mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
434 lines
10 KiB
C
434 lines
10 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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DEF(GL_FALSE)
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DEF(GL_TRUE)
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DEF(GL_BYTE)
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DEF(GL_UNSIGNED_BYTE)
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DEF(GL_SHORT)
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DEF(GL_UNSIGNED_SHORT)
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DEF(GL_INT)
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DEF(GL_UNSIGNED_INT)
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DEF(GL_FLOAT)
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DEF(GL_DOUBLE)
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DEF(GL_TEXTURE_CUBE_MAP_EXT)
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DEF(GL_TEXTURE_3D)
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DEF(GL_TEXTURE_2D)
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DEF(GL_BLEND)
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DEF(GL_DEPTH_TEST)
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DEF(GL_CULL_FACE)
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DEF(GL_CLIP_PLANE0)
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DEF(GL_COLOR_ARRAY)
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DEF(GL_TEXTURE_COORD_ARRAY)
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DEF(GL_VERTEX_ARRAY)
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DEF(GL_ALPHA_TEST)
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DEF(GL_TEXTURE_GEN_S)
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DEF(GL_TEXTURE_GEN_T)
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DEF(GL_TEXTURE_GEN_R)
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DEF(GL_TEXTURE_GEN_Q)
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DEF(GL_STENCIL_TEST)
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DEF(GL_POLYGON_OFFSET_FILL)
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DEF(GL_TRIANGLES)
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DEF(GL_TRIANGLE_STRIP)
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DEF(GL_TRIANGLE_FAN)
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DEF(GL_QUADS)
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DEF(GL_QUAD_STRIP)
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DEF(GL_POLYGON)
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DEF(GL_POINTS)
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DEF(GL_LINES)
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DEF(GL_LINE_STRIP)
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DEF(GL_LINE_LOOP)
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DEF(GL_ALWAYS)
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DEF(GL_NEVER)
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DEF(GL_LEQUAL)
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DEF(GL_LESS)
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DEF(GL_EQUAL)
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DEF(GL_GREATER)
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DEF(GL_GEQUAL)
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DEF(GL_NOTEQUAL)
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DEF(GL_ONE)
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DEF(GL_ZERO)
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DEF(GL_SRC_ALPHA)
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DEF(GL_ONE_MINUS_SRC_ALPHA)
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DEF(GL_DST_COLOR)
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DEF(GL_ONE_MINUS_DST_COLOR)
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DEF(GL_DST_ALPHA)
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DEF(GL_MODELVIEW)
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DEF(GL_PROJECTION)
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DEF(GL_TEXTURE)
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DEF(GL_NONE)
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DEF(GL_FRONT_LEFT)
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DEF(GL_FRONT_RIGHT)
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DEF(GL_BACK_LEFT)
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DEF(GL_BACK_RIGHT)
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DEF(GL_FRONT)
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DEF(GL_BACK)
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DEF(GL_LEFT)
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DEF(GL_RIGHT)
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DEF(GL_FRONT_AND_BACK)
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DEF(GL_AUX0)
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DEF(GL_AUX1)
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DEF(GL_AUX2)
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DEF(GL_AUX3)
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DEF(GL_CURRENT_COLOR)
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DEF(GL_CURRENT_INDEX)
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DEF(GL_CURRENT_NORMAL)
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DEF(GL_CURRENT_TEXTURE_COORDS)
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DEF(GL_CURRENT_RASTER_COLOR)
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DEF(GL_CURRENT_RASTER_INDEX)
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DEF(GL_CURRENT_RASTER_TEXTURE_COORDS)
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DEF(GL_CURRENT_RASTER_POSITION)
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DEF(GL_CURRENT_RASTER_POSITION_VALID)
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DEF(GL_CURRENT_RASTER_DISTANCE)
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DEF(GL_POINT_SMOOTH)
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DEF(GL_POINT_SIZE)
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DEF(GL_POINT_SIZE_RANGE)
