mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#include "../../sound/snd_local.h"
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class idAudioHardwareLinux : public idAudioHardware {
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public:
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idAudioHardwareLinux();
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~idAudioHardwareLinux();
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bool Initialize( );
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// driver doesn't support memory map API
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bool Lock( void **pDSLockedBuffer, ulong *dwDSLockedBufferSize ) { return false; }
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bool Unlock( void *pDSLockedBuffer, dword dwDSLockedBufferSize ) { return false; }
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bool GetCurrentPosition( ulong *pdwCurrentWriteCursor ) { return false; }
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int GetMixBufferSize( void ) { return 0; }
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int GetNumberOfSpeakers( void ) {
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return idSoundSystemLocal::s_numberOfSpeakers.GetInteger();
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}
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// doesn't support write API
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bool Flush( void ) { return false; }
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void Write( bool ) { }
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short* GetMixBuffer( void ) { return NULL; }
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};
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/*
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==========
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iAudioHardware::Alloc
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==========
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*/
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idAudioHardware *idAudioHardware::Alloc() { return new idAudioHardwareLinux; }
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/*
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==========
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idAudioHardware::~idAudioHardware
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==========
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*/
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idAudioHardware::~idAudioHardware() { }
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/*
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===============
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Sys_LoadOpenAL
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-===============
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*/
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bool Sys_LoadOpenAL( void ) {
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return true;
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}
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/*
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==========
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idAudioHardwareLinux::idAudioHardwareLinux
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==========
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*/
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idAudioHardwareLinux::idAudioHardwareLinux() {
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}
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/*
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==========
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idAudioHardwareLinux::~idAudioHardwareLinux
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==========
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*/
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idAudioHardwareLinux::~idAudioHardwareLinux() {
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}
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/*
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==========
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idAudioHardwareLinux::Initialize
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==========
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*/
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bool idAudioHardwareLinux::Initialize( ) {
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return false;
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}
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