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https://github.com/blendogames/quadrilateralcowboy.git
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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
// PropTreeItemButton.cpp : implementation file
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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//#include "stdafx.h"
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "proptree.h"
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#include "PropTreeItemButton.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define BUTTON_SIZE 17
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/////////////////////////////////////////////////////////////////////////////
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// CPropTreeItemButton
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CPropTreeItemButton::CPropTreeItemButton() {
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mouseDown = false;
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}
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CPropTreeItemButton::~CPropTreeItemButton() {
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}
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/////////////////////////////////////////////////////////////////////////////
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// CPropTreeItemButton message handlers
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LONG CPropTreeItemButton::DrawItem( CDC* pDC, const RECT& rc, LONG x, LONG y )
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{
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CSize textSize;
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CRect textRect;
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LONG nTotal = 0;
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nTotal = CPropTreeItem::DrawItem( pDC, rc, x, y );
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textSize = pDC->GetOutputTextExtent( buttonText );
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buttonRect.left = m_rc.right - ( textSize.cx + 12 + 4);
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buttonRect.top = m_rc.top + ((m_rc.bottom - m_rc.top)/2)-BUTTON_SIZE/2;
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buttonRect.right = buttonRect.left + textSize.cx + 12;
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buttonRect.bottom = buttonRect.top + BUTTON_SIZE;
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UINT buttonStyle;
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if ( (m_dwState & TreeItemChecked) ) {
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buttonStyle = DFCS_BUTTONPUSH | DFCS_PUSHED;
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} else {
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buttonStyle = DFCS_BUTTONPUSH;
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}
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pDC->DrawFrameControl(&buttonRect, DFC_BUTTON, buttonStyle );
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textRect = buttonRect;
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textRect.left += 4;
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textRect.right -= 8;
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pDC->DrawText( buttonText, textRect, DT_SINGLELINE|DT_VCENTER );
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//Adjust hit test rect to acount for window scrolling
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hitTestRect = buttonRect;
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hitTestRect.OffsetRect(0, m_pProp->GetOrigin().y);
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return nTotal;
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}
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void CPropTreeItemButton::DrawAttribute(CDC* pDC, const RECT& rc) {
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}
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LPARAM CPropTreeItemButton::GetItemValue() {
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return (LPARAM)0;
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}
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void CPropTreeItemButton::SetItemValue(LPARAM lParam) {
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}
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BOOL CPropTreeItemButton::HitButton( const POINT& pt ) {
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return hitTestRect.PtInRect( pt );
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}
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void CPropTreeItemButton::SetButtonText( LPCSTR text ) {
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buttonText = text;
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}
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