mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
354 lines
7.1 KiB
Python
354 lines
7.1 KiB
Python
# -*- mode: python -*-
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# DOOM build script
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# TTimo <ttimo@idsoftware.com>
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# http://scons.sourceforge.net
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import sys, os
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import scons_utils
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Import( 'GLOBALS' )
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Import( GLOBALS )
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jpeg_string = ' \
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jcapimin.c \
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jccoefct.c \
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jccolor.c \
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jcdctmgr.c \
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jchuff.c \
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jcinit.c \
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jcmainct.c \
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jcmarker.c \
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jcmaster.c \
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jcomapi.c \
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jcparam.c \
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jcphuff.c \
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jcprepct.c \
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jcsample.c \
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jdapimin.c \
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jdapistd.c \
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jdatadst.c \
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jdatasrc.c \
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jdcoefct.c \
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jdcolor.c \
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jddctmgr.c \
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jdhuff.c \
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jdinput.c \
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jdmainct.c \
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jdmarker.c \
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jdmaster.c \
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jdmerge.c \
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jdphuff.c \
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jdpostct.c \
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jdsample.c \
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jdtrans.c \
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jerror.c \
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jfdctflt.c \
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jfdctfst.c \
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jfdctint.c \
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jidctflt.c \
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jidctfst.c \
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jidctint.c \
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jidctred.c \
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jmemmgr.c \
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jmemnobs.c \
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jquant1.c \
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jquant2.c \
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jutils.c'
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jpeg_list = scons_utils.BuildList( 'renderer/jpeg-6', jpeg_string )
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ogg_string = ' \
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oggsrc/bitwise.c \
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oggsrc/framing.c \
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vorbissrc/analysis.c \
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vorbissrc/bitrate.c \
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vorbissrc/block.c \
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vorbissrc/codebook.c \
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vorbissrc/envelope.c \
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vorbissrc/floor0.c \
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vorbissrc/floor1.c \
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vorbissrc/info.c \
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vorbissrc/lookup.c \
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vorbissrc/lpc.c \
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vorbissrc/lsp.c \
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vorbissrc/mapping0.c \
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vorbissrc/mdct.c \
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vorbissrc/psy.c \
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vorbissrc/registry.c \
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vorbissrc/res0.c \
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vorbissrc/sharedbook.c \
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vorbissrc/smallft.c \
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vorbissrc/synthesis.c \
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vorbissrc/vorbisenc.c \
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vorbissrc/vorbisfile.c \
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vorbissrc/windowvb.c'
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ogg_list = scons_utils.BuildList( 'sound/OggVorbis', ogg_string )
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renderer_string = ' \
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Cinematic.cpp \
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GuiModel.cpp \
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Image_files.cpp \
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Image_init.cpp \
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Image_load.cpp \
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Image_process.cpp \
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Image_program.cpp \
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Interaction.cpp \
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Material.cpp \
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MegaTexture.cpp \
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Model.cpp \
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ModelDecal.cpp \
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ModelManager.cpp \
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ModelOverlay.cpp \
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Model_beam.cpp \
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Model_ase.cpp \
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Model_liquid.cpp \
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Model_lwo.cpp \
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Model_ma.cpp \
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Model_md3.cpp \
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Model_md5.cpp \
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Model_prt.cpp \
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Model_sprite.cpp \
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RenderEntity.cpp \
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RenderSystem.cpp \
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RenderSystem_init.cpp \
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RenderWorld.cpp \
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RenderWorld_demo.cpp \
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RenderWorld_load.cpp \
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RenderWorld_portals.cpp \
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VertexCache.cpp \
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cg_explicit.cpp \
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draw_arb.cpp \
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draw_arb2.cpp \
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draw_common.cpp \
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draw_exp_stub.cpp \
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draw_nv10.cpp \
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draw_nv20.cpp \
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draw_r200.cpp \
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tr_backend.cpp \
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tr_deform.cpp \
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tr_font.cpp \
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tr_guisurf.cpp \
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tr_light.cpp \
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tr_lightrun.cpp \
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tr_main.cpp \
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tr_orderIndexes.cpp \
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tr_polytope.cpp \
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tr_render.cpp \
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tr_rendertools.cpp \
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tr_shadowbounds.cpp \
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tr_stencilshadow.cpp \
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tr_subview.cpp \
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tr_trace.cpp \
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tr_trisurf.cpp \
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tr_turboshadow.cpp'
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renderer_list = scons_utils.BuildList( 'renderer', renderer_string )
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framework_string = ' \
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CVarSystem.cpp \
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CmdSystem.cpp \
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Common.cpp \
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Compressor.cpp \
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Console.cpp \
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DemoFile.cpp \
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DeclAF.cpp \
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DeclEntityDef.cpp \
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DeclFX.cpp \
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DeclManager.cpp \
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DeclParticle.cpp \
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DeclPDA.cpp \
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DeclSkin.cpp \
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DeclTable.cpp \
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EditField.cpp \
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EventLoop.cpp \
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File.cpp \
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FileSystem.cpp \
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KeyInput.cpp \
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Unzip.cpp \
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UsercmdGen.cpp \
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Session_menu.cpp \
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Session.cpp \
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async/AsyncClient.cpp \
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async/AsyncNetwork.cpp \
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async/AsyncServer.cpp \
