mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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345 lines
14 KiB
C
345 lines
14 KiB
C
/******************************************************************
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*
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* EAX.H - DirectSound3D Environmental Audio Extensions version 2.0
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* Updated July 8, 1999
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*
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*******************************************************************
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*/
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#ifndef EAX20_H_INCLUDED
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#define EAX20_H_INCLUDED
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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#pragma pack(push, 4)
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/*
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* EAX 2.0 listener property set {0306A6A8-B224-11d2-99E5-0000E8D8C722}
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*/
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DEFINE_GUID(DSPROPSETID_EAX20_ListenerProperties,
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0x306a6a8,
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0xb224,
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0x11d2,
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0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22);
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typedef enum
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{
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DSPROPERTY_EAX20LISTENER_NONE,
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DSPROPERTY_EAX20LISTENER_ALLPARAMETERS,
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DSPROPERTY_EAX20LISTENER_ROOM,
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DSPROPERTY_EAX20LISTENER_ROOMHF,
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DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAX20LISTENER_DECAYTIME,
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DSPROPERTY_EAX20LISTENER_DECAYHFRATIO,
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DSPROPERTY_EAX20LISTENER_REFLECTIONS,
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DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY,
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DSPROPERTY_EAX20LISTENER_REVERB,
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DSPROPERTY_EAX20LISTENER_REVERBDELAY,
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DSPROPERTY_EAX20LISTENER_ENVIRONMENT,
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DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE,
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DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION,
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DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF,
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DSPROPERTY_EAX20LISTENER_FLAGS
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} DSPROPERTY_EAX20_LISTENERPROPERTY;
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// OR these flags with property id
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#define DSPROPERTY_EAX20LISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
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#define DSPROPERTY_EAX20LISTENER_DEFERRED 0x80000000 // changes take effect later
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#define DSPROPERTY_EAX20LISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAX20LISTENER_NONE | \
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DSPROPERTY_EAX20LISTENER_IMMEDIATE)
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// Use this structure for DSPROPERTY_EAX20LISTENER_ALLPARAMETERS
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// - all levels are hundredths of decibels
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// - all times are in seconds
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// - the reference for high frequency controls is 5 kHz
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//
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// NOTE: This structure may change in future EAX versions.
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// It is recommended to initialize fields by name:
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// myListener.lRoom = -1000;
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// myListener.lRoomHF = -100;
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// ...
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// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
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// instead of:
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// myListener = { -1000, -100, ... , 0x00000009 };
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// If you want to save and load presets in binary form, you
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// should define your own structure to insure future compatibility.
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//
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typedef struct _EAX20LISTENERPROPERTIES
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{
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long lRoom; // room effect level at low frequencies
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long lRoomHF; // room effect high-frequency level re. low frequency level
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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float flDecayTime; // reverberation decay time at low frequencies
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float flDecayHFRatio; // high-frequency to low-frequency decay time ratio
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long lReflections; // early reflections level relative to room effect
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float flReflectionsDelay; // initial reflection delay time
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long lReverb; // late reverberation level relative to room effect
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float flReverbDelay; // late reverberation delay time relative to initial reflection
