mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
213 lines
6.8 KiB
Diff
213 lines
6.8 KiB
Diff
Index: framework/FileSystem.cpp
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===================================================================
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--- framework/FileSystem.cpp (revision 528)
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+++ framework/FileSystem.cpp (working copy)
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@@ -159,7 +159,7 @@
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};
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// 3 search patch (fs_savepath fs_basepath fs_cdpath)
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-// .jpg then .tga for
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+// often .jpg and .tga patterns
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#define MAX_CACHED_DIRS 6
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class idDEntry : public idStrList {
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@@ -173,6 +173,11 @@
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void Init(const char *directory, const char *extension, const idStrList &list );
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};
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+typedef struct {
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+ idStr path;
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+ idStr OSpath;
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+} casematch_t;
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+
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class idFileSystem_local : public idFileSystem {
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public:
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idFileSystem_local( void );
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@@ -227,11 +232,14 @@
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int numServerPaks;
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int serverPaks[MAX_SEARCH_PATHS];
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- idDEntry dir_cache[MAX_CACHED_DIRS]; // fifo
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+ idDEntry dir_cache[MAX_CACHED_DIRS]; // fifo
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int dir_cache_index;
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int dir_cache_count;
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+
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+ idList<casematch_t> dir_case; // match directories in a case insensitive way
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private:
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+ const char * CaseSearch(const char *in_dir);
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void ReplaceSeparators( idStr &path, char sep = PATHSEPERATOR_CHAR );
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long HashFileName( const char *fname ) const;
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bool FilenameCompare( const char *s1, const char *s2 );
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@@ -1118,6 +1126,89 @@
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/*
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===============
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+idFileSystem_local::CaseSearch
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+===============
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+*/
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+const char* idFileSystem_local::CaseSearch(const char *in_dir) {
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+ const char *ret;
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+ int i, j;
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+ // FIXME: go faster with a hash?
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+ for( i=0; i<dir_case.Num(); i++ ) {
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+ if ( !dir_case[i].path.Cmp( in_dir ) ) {
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+ ret = dir_case[i].OSpath.c_str();
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+ Com_Printf("index %d: '%s' matched as '%s'\n", i, in_dir, ret);
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+ if ( ret[0] == '\0' ) {
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+ return NULL;
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+ }
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+ return ret;
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+ }
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+ }
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+ casematch_t entry;
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+ entry.path = in_dir;
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+ Com_Printf("CaseSearch not found: '%s'\n", in_dir);
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+ // walk down the directory tree searching for a case insensitive match
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+ // use StripFilename to bust out the chunks
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+ idStrList dirs;
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+ idStrList entries;
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+ idStr walk_path = in_dir;
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+ idStr current_dir;
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+ int list_ret;
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+ do {
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+ walk_path.ExtractFileName(current_dir);
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+ dirs.Append(current_dir);
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+ walk_path.StripFilename(); // this is double work
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+ Com_Printf("have walk_path: %s, current_dir: %s\n", walk_path.c_str(), current_dir.c_str());
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+ } while ( walk_path.Length() && ( list_ret = Sys_ListFiles( walk_path.c_str(), "/", entries ) == -1 ) );
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+ // we have walked up to the first directory
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+ if ( list_ret == -1 ) {
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+ Com_DPrintf("WARNING: didn't find any matching root directory for '%s'\n", in_dir);
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+ dir_case.Append(entry);
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+ return NULL;
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+ }
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+ // start walking down and doing matches
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+ bool bMatched;
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+ entry.OSpath = walk_path;
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+ for( i=dirs.Num()-1 ; i>=0; i-- ) {
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+ Com_Printf("chunk: %s\n", dirs[i].c_str() );
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+ bMatched = false;
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+ for( j=0 ; j<entries.Num() ; j++ ) {
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+ Com_Printf("match %s and %s\n", dirs[i].c_str(), entries[j].c_str());
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+ if ( !dirs[i].Icmp(entries[j]) ) {
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+ Com_Printf("we have a match, add this to the path and go down\n");
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+ bMatched = true;
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+ break; // NOTE: we could keep scanning and detect conflicts?
