mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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405 lines
10 KiB
C++
405 lines
10 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __HASHINDEX_H__
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#define __HASHINDEX_H__
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/*
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===============================================================================
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Fast hash table for indexes and arrays.
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Does not allocate memory until the first key/index pair is added.
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===============================================================================
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*/
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#define DEFAULT_HASH_SIZE 1024
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#define DEFAULT_HASH_GRANULARITY 1024
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class idHashIndex {
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public:
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idHashIndex( void );
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idHashIndex( const int initialHashSize, const int initialIndexSize );
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~idHashIndex( void );
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// returns total size of allocated memory
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size_t Allocated( void ) const;
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// returns total size of allocated memory including size of hash index type
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size_t Size( void ) const;
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idHashIndex & operator=( const idHashIndex &other );
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// add an index to the hash, assumes the index has not yet been added to the hash
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void Add( const int key, const int index );
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// remove an index from the hash
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void Remove( const int key, const int index );
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// get the first index from the hash, returns -1 if empty hash entry
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int First( const int key ) const;
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// get the next index from the hash, returns -1 if at the end of the hash chain
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int Next( const int index ) const;
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// insert an entry into the index and add it to the hash, increasing all indexes >= index
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void InsertIndex( const int key, const int index );
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// remove an entry from the index and remove it from the hash, decreasing all indexes >= index
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void RemoveIndex( const int key, const int index );
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// clear the hash
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void Clear( void );
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// clear and resize
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void Clear( const int newHashSize, const int newIndexSize );
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// free allocated memory
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void Free( void );
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// get size of hash table
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int GetHashSize( void ) const;
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// get size of the index
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int GetIndexSize( void ) const;
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// set granularity
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void SetGranularity( const int newGranularity );
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// force resizing the index, current hash table stays intact
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void ResizeIndex( const int newIndexSize );
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// returns number in the range [0-100] representing the spread over the hash table
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int GetSpread( void ) const;
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// returns a key for a string
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int GenerateKey( const char *string, bool caseSensitive = true ) const;
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// returns a key for a vector
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int GenerateKey( const idVec3 &v ) const;
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// returns a key for two integers
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int GenerateKey( const int n1, const int n2 ) const;
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private:
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int hashSize;
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int * hash;
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int indexSize;
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int * indexChain;
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int granularity;
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int hashMask;
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int lookupMask;
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static int INVALID_INDEX[1];
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void Init( const int initialHashSize, const int initialIndexSize );
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void Allocate( const int newHashSize, const int newIndexSize );
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};
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/*
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================
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idHashIndex::idHashIndex
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================
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*/
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ID_INLINE idHashIndex::idHashIndex( void ) {
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Init( DEFAULT_HASH_SIZE, DEFAULT_HASH_SIZE );
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}
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/*
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================
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idHashIndex::idHashIndex
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================
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*/
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ID_INLINE idHashIndex::idHashIndex( const int initialHashSize, const int initialIndexSize ) {
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Init( initialHashSize, initialIndexSize );
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}
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/*
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================
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idHashIndex::~idHashIndex
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================
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*/
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ID_INLINE idHashIndex::~idHashIndex( void ) {
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Free();
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}
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/*
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================
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idHashIndex::Allocated
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================
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*/
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ID_INLINE size_t idHashIndex::Allocated( void ) const {
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return hashSize * sizeof( int ) + indexSize * sizeof( int );
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}
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/*
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================
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idHashIndex::Size
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================
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*/
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ID_INLINE size_t idHashIndex::Size( void ) const {
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return sizeof( *this ) + Allocated();
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}
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/*
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================
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idHashIndex::operator=
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================
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*/
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ID_INLINE idHashIndex &idHashIndex::operator=( const idHashIndex &other ) {
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granularity = other.granularity;
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hashMask = other.hashMask;
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lookupMask = other.lookupMask;
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if ( other.lookupMask == 0 ) {
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hashSize = other.hashSize;
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indexSize = other.indexSize;
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Free();
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}
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else {
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if ( other.hashSize != hashSize || hash == INVALID_INDEX ) {
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if ( hash != INVALID_INDEX ) {
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delete[] hash;
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}
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hashSize = other.hashSize;
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hash = new int[hashSize];
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}
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if ( other.indexSize != indexSize || indexChain == INVALID_INDEX ) {
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if ( indexChain != INVALID_INDEX ) {
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delete[] indexChain;
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}
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indexSize = other.indexSize;
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indexChain = new int[indexSize];
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}
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memcpy( hash, other.hash, hashSize * sizeof( hash[0] ) );
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memcpy( indexChain, other.indexChain, indexSize * sizeof( indexChain[0] ) );
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}
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return *this;
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}
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/*
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================
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idHashIndex::Add
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================
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*/
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ID_INLINE void idHashIndex::Add( const int key, const int index ) {
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int h;
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assert( index >= 0 );
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if ( hash == INVALID_INDEX ) {
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Allocate( hashSize, index >= indexSize ? index + 1 : indexSize );
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}
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else if ( index >= indexSize ) {
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ResizeIndex( index + 1 );
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}
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h = key & hashMask;
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indexChain[index] = hash[h];
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hash[h] = index;
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}
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/*
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================