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DEF(GL_POINT_SIZE_GRANULARITY)
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DEF(GL_LINE_SMOOTH)
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DEF(GL_LINE_WIDTH)
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DEF(GL_LINE_WIDTH_RANGE)
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DEF(GL_LINE_WIDTH_GRANULARITY)
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DEF(GL_LINE_STIPPLE)
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DEF(GL_LINE_STIPPLE_PATTERN)
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DEF(GL_LINE_STIPPLE_REPEAT)
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DEF(GL_LIST_MODE)
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DEF(GL_MAX_LIST_NESTING)
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DEF(GL_LIST_BASE)
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DEF(GL_LIST_INDEX)
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DEF(GL_POLYGON_MODE)
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DEF(GL_POLYGON_SMOOTH)
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DEF(GL_POLYGON_STIPPLE)
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DEF(GL_EDGE_FLAG)
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DEF(GL_CULL_FACE)
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DEF(GL_CULL_FACE_MODE)
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DEF(GL_FRONT_FACE)
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DEF(GL_LIGHTING)
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DEF(GL_LIGHT_MODEL_LOCAL_VIEWER)
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DEF(GL_LIGHT_MODEL_TWO_SIDE)
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DEF(GL_LIGHT_MODEL_AMBIENT)
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DEF(GL_SHADE_MODEL)
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DEF(GL_COLOR_MATERIAL_FACE)
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DEF(GL_COLOR_MATERIAL_PARAMETER)
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DEF(GL_COLOR_MATERIAL)
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DEF(GL_FOG)
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DEF(GL_FOG_INDEX)
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DEF(GL_FOG_DENSITY)
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DEF(GL_FOG_START)
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DEF(GL_FOG_END)
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DEF(GL_FOG_MODE)
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DEF(GL_FOG_COLOR)
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DEF(GL_DEPTH_RANGE)
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DEF(GL_DEPTH_TEST)
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DEF(GL_DEPTH_WRITEMASK)
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DEF(GL_DEPTH_CLEAR_VALUE)
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DEF(GL_DEPTH_FUNC)
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DEF(GL_ACCUM_CLEAR_VALUE)
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DEF(GL_STENCIL_TEST)
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DEF(GL_STENCIL_CLEAR_VALUE)
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DEF(GL_STENCIL_FUNC)
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DEF(GL_STENCIL_VALUE_MASK)
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DEF(GL_STENCIL_FAIL)
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DEF(GL_STENCIL_PASS_DEPTH_FAIL)
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DEF(GL_STENCIL_PASS_DEPTH_PASS)
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DEF(GL_STENCIL_REF)
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DEF(GL_STENCIL_WRITEMASK)
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DEF(GL_MATRIX_MODE)
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DEF(GL_NORMALIZE)
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DEF(GL_VIEWPORT)
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DEF(GL_MODELVIEW_STACK_DEPTH)
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DEF(GL_PROJECTION_STACK_DEPTH)
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DEF(GL_TEXTURE_STACK_DEPTH)
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DEF(GL_MODELVIEW_MATRIX)
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DEF(GL_PROJECTION_MATRIX)
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DEF(GL_TEXTURE_MATRIX)
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DEF(GL_ATTRIB_STACK_DEPTH)
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DEF(GL_CLIENT_ATTRIB_STACK_DEPTH)
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DEF(GL_ALPHA_TEST)
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DEF(GL_ALPHA_TEST_FUNC)
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DEF(GL_ALPHA_TEST_REF)
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DEF(GL_DITHER)
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DEF(GL_BLEND_DST)
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DEF(GL_BLEND_SRC)
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DEF(GL_BLEND)
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DEF(GL_LOGIC_OP_MODE)
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DEF(GL_INDEX_LOGIC_OP)
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DEF(GL_COLOR_LOGIC_OP)
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DEF(GL_AUX_BUFFERS)
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DEF(GL_DRAW_BUFFER)
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DEF(GL_READ_BUFFER)
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DEF(GL_SCISSOR_BOX)
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DEF(GL_SCISSOR_TEST)
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DEF(GL_INDEX_CLEAR_VALUE)
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DEF(GL_INDEX_WRITEMASK)
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DEF(GL_COLOR_CLEAR_VALUE)
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DEF(GL_COLOR_WRITEMASK)
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DEF(GL_INDEX_MODE)
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DEF(GL_RGBA_MODE)
