quadrilateralcowboy/game/physics/Force.h

67 lines
2.3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __FORCE_H__
#define __FORCE_H__
/*
===============================================================================
Force base class
A force object applies a force to a physics object.
===============================================================================
*/
class idEntity;
class idPhysics;
class idForce : public idClass {
public:
CLASS_PROTOTYPE( idForce );
idForce( void );
virtual ~idForce( void );
static void DeletePhysics( const idPhysics *phys );
static void ClearForceList( void );
public: // common force interface
// evalulate the force up to the given time
virtual void Evaluate( int time );
// removes any pointers to the physics object
virtual void RemovePhysics( const idPhysics *phys );
private:
static idList<idForce*> forceList;
};
#endif /* !__FORCE_H__ */