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unsigned long dwEnvironment; // sets all listener properties
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float flEnvironmentSize; // environment size in meters
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float flEnvironmentDiffusion; // environment diffusion
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float flAirAbsorptionHF; // change in level per meter at 5 kHz
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unsigned long dwFlags; // modifies the behavior of properties
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} EAX20LISTENERPROPERTIES, *LPEAX20LISTENERPROPERTIES;
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// used by DSPROPERTY_EAX20LISTENER_ENVIRONMENT
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enum
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{
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EAX20_ENVIRONMENT_GENERIC,
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EAX20_ENVIRONMENT_PADDEDCELL,
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EAX20_ENVIRONMENT_ROOM,
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EAX20_ENVIRONMENT_BATHROOM,
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EAX20_ENVIRONMENT_LIVINGROOM,
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EAX20_ENVIRONMENT_STONEROOM,
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EAX20_ENVIRONMENT_AUDITORIUM,
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EAX20_ENVIRONMENT_CONCERTHALL,
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EAX20_ENVIRONMENT_CAVE,
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EAX20_ENVIRONMENT_ARENA,
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EAX20_ENVIRONMENT_HANGAR,
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EAX20_ENVIRONMENT_CARPETEDHALLWAY,
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EAX20_ENVIRONMENT_HALLWAY,
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EAX20_ENVIRONMENT_STONECORRIDOR,
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EAX20_ENVIRONMENT_ALLEY,
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EAX20_ENVIRONMENT_FOREST,
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EAX20_ENVIRONMENT_CITY,
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EAX20_ENVIRONMENT_MOUNTAINS,
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EAX20_ENVIRONMENT_QUARRY,
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EAX20_ENVIRONMENT_PLAIN,
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EAX20_ENVIRONMENT_PARKINGLOT,
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EAX20_ENVIRONMENT_SEWERPIPE,
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EAX20_ENVIRONMENT_UNDERWATER,
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EAX20_ENVIRONMENT_DRUGGED,
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EAX20_ENVIRONMENT_DIZZY,
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EAX20_ENVIRONMENT_PSYCHOTIC,
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EAX20_ENVIRONMENT_COUNT
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};
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// Used by DS20PROPERTY_EAXLISTENER_FLAGS
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//
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// Note: The number and order of flags may change in future EAX versions.
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// It is recommended to use the flag defines as follows:
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// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
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// instead of:
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// myFlags = 0x00000009;
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//
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// These flags determine what properties are affected by environment size.
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#define EAX20LISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
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#define EAX20LISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
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#define EAX20LISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
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#define EAX20LISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
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#define EAX20LISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
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// This flag limits high-frequency decay time according to air absorption.
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#define EAX20LISTENERFLAGS_DECAYHFLIMIT 0x00000020
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#define EAX20LISTENERFLAGS_RESERVED 0xFFFFFFC0 // reserved future use
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// property ranges and defaults:
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#define EAX20LISTENER_MINROOM (-10000)
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#define EAX20LISTENER_MAXROOM 0
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#define EAX20LISTENER_DEFAULTROOM (-1000)
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#define EAX20LISTENER_MINROOMHF (-10000)
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#define EAX20LISTENER_MAXROOMHF 0
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#define EAX20LISTENER_DEFAULTROOMHF (-100)
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#define EAX20LISTENER_MINROOMROLLOFFFACTOR 0.0f
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#define EAX20LISTENER_MAXROOMROLLOFFFACTOR 10.0f
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#define EAX20LISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
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#define EAX20LISTENER_MINDECAYTIME 0.1f
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#define EAX20LISTENER_MAXDECAYTIME 20.0f
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#define EAX20LISTENER_DEFAULTDECAYTIME 1.49f
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#define EAX20LISTENER_MINDECAYHFRATIO 0.1f
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#define EAX20LISTENER_MAXDECAYHFRATIO 2.0f
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#define EAX20LISTENER_DEFAULTDECAYHFRATIO 0.83f
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#define EAX20LISTENER_MINREFLECTIONS (-10000)
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#define EAX20LISTENER_MAXREFLECTIONS 1000