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DEF(GL_DOUBLEBUFFER)
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DEF(GL_STEREO)
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DEF(GL_RENDER_MODE)
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DEF(GL_PERSPECTIVE_CORRECTION_HINT)
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DEF(GL_POINT_SMOOTH_HINT)
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DEF(GL_LINE_SMOOTH_HINT)
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DEF(GL_POLYGON_SMOOTH_HINT)
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DEF(GL_FOG_HINT)
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DEF(GL_TEXTURE_GEN_S)
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DEF(GL_TEXTURE_GEN_T)
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DEF(GL_TEXTURE_GEN_R)
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DEF(GL_TEXTURE_GEN_Q)
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DEF(GL_PIXEL_MAP_I_TO_I)
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DEF(GL_PIXEL_MAP_S_TO_S)
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DEF(GL_PIXEL_MAP_I_TO_R)
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DEF(GL_PIXEL_MAP_I_TO_G)
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DEF(GL_PIXEL_MAP_I_TO_B)
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DEF(GL_PIXEL_MAP_I_TO_A)
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DEF(GL_PIXEL_MAP_R_TO_R)
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DEF(GL_PIXEL_MAP_G_TO_G)
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DEF(GL_PIXEL_MAP_B_TO_B)
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DEF(GL_PIXEL_MAP_A_TO_A)
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DEF(GL_PIXEL_MAP_I_TO_I_SIZE)
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DEF(GL_PIXEL_MAP_S_TO_S_SIZE)
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DEF(GL_PIXEL_MAP_I_TO_R_SIZE)
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DEF(GL_PIXEL_MAP_I_TO_G_SIZE)
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DEF(GL_PIXEL_MAP_I_TO_B_SIZE)
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DEF(GL_PIXEL_MAP_I_TO_A_SIZE)
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DEF(GL_PIXEL_MAP_R_TO_R_SIZE)
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DEF(GL_PIXEL_MAP_G_TO_G_SIZE)
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DEF(GL_PIXEL_MAP_B_TO_B_SIZE)
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DEF(GL_PIXEL_MAP_A_TO_A_SIZE)
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DEF(GL_UNPACK_SWAP_BYTES)
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DEF(GL_UNPACK_LSB_FIRST)
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DEF(GL_UNPACK_ROW_LENGTH)
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DEF(GL_UNPACK_SKIP_ROWS)
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DEF(GL_UNPACK_SKIP_PIXELS)
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DEF(GL_UNPACK_ALIGNMENT)
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DEF(GL_PACK_SWAP_BYTES)
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DEF(GL_PACK_LSB_FIRST)
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DEF(GL_PACK_ROW_LENGTH)
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DEF(GL_PACK_SKIP_ROWS)
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DEF(GL_PACK_SKIP_PIXELS)
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DEF(GL_PACK_ALIGNMENT)
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DEF(GL_MAP_COLOR)
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DEF(GL_MAP_STENCIL)
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DEF(GL_INDEX_SHIFT)
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DEF(GL_INDEX_OFFSET)
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DEF(GL_RED_SCALE)
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DEF(GL_RED_BIAS)
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DEF(GL_ZOOM_X)
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DEF(GL_ZOOM_Y)
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DEF(GL_GREEN_SCALE)
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DEF(GL_GREEN_BIAS)
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DEF(GL_BLUE_SCALE)
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DEF(GL_BLUE_BIAS)
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DEF(GL_ALPHA_SCALE)
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DEF(GL_ALPHA_BIAS)
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DEF(GL_DEPTH_SCALE)
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DEF(GL_DEPTH_BIAS)
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DEF(GL_MAX_EVAL_ORDER)
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DEF(GL_MAX_LIGHTS)
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DEF(GL_MAX_CLIP_PLANES)
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DEF(GL_MAX_TEXTURE_SIZE)
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DEF(GL_MAX_PIXEL_MAP_TABLE)
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DEF(GL_MAX_ATTRIB_STACK_DEPTH)
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DEF(GL_MAX_MODELVIEW_STACK_DEPTH)
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DEF(GL_MAX_NAME_STACK_DEPTH)
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DEF(GL_MAX_PROJECTION_STACK_DEPTH)
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DEF(GL_MAX_TEXTURE_STACK_DEPTH)
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DEF(GL_MAX_VIEWPORT_DIMS)
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DEF(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
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DEF(GL_SUBPIXEL_BITS)
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DEF(GL_INDEX_BITS)
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DEF(GL_RED_BITS)
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DEF(GL_GREEN_BITS)
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DEF(GL_BLUE_BITS)
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DEF(GL_ALPHA_BITS)
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DEF(GL_DEPTH_BITS)