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+ }
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+ }
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+ // if we didn't match, abort
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+ if (!bMatched) {
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+ Com_Printf("no match\n");
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+ entry.OSpath = "";
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+ dir_case.Append(entry);
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+ return NULL;
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+ }
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+ entry.OSpath += PATHSEPERATOR_STR;
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+ entry.OSpath += entries[j];
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+ // get the directory list
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+ if ( Sys_ListFiles( entry.OSpath.c_str(), "/", entries ) == -1 ) {
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+ Com_DPrintf("WARNING: didn't find entries in '%s' after successful icase match\n", entry.OSpath.c_str());
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+ entry.OSpath = "";
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+ dir_case.Append(entry);
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+ return NULL;
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+ }
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+ }
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+
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+ dir_case.Append(entry);
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+ ret = dir_case[ dir_case.Num() - 1 ].OSpath.c_str();
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+ Com_Printf("case matched '%s' as '%s'\n", in_dir, ret);
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+ if ( ret[0] == '\0' ) {
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+ Com_DPrintf("WARNING: unexpected empty entry after successful case walk for '%s'\n", in_dir);
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+ return NULL;
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+ }
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+ return ret;
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+}
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+
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+/*
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+===============
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idFileSystem_local::ListOSFiles
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call to the OS for a listing of files in an OS directory
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@@ -1156,10 +1247,19 @@
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ret = Sys_ListFiles( directory, extension, list );
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if ( ret == -1 ) {
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- return -1;
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+ // try a case insensitive directory walk
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+ const char *cased_dir = CaseSearch(directory);
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+ if (!cased_dir) {
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+ return -1;
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+ }
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+ ret = Sys_ListFiles( cased_dir, extension, list );
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+ if ( ret == -1 ) {
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+ Com_DPrintf("idFileSystem_local::ListOSFiles: unexpected, Sys_ListFiles failed on case matched directory\n");
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+ return -1;
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+ }
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}
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- // push a new entry
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+ // push a new entry - (if case matched we are caching with the requested directory name)
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dir_cache[dir_cache_index].Init( directory, extension, list );
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dir_cache_index = (++dir_cache_index) % MAX_CACHED_DIRS;
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if ( dir_cache_count < MAX_CACHED_DIRS ) {
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@@ -1633,6 +1733,11 @@
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dir_cache_index = 0;
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dir_cache_count = 0;
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+ for ( int i = 0 ; i < MAX_CACHED_DIRS ; i++ ) {
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+ dir_cache[i].Clear();
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+ }
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+
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+ dir_case.Clear();
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// free everything
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for ( sp = searchPaths; sp; sp = next ) {
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Index: sys/linux/ChangeLog
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===================================================================
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--- sys/linux/ChangeLog (revision 528)
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+++ sys/linux/ChangeLog (working copy)
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@@ -81,6 +81,31 @@
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renderer TODO:
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- bring up logging capability on *nix (implies non-implicit GL dependency mode)
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+case insensitive directory walk - NOTES:
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+
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+wrote the base stuff. keeps a list of attempted/not found dirs.
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+with the case sensitive match if exists
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+dumb lookup currently, probably a bit expensive in CPU and mem
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+hash table would speed this up
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+
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+still not sure that's the right way to go with this. I think the client should send
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+out warnings when it finds bad cased directory, and in the long run abort
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+with an error. That would be the only way to safe keep portability.
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+
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+trying to find good test case for that stuff
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+scary: 300 entries for game/admin?
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+design the search tree some other way? binary tree? (yeah why not)
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+grep "Couldn't load" run.log | grep -v nin
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+
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+WARNING: Couldn't load image: models/mapobjects/tables/udesk/udesk_local
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+
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+timo@slinky:~/Id/DoomBase.ftpfs/base$ ls models/mapobjects/tables/Udesk/
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+udesk.lwo udesk2.tga udesk_local.tga work
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+udesk.tga udesk_base.lwo udesk_s.tga
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+
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+Is there an entry point for a directory instead of a file? What happens?
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+(i.e. last directory of the path is cased)
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+
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idBoneController
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2003-05-09 TTimo <ttimo@idsoftware.com>
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Index: sys/sys_public.h
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===================================================================
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--- sys/sys_public.h (revision 528)
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+++ sys/sys_public.h (working copy)
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@@ -137,6 +137,7 @@
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// use fs_debug to verbose Sys_ListFiles
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// returns -1 if directory was not found (the list is cleared)
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+// if there is a / passed as extension, return directories
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int Sys_ListFiles( const char *directory, const char *extension, idStrList &list);
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// For the mac, we need to explicitly flush vertex buffer areas before using them
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