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#define EAX20LISTENER_DEFAULTREFLECTIONS (-2602)
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#define EAX20LISTENER_MINREFLECTIONSDELAY 0.0f
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#define EAX20LISTENER_MAXREFLECTIONSDELAY 0.3f
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#define EAX20LISTENER_DEFAULTREFLECTIONSDELAY 0.007f
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#define EAX20LISTENER_MINREVERB (-10000)
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#define EAX20LISTENER_MAXREVERB 2000
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#define EAX20LISTENER_DEFAULTREVERB 200
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#define EAX20LISTENER_MINREVERBDELAY 0.0f
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#define EAX20LISTENER_MAXREVERBDELAY 0.1f
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#define EAX20LISTENER_DEFAULTREVERBDELAY 0.011f
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#define EAX20LISTENER_MINENVIRONMENT 0
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#define EAX20LISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
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#define EAX20LISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
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#define EAX20LISTENER_MINENVIRONMENTSIZE 1.0f
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#define EAX20LISTENER_MAXENVIRONMENTSIZE 100.0f
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#define EAX20LISTENER_DEFAULTENVIRONMENTSIZE 7.5f
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#define EAX20LISTENER_MINENVIRONMENTDIFFUSION 0.0f
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#define EAX20LISTENER_MAXENVIRONMENTDIFFUSION 1.0f
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#define EAX20LISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
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#define EAX20LISTENER_MINAIRABSORPTIONHF (-100.0f)
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#define EAX20LISTENER_MAXAIRABSORPTIONHF 0.0f
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#define EAX20LISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
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#define EAX20LISTENER_DEFAULTFLAGS (EAX20LISTENERFLAGS_DECAYTIMESCALE | \
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EAX20LISTENERFLAGS_REFLECTIONSSCALE | \
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EAX20LISTENERFLAGS_REFLECTIONSDELAYSCALE | \
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EAX20LISTENERFLAGS_REVERBSCALE | \
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EAX20LISTENERFLAGS_REVERBDELAYSCALE | \
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EAX20LISTENERFLAGS_DECAYHFLIMIT)
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/*
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* EAX 2.0 buffer property set {0306A6A7-B224-11d2-99E5-0000E8D8C722}
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*/
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DEFINE_GUID(DSPROPSETID_EAX20_BufferProperties,
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0x306a6a7,
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0xb224,
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0x11d2,
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0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22);
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// For compatibility with future EAX versions:
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#define DSPROPSETID_EAX20_BufferProperties DSPROPSETID_EAX20_BufferProperties
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typedef enum
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{
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DSPROPERTY_EAX20BUFFER_NONE,
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DSPROPERTY_EAX20BUFFER_ALLPARAMETERS,
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DSPROPERTY_EAX20BUFFER_DIRECT,
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DSPROPERTY_EAX20BUFFER_DIRECTHF,
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DSPROPERTY_EAX20BUFFER_ROOM,
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DSPROPERTY_EAX20BUFFER_ROOMHF,
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DSPROPERTY_EAX20BUFFER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAX20BUFFER_OBSTRUCTION,
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DSPROPERTY_EAX20BUFFER_OBSTRUCTIONLFRATIO,
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DSPROPERTY_EAX20BUFFER_OCCLUSION,
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DSPROPERTY_EAX20BUFFER_OCCLUSIONLFRATIO,
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DSPROPERTY_EAX20BUFFER_OCCLUSIONROOMRATIO,
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DSPROPERTY_EAX20BUFFER_OUTSIDEVOLUMEHF,
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DSPROPERTY_EAX20BUFFER_AIRABSORPTIONFACTOR,
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DSPROPERTY_EAX20BUFFER_FLAGS
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} DSPROPERTY_EAX20_BUFFERPROPERTY;
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// OR these flags with property id
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#define DSPROPERTY_EAX20BUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
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#define DSPROPERTY_EAX20BUFFER_DEFERRED 0x80000000 // changes take effect later
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#define DSPROPERTY_EAX20BUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAX20BUFFER_NONE | \
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DSPROPERTY_EAX20BUFFER_IMMEDIATE)
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// Use this structure for DSPROPERTY_EAX20BUFFER_ALLPARAMETERS
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// - all levels are hundredths of decibels
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//
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// NOTE: This structure may change in future EAX versions.
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// It is recommended to initialize fields by name:
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// myBuffer.lDirect = 0;
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// myBuffer.lDirectHF = -200;
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// ...
