mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef DIALOGHELPERS_H_
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#define DIALOGHELPERS_H_
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class rvDialogItem
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{
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public:
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HWND mWindow;
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int mID;
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rvDialogItem ( int id ) { mID = id; }
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void Cache ( HWND parent )
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{
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mWindow = GetDlgItem ( parent, mID );
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}
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void Check ( bool checked )
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{
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SendMessage ( mWindow, BM_SETCHECK, checked ? BST_CHECKED : BST_UNCHECKED, 0 );
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}
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void Enable ( bool enable )
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{
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EnableWindow ( mWindow, enable );
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}
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bool IsChecked ( void )
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{
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return SendMessage ( mWindow, BM_GETCHECK, 0, 0 ) == BST_CHECKED ? true : false;
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}
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void SetText ( const char* text )
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{
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SetWindowText ( mWindow, text );
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}
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void GetText ( idStr& out )
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{
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char text[4096];
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GetWindowText ( mWindow, text, 4095 );
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out = text;
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}
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float GetFloat ( void )
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{
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idStr text;
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GetText ( text );
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return atof( text );
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}
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void SetFloat ( float f )
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{
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SetText ( va("%g", f ) );
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}
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operator HWND( void ) const { return mWindow; }
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};
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class rvDialogItemContainer
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{
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protected:
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void Cache ( HWND parent, int count )
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{
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int i;
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unsigned char* ptr;
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ptr = (unsigned char*)this;
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for ( i = 0; i < count; i ++, ptr += sizeof(rvDialogItem) )
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{
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((rvDialogItem*)ptr)->Cache ( parent );
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}
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}
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};
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#define DIALOGITEM_BEGIN(name) \
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class name : public rvDialogItemContainer \
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{ \
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public: \
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name ( void ) { } \
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name ( HWND hwnd ) { Cache ( hwnd ); } \
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void Cache ( HWND parent ) \
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{ \
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rvDialogItemContainer::Cache ( parent, sizeof(*this)/sizeof(rvDialogItem) ); \
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}
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#define DIALOGITEM(id,name) \
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class c##name : public rvDialogItem \
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{ \
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public: \
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c##name(int localid=id) : rvDialogItem ( localid ) { } \
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} name;
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#define DIALOGITEM_END() \
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};
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#endif // DIALOGHELPERS_H_
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