mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
206 lines
5.2 KiB
C++
206 lines
5.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "ColorButton.h"
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static const int ARROW_SIZE_CX = 4 ;
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static const int ARROW_SIZE_CY = 2 ;
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/*
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================
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ColorButton_SetColor
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Sets the current color button color
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================
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*/
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void ColorButton_SetColor ( HWND hWnd, COLORREF color )
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{
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if ( NULL == hWnd )
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{
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return;
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}
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SetWindowLong ( hWnd, GWL_USERDATA, color );
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InvalidateRect ( hWnd, NULL, FALSE );
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}
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void ColorButton_SetColor ( HWND hWnd, const char* color )
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{
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float red;
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float green;
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float blue;
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float alpha;
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if ( NULL == hWnd )
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{
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return;
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}
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sscanf ( color, "%f,%f,%f,%f", &red, &green, &blue, &alpha );
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ColorButton_SetColor ( hWnd, RGB(red*255.0f, green*255.0f, blue*255.0f) );
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}
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void AlphaButton_SetColor ( HWND hWnd, const char* color )
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{
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float red;
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float green;
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float blue;
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float alpha;
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if ( NULL == hWnd )
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{
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return;
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}
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sscanf ( color, "%f,%f,%f,%f", &red, &green, &blue, &alpha );
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ColorButton_SetColor ( hWnd, RGB(alpha*255.0f, alpha*255.0f, alpha*255.0f) );
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}
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/*
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================
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ColorButton_GetColor
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Retrieves the current color button color
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================
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*/
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COLORREF ColorButton_GetColor ( HWND hWnd )
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{
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return (COLORREF) GetWindowLong ( hWnd, GWL_USERDATA );
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}
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/*
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================
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ColorButton_DrawArrow
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Draws the arrow on the color button
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================
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*/
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static void ColorButton_DrawArrow ( HDC hDC, RECT* pRect, COLORREF color )
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{
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POINT ptsArrow[3];
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ptsArrow[0].x = pRect->left;
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ptsArrow[0].y = pRect->top;
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ptsArrow[1].x = pRect->right;
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ptsArrow[1].y = pRect->top;
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ptsArrow[2].x = (pRect->left + pRect->right)/2;
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ptsArrow[2].y = pRect->bottom;
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HBRUSH arrowBrush = CreateSolidBrush ( color );
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HPEN arrowPen = CreatePen ( PS_SOLID, 1, color );
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HGDIOBJ oldBrush = SelectObject ( hDC, arrowBrush );
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HGDIOBJ oldPen = SelectObject ( hDC, arrowPen );
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SetPolyFillMode(hDC, WINDING);
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Polygon(hDC, ptsArrow, 3);
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SelectObject ( hDC, oldBrush );
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SelectObject ( hDC, oldPen );
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DeleteObject ( arrowBrush );
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DeleteObject ( arrowPen );
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}
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/*
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================
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ColorButton_DrawItem
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Draws the actual color button as as reponse to a WM_DRAWITEM message
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================
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*/
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void ColorButton_DrawItem ( HWND hWnd, LPDRAWITEMSTRUCT dis )
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{
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assert ( dis );
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HDC hDC = dis->hDC;
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UINT state = dis->itemState;
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RECT rDraw = dis->rcItem;
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RECT rArrow;
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// Draw outter edge
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UINT uFrameState = DFCS_BUTTONPUSH|DFCS_ADJUSTRECT;
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if (state & ODS_SELECTED)
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{
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uFrameState |= DFCS_PUSHED;
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}
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if (state & ODS_DISABLED)
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{
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uFrameState |= DFCS_INACTIVE;
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}
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DrawFrameControl ( hDC, &rDraw, DFC_BUTTON, uFrameState );
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// Draw Focus
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if (state & ODS_SELECTED)
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{
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OffsetRect(&rDraw, 1,1);
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}
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if (state & ODS_FOCUS)
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{
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RECT rFocus = {rDraw.left,
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rDraw.top,
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rDraw.right - 1,
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rDraw.bottom};
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DrawFocusRect ( hDC, &rFocus );
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}
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InflateRect ( &rDraw, -GetSystemMetrics(SM_CXEDGE), -GetSystemMetrics(SM_CYEDGE) );
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// Draw the arrow
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rArrow.left = rDraw.right - ARROW_SIZE_CX - GetSystemMetrics(SM_CXEDGE) /2;
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rArrow.right = rArrow.left + ARROW_SIZE_CX;
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rArrow.top = (rDraw.bottom + rDraw.top)/2 - ARROW_SIZE_CY / 2;
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rArrow.bottom = (rDraw.bottom + rDraw.top)/2 + ARROW_SIZE_CY / 2;
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ColorButton_DrawArrow ( hDC, &rArrow, (state & ODS_DISABLED) ? ::GetSysColor(COLOR_GRAYTEXT) : RGB(0,0,0) );
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rDraw.right = rArrow.left - GetSystemMetrics(SM_CXEDGE)/2;
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// Draw separator
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DrawEdge ( hDC, &rDraw, EDGE_ETCHED, BF_RIGHT);
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rDraw.right -= (GetSystemMetrics(SM_CXEDGE) * 2) + 1 ;
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// Draw Color
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if ((state & ODS_DISABLED) == 0)
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{
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HBRUSH color = CreateSolidBrush ( (COLORREF)GetWindowLong ( hWnd, GWL_USERDATA ) );
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FillRect ( hDC, &rDraw, color );
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FrameRect ( hDC, &rDraw, (HBRUSH)::GetStockObject(BLACK_BRUSH));
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DeleteObject( color );
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}
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}
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