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// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
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// instead of:
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// myBuffer = { 0, -200, ... , 0x00000003 };
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//
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typedef struct _EAX20BUFFERPROPERTIES
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{
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long lDirect; // direct path level
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long lDirectHF; // direct path level at high frequencies
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long lRoom; // room effect level
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long lRoomHF; // room effect level at high frequencies
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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long lObstruction; // main obstruction control (attenuation at high frequencies)
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float flObstructionLFRatio; // obstruction low-frequency level re. main control
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long lOcclusion; // main occlusion control (attenuation at high frequencies)
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float flOcclusionLFRatio; // occlusion low-frequency level re. main control
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float flOcclusionRoomRatio; // occlusion room effect level re. main control
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long lOutsideVolumeHF; // outside sound cone level at high frequencies
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float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
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unsigned long dwFlags; // modifies the behavior of properties
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} EAX20BUFFERPROPERTIES, *LPEAX20BUFFERPROPERTIES;
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// Used by DSPROPERTY_EAX20BUFFER_FLAGS
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// TRUE: value is computed automatically - property is an offset
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// FALSE: value is used directly
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//
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// Note: The number and order of flags may change in future EAX versions.
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// To insure future compatibility, use flag defines as follows:
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// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
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// instead of:
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// myFlags = 0x00000003;
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//
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#define EAX20BUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
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#define EAX20BUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
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#define EAX20BUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
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#define EAX20BUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
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// property ranges and defaults:
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#define EAX20BUFFER_MINDIRECT (-10000)
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#define EAX20BUFFER_MAXDIRECT 1000
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#define EAX20BUFFER_DEFAULTDIRECT 0
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#define EAX20BUFFER_MINDIRECTHF (-10000)
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#define EAX20BUFFER_MAXDIRECTHF 0
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#define EAX20BUFFER_DEFAULTDIRECTHF 0
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#define EAX20BUFFER_MINROOM (-10000)
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#define EAX20BUFFER_MAXROOM 1000
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#define EAX20BUFFER_DEFAULTROOM 0
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#define EAX20BUFFER_MINROOMHF (-10000)
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#define EAX20BUFFER_MAXROOMHF 0
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#define EAX20BUFFER_DEFAULTROOMHF 0
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#define EAX20BUFFER_MINROOMROLLOFFFACTOR 0.0f
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#define EAX20BUFFER_MAXROOMROLLOFFFACTOR 10.f
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#define EAX20BUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
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#define EAX20BUFFER_MINOBSTRUCTION (-10000)
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#define EAX20BUFFER_MAXOBSTRUCTION 0
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#define EAX20BUFFER_DEFAULTOBSTRUCTION 0
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#define EAX20BUFFER_MINOBSTRUCTIONLFRATIO 0.0f
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#define EAX20BUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
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#define EAX20BUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
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#define EAX20BUFFER_MINOCCLUSION (-10000)
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#define EAX20BUFFER_MAXOCCLUSION 0
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#define EAX20BUFFER_DEFAULTOCCLUSION 0
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#define EAX20BUFFER_MINOCCLUSIONLFRATIO 0.0f
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#define EAX20BUFFER_MAXOCCLUSIONLFRATIO 1.0f
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#define EAX20BUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
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#define EAX20BUFFER_MINOCCLUSIONROOMRATIO 0.0f
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#define EAX20BUFFER_MAXOCCLUSIONROOMRATIO 10.0f
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#define EAX20BUFFER_DEFAULTOCCLUSIONROOMRATIO 0.5f
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#define EAX20BUFFER_MINOUTSIDEVOLUMEHF (-10000)
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#define EAX20BUFFER_MAXOUTSIDEVOLUMEHF 0
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#define EAX20BUFFER_DEFAULTOUTSIDEVOLUMEHF 0
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#define EAX20BUFFER_MINAIRABSORPTIONFACTOR 0.0f
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#define EAX20BUFFER_MAXAIRABSORPTIONFACTOR 10.0f
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#define EAX20BUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
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#define EAX20BUFFER_DEFAULTFLAGS (EAX20BUFFERFLAGS_DIRECTHFAUTO | \
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EAX20BUFFERFLAGS_ROOMAUTO | \
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EAX20BUFFERFLAGS_ROOMHFAUTO)
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#pragma pack(pop)
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif
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