quadrilateralcowboy/d3xp/panel.h

55 lines
1.0 KiB
C++

class idPanel : public idAnimatedEntity
{
public:
CLASS_PROTOTYPE( idPanel );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Spawn( void );
virtual void Think( void );
virtual void Present( void );
void OnFrob( idEntity* activator );
private:
enum { IDLE, CONNECTED };
int state;
enum { IDX_SCREW0, IDX_SCREW1, IDX_BUNDLE, IDX_DOOR_OPENED, IDX_DOOR_CLOSED, IDX_CABLE };
int unscrewedCount;
//int connectTime; //what time the cable was connected.
idEntity* relay;
idEntity* frobcube0;
idEntity* frobcube1;
idEntity* frobcube_opened;
idEntity* frobcube_closed;
idEntity* bundle;
idEntity* gatorCable;
idBeam* beamStart;
idBeam* beamEnd;
idEntity* screw0;
idEntity* screw1;
void Event_Panel_Reset( void );
void Event_Panel_OnConnect( void );
void Event_Panel_Disconnect( void );
void Event_Panel_Open( void );
void Event_Panel_Close( void );
};