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idHashIndex::Remove
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================
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*/
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ID_INLINE void idHashIndex::Remove( const int key, const int index ) {
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int k = key & hashMask;
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if ( hash == INVALID_INDEX ) {
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return;
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}
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if ( hash[k] == index ) {
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hash[k] = indexChain[index];
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}
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else {
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for ( int i = hash[k]; i != -1; i = indexChain[i] ) {
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if ( indexChain[i] == index ) {
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indexChain[i] = indexChain[index];
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break;
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}
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}
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}
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indexChain[index] = -1;
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}
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/*
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================
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idHashIndex::First
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================
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*/
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ID_INLINE int idHashIndex::First( const int key ) const {
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return hash[key & hashMask & lookupMask];
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}
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/*
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================
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idHashIndex::Next
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================
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*/
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ID_INLINE int idHashIndex::Next( const int index ) const {
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assert( index >= 0 && index < indexSize );
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return indexChain[index & lookupMask];
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}
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/*
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================
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idHashIndex::InsertIndex
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================
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*/
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ID_INLINE void idHashIndex::InsertIndex( const int key, const int index ) {
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int i, max;
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if ( hash != INVALID_INDEX ) {
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max = index;
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for ( i = 0; i < hashSize; i++ ) {
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if ( hash[i] >= index ) {
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hash[i]++;
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if ( hash[i] > max ) {
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max = hash[i];
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}
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}
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}
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for ( i = 0; i < indexSize; i++ ) {
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if ( indexChain[i] >= index ) {
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indexChain[i]++;
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if ( indexChain[i] > max ) {
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max = indexChain[i];
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}
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}
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}
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if ( max >= indexSize ) {
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ResizeIndex( max + 1 );
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}
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for ( i = max; i > index; i-- ) {
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indexChain[i] = indexChain[i-1];
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}
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indexChain[index] = -1;
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}
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Add( key, index );
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}
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/*
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================
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idHashIndex::RemoveIndex
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================
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*/
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ID_INLINE void idHashIndex::RemoveIndex( const int key, const int index ) {
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int i, max;
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Remove( key, index );
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if ( hash != INVALID_INDEX ) {
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max = index;
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for ( i = 0; i < hashSize; i++ ) {
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if ( hash[i] >= index ) {
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if ( hash[i] > max ) {
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max = hash[i];
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}
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hash[i]--;
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}
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}
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for ( i = 0; i < indexSize; i++ ) {
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if ( indexChain[i] >= index ) {
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if ( indexChain[i] > max ) {
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max = indexChain[i];
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}
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indexChain[i]--;
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}
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}
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for ( i = index; i < max; i++ ) {
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indexChain[i] = indexChain[i+1];
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}
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indexChain[max] = -1;
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}
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}
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/*
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================
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idHashIndex::Clear
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================
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*/
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ID_INLINE void idHashIndex::Clear( void ) {
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// only clear the hash table because clearing the indexChain is not really needed
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if ( hash != INVALID_INDEX ) {
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memset( hash, 0xff, hashSize * sizeof( hash[0] ) );
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}
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}
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/*
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================
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idHashIndex::Clear
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================
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*/
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ID_INLINE void idHashIndex::Clear( const int newHashSize, const int newIndexSize ) {
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Free();
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hashSize = newHashSize;
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indexSize = newIndexSize;
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}
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/*
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================
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idHashIndex::GetHashSize
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================
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*/
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ID_INLINE int idHashIndex::GetHashSize( void ) const {
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return hashSize;
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}
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/*
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================
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idHashIndex::GetIndexSize
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================
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*/
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ID_INLINE int idHashIndex::GetIndexSize( void ) const {
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return indexSize;
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}
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/*
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================
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idHashIndex::SetGranularity
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================
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*/
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ID_INLINE void idHashIndex::SetGranularity( const int newGranularity ) {
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assert( newGranularity > 0 );
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granularity = newGranularity;
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}
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/*
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================
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idHashIndex::GenerateKey
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================
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*/
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ID_INLINE int idHashIndex::GenerateKey( const char *string, bool caseSensitive ) const {
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if ( caseSensitive ) {
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return ( idStr::Hash( string ) & hashMask );
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} else {
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return ( idStr::IHash( string ) & hashMask );
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}
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}
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/*
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================
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idHashIndex::GenerateKey
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================
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*/
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ID_INLINE int idHashIndex::GenerateKey( const idVec3 &v ) const {
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return ( (((int) v[0]) + ((int) v[1]) + ((int) v[2])) & hashMask );
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}
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/*
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================
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idHashIndex::GenerateKey
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================
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*/
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ID_INLINE int idHashIndex::GenerateKey( const int n1, const int n2 ) const {
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return ( ( n1 + n2 ) & hashMask );
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}
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#endif /* !__HASHINDEX_H__ */
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