnGetDlgCode();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKillfocus();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // __PROP_TREE_ITEM_EDIT_BUTTON_H__
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