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DEF(GL_STENCIL_BITS)
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DEF(GL_ACCUM_RED_BITS)
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DEF(GL_ACCUM_GREEN_BITS)
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DEF(GL_ACCUM_BLUE_BITS)
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DEF(GL_ACCUM_ALPHA_BITS)
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DEF(GL_NAME_STACK_DEPTH)
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DEF(GL_AUTO_NORMAL)
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DEF(GL_MAP1_COLOR_4)
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DEF(GL_MAP1_INDEX)
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DEF(GL_MAP1_NORMAL)
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DEF(GL_MAP1_TEXTURE_COORD_1)
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DEF(GL_MAP1_TEXTURE_COORD_2)
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DEF(GL_MAP1_TEXTURE_COORD_3)
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DEF(GL_MAP1_TEXTURE_COORD_4)
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DEF(GL_MAP1_VERTEX_3)
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DEF(GL_MAP1_VERTEX_4)
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DEF(GL_MAP2_COLOR_4)
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DEF(GL_MAP2_INDEX)
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DEF(GL_MAP2_NORMAL)
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DEF(GL_MAP2_TEXTURE_COORD_1)
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DEF(GL_MAP2_TEXTURE_COORD_2)
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DEF(GL_MAP2_TEXTURE_COORD_3)
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DEF(GL_MAP2_TEXTURE_COORD_4)
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DEF(GL_MAP2_VERTEX_3)
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DEF(GL_MAP2_VERTEX_4)
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DEF(GL_MAP1_GRID_DOMAIN)
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DEF(GL_MAP1_GRID_SEGMENTS)
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DEF(GL_MAP2_GRID_DOMAIN)
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DEF(GL_MAP2_GRID_SEGMENTS)
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DEF(GL_TEXTURE_1D)
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DEF(GL_TEXTURE_2D)
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DEF(GL_FEEDBACK_BUFFER_POINTER)
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DEF(GL_FEEDBACK_BUFFER_SIZE)
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DEF(GL_FEEDBACK_BUFFER_TYPE)
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DEF(GL_SELECTION_BUFFER_POINTER)
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DEF(GL_SELECTION_BUFFER_SIZE)
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DEF(GL_COLOR)
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DEF(GL_DEPTH)
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DEF(GL_STENCIL)
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DEF(GL_COLOR_INDEX)
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DEF(GL_STENCIL_INDEX)
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DEF(GL_DEPTH_COMPONENT)
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DEF(GL_RED)
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DEF(GL_GREEN)
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DEF(GL_BLUE)
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DEF(GL_ALPHA)
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DEF(GL_RGB)
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DEF(GL_RGBA)
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DEF(GL_LUMINANCE)
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DEF(GL_LUMINANCE_ALPHA)
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DEF(GL_PIXEL_MAP_I_TO_I)
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DEF(GL_PIXEL_MAP_S_TO_S)
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DEF(GL_PIXEL_MAP_I_TO_R)
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DEF(GL_PIXEL_MAP_I_TO_G)
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DEF(GL_PIXEL_MAP_I_TO_B)
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DEF(GL_PIXEL_MAP_I_TO_A)
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DEF(GL_PIXEL_MAP_R_TO_R)
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DEF(GL_PIXEL_MAP_G_TO_G)
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DEF(GL_PIXEL_MAP_B_TO_B)
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DEF(GL_PIXEL_MAP_A_TO_A)
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DEF(GL_UNPACK_SWAP_BYTES)
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DEF(GL_UNPACK_LSB_FIRST)
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DEF(GL_UNPACK_ROW_LENGTH)
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DEF(GL_UNPACK_SKIP_ROWS)
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DEF(GL_UNPACK_SKIP_PIXELS)
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DEF(GL_UNPACK_ALIGNMENT)
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DEF(GL_PACK_SWAP_BYTES)
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DEF(GL_PACK_LSB_FIRST)
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DEF(GL_PACK_ROW_LENGTH)
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DEF(GL_PACK_SKIP_ROWS)
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DEF(GL_PACK_SKIP_PIXELS)
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DEF(GL_PACK_ALIGNMENT)
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DEF(GL_MAP_COLOR)
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DEF(GL_MAP_STENCIL)
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DEF(GL_INDEX_SHIFT)
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DEF(GL_INDEX_OFFSET)
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DEF(GL_RED_SCALE)
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DEF(GL_RED_BIAS)
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DEF(GL_GREEN_SCALE)
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DEF(GL_GREEN_BIAS)
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DEF(GL_BLUE_SCALE)