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async/MsgChannel.cpp \
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async/NetworkSystem.cpp \
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async/ServerScan.cpp'
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framework_list = scons_utils.BuildList( 'framework', framework_string )
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cm_string = ' \
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CollisionModel_contacts.cpp \
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CollisionModel_contents.cpp \
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CollisionModel_debug.cpp \
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CollisionModel_files.cpp \
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CollisionModel_load.cpp \
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CollisionModel_rotate.cpp \
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CollisionModel_trace.cpp \
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CollisionModel_translate.cpp'
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cm_list = scons_utils.BuildList( 'cm', cm_string )
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dmap_string = ' \
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dmap.cpp \
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facebsp.cpp \
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gldraw.cpp \
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glfile.cpp \
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leakfile.cpp \
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map.cpp \
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optimize.cpp \
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output.cpp \
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portals.cpp \
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shadowopt3.cpp \
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tritjunction.cpp \
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tritools.cpp \
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ubrush.cpp \
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usurface.cpp'
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dmap_list = scons_utils.BuildList( 'tools/compilers/dmap', dmap_string )
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aas_string = ' \
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AASBuild.cpp \
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AASBuild_file.cpp \
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AASBuild_gravity.cpp \
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AASBuild_ledge.cpp \
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AASBuild_merge.cpp \
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AASCluster.cpp \
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AASFile.cpp \
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AASFile_optimize.cpp \
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AASFile_sample.cpp \
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AASReach.cpp \
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AASFileManager.cpp \
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Brush.cpp \
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BrushBSP.cpp'
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aas_list = scons_utils.BuildList( 'tools/compilers/aas', aas_string )
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roq_string = ' \
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NSBitmapImageRep.cpp \
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codec.cpp \
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roq.cpp \
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roqParam.cpp'
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roq_list = scons_utils.BuildList( 'tools/compilers/roqvq', roq_string )
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renderbump_list = [ 'tools/compilers/renderbump/renderbump.cpp' ]
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snd_string = ' \
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snd_cache.cpp \
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snd_decoder.cpp \
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snd_efxfile.cpp \
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snd_emitter.cpp \
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snd_shader.cpp \
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snd_system.cpp \
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snd_wavefile.cpp \
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snd_world.cpp'
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snd_list = scons_utils.BuildList( 'sound', snd_string )
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ui_string = ' \
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BindWindow.cpp \
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ChoiceWindow.cpp \
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DeviceContext.cpp \
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EditWindow.cpp \
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FieldWindow.cpp \
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GameBearShootWindow.cpp \
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GameBustOutWindow.cpp \
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GameSSDWindow.cpp \
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gamelaserduckwindow.cpp \
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GuiScript.cpp \
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ListGUI.cpp \
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ListWindow.cpp \
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MarkerWindow.cpp \
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RegExp.cpp \
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RenderWindow.cpp \
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SimpleWindow.cpp \
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SliderWindow.cpp \
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UserInterface.cpp \
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Window.cpp \
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Winvar.cpp'
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ui_list = scons_utils.BuildList( 'ui', ui_string )
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sys_string = ' \
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sys_local.cpp \
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posix/posix_net.cpp \
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posix/posix_main.cpp \
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posix/posix_signal.cpp \
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posix/posix_threads.cpp \
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linux/stack.cpp \
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linux/main.cpp \
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linux/sound_oal.cpp \
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stub/util_stub.cpp'
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if ( local_dedicated == 0 ):
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sys_string += ' \
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glimp.cpp \
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events.cpp \
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linux/glimp.cpp \
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posix/posix_input.cpp \
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linux/input.cpp'
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else:
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sys_string += ' linux/dedicated.cpp'
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sys_list = scons_utils.BuildList( 'sys', sys_string )
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tools_string = ' \
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guied/GEWindowWrapper_stub.cpp'
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tools_list = scons_utils.BuildList( 'tools', tools_string )
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core_list = framework_list + jpeg_list + renderer_list + ui_list \
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+ cm_list + dmap_list + renderbump_list + aas_list + roq_list \
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+ snd_list + sys_list + tools_list + [ 'TypeInfo/TypeInfoGen.cpp' ]
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for i in range( len( core_list ) ):
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core_list[ i ] = '../../' + core_list[ i ]
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for i in range( len( ogg_list ) ):
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ogg_list[ i ] = '../../' + ogg_list[ i ]
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local_env = g_env.Clone()
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if ( local_dedicated == 1 ):
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local_env.Append( CPPDEFINES = [ 'ID_DEDICATED', 'ID_GL_HARDLINK' ] )
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# don't enable alsa for a dedicated server binary
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ALSA = '0'
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if ( local_gamedll == 1 ):
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local_env.Append( CPPDEFINES = [ '__DOOM_DLL__' ] )
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if ( local_demo == 1 ):
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local_env.Append( CPPDEFINES = [ 'ID_DEMO_BUILD' ] )
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if ( local_curl == 0 ):
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local_env.Append( CPPDEFINES = [ 'ID_ENABLE_CURL=0' ] )
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local_env.Append( CPPPATH = '#sound/OggVorbis' )
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ogg_env = local_env.Clone()
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ogg_env.Append( CPPPATH = '#sound/OggVorbis/vorbissrc' )
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libogg = ogg_env.StaticLibrary( 'ogg', ogg_list )
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local_env.Append( LIBS = [ 'pthread', 'dl', 'SDL2' ] )
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if (STEAM == "1"):
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local_env.Append( LIBS = [ 'steam_api' ] )
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if ( local_dedicated == 0 ):
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local_env.Append( LIBPATH = [ '../../openal/linux' ] )
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local_env.Append( LIBS = [ 'openal' ] )
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source_list = core_list
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source_list += idlib_objects
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source_list += [ '../../glimp/sys/scons/libglimp.a' ]
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source_list += libogg
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source_list += curl_lib
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source_list += g_env_noopt.StaticObject( '../../tools/compilers/dmap/optimize_gcc.cpp' )
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if ( local_gamedll == 0 ):
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source_list += game_objects
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d3wm = local_env.Program( target = 'qc', source = source_list )
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Return( 'd3wm' )
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