quadrilateralcowboy/sys/linux/sound_oal.cpp
2020-10-30 21:57:25 +01:00

100 lines
2.9 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#include "../../sound/snd_local.h"
class idAudioHardwareLinux : public idAudioHardware {
public:
idAudioHardwareLinux();
~idAudioHardwareLinux();
bool Initialize( );
// driver doesn't support memory map API
bool Lock( void **pDSLockedBuffer, ulong *dwDSLockedBufferSize ) { return false; }
bool Unlock( void *pDSLockedBuffer, dword dwDSLockedBufferSize ) { return false; }
bool GetCurrentPosition( ulong *pdwCurrentWriteCursor ) { return false; }
int GetMixBufferSize( void ) { return 0; }
int GetNumberOfSpeakers( void ) {
return idSoundSystemLocal::s_numberOfSpeakers.GetInteger();
}
// doesn't support write API
bool Flush( void ) { return false; }
void Write( bool ) { }
short* GetMixBuffer( void ) { return NULL; }
};
/*
==========
iAudioHardware::Alloc
==========
*/
idAudioHardware *idAudioHardware::Alloc() { return new idAudioHardwareLinux; }
/*
==========
idAudioHardware::~idAudioHardware
==========
*/
idAudioHardware::~idAudioHardware() { }
/*
===============
Sys_LoadOpenAL
-===============
*/
bool Sys_LoadOpenAL( void ) {
return true;
}
/*
==========
idAudioHardwareLinux::idAudioHardwareLinux
==========
*/
idAudioHardwareLinux::idAudioHardwareLinux() {
}
/*
==========
idAudioHardwareLinux::~idAudioHardwareLinux
==========
*/
idAudioHardwareLinux::~idAudioHardwareLinux() {
}
/*
==========
idAudioHardwareLinux::Initialize
==========
*/
bool idAudioHardwareLinux::Initialize( ) {
return false;
}