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DEF(GL_BLUE_BIAS)
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DEF(GL_ALPHA_SCALE)
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DEF(GL_ALPHA_BIAS)
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DEF(GL_DEPTH_SCALE)
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DEF(GL_DEPTH_BIAS)
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DEF(GL_BITMAP)
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DEF(GL_BYTE)
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DEF(GL_UNSIGNED_BYTE)
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DEF(GL_SHORT)
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DEF(GL_UNSIGNED_SHORT)
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DEF(GL_INT)
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DEF(GL_UNSIGNED_INT)
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DEF(GL_FLOAT)
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DEF(GL_POINT)
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DEF(GL_LINE)
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DEF(GL_FILL)
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DEF(GL_RENDER)
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DEF(GL_FEEDBACK)
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DEF(GL_SELECT)
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DEF(GL_FLAT)
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DEF(GL_SMOOTH)
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DEF(GL_ZERO)
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DEF(GL_KEEP)
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DEF(GL_REPLACE)
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DEF(GL_INCR)
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DEF(GL_DECR)
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DEF(GL_INVERT)
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DEF(GL_VENDOR)
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DEF(GL_RENDERER)
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DEF(GL_VERSION)
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DEF(GL_EXTENSIONS)
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DEF(GL_S)
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DEF(GL_T)
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DEF(GL_R)
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DEF(GL_Q)
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DEF(GL_SHORT)
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DEF(GL_INT)
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DEF(GL_FLOAT)
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DEF(GL_DOUBLE)
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DEF(GL_MODULATE)
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DEF(GL_DECAL)
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DEF(GL_BLEND)
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DEF(GL_REPLACE)
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DEF(GL_TEXTURE_ENV_MODE)
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DEF(GL_TEXTURE_ENV_COLOR)
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DEF(GL_TEXTURE_ENV)
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DEF(GL_EYE_LINEAR)
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DEF(GL_OBJECT_LINEAR)
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DEF(GL_SPHERE_MAP)
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DEF(GL_TEXTURE_GEN_MODE)
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DEF(GL_OBJECT_PLANE)
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DEF(GL_EYE_PLANE)
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DEF(GL_NEAREST)
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DEF(GL_LINEAR)
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DEF(GL_NEAREST)
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DEF(GL_LINEAR)
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DEF(GL_NEAREST_MIPMAP_NEAREST)
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DEF(GL_LINEAR_MIPMAP_NEAREST)
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DEF(GL_NEAREST_MIPMAP_LINEAR)
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DEF(GL_LINEAR_MIPMAP_LINEAR)
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DEF(GL_TEXTURE_MAG_FILTER)
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DEF(GL_TEXTURE_MIN_FILTER)
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DEF(GL_TEXTURE_WRAP_S)
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DEF(GL_TEXTURE_WRAP_T)
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DEF(GL_TEXTURE_BORDER_COLOR)
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DEF(GL_TEXTURE_PRIORITY)
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DEF(GL_TEXTURE_1D)
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DEF(GL_TEXTURE_2D)
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DEF(GL_PROXY_TEXTURE_1D)
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DEF(GL_PROXY_TEXTURE_2D)
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DEF(GL_CLAMP)
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DEF(GL_REPEAT)
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DEF(GL_SHORT)
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DEF(GL_INT)
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DEF(GL_FLOAT)
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DEF(GL_DOUBLE)
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DEF(GL_CLIENT_PIXEL_STORE_BIT)
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DEF(GL_CLIENT_VERTEX_ARRAY_BIT)
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/* DEF(GL_CLIENT_ALL_ATTRIB_BITS) */
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DEF(GL_POLYGON_OFFSET_FACTOR)
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DEF(GL_POLYGON_OFFSET_UNITS)
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DEF(GL_POLYGON_OFFSET_POINT)
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DEF(GL_POLYGON_OFFSET_LINE)
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DEF(GL_POLYGON_OFFSET_FILL)
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