quadrilateralcowboy/d3xp/panel.cpp

584 lines
15 KiB
C++

#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
#define CONNECT_TIME 2000
#define SCREW_DELAY 0.5f
#define CONNECT_DISTANCE 48
#define ATTRACTOR_LIFETIME 1000 //milliseconds for attractor to stay alive.
#define CONNECT_DELAY 400
const idEventDef EV_Panel_OnConnect( "<Onconnect>" );
const idEventDef EV_Panel_FirstOpen( "<Panel_FirstOpen>" );
const idEventDef EV_Panel_Disconnect( "PanelDisconnect" );
const idEventDef EV_Panel_Reset( "PanelReset" );
CLASS_DECLARATION( idAnimatedEntity, idPanel )
EVENT( EV_Panel_OnConnect, idPanel::Event_Panel_OnConnect)
EVENT( EV_Panel_FirstOpen, idPanel::Event_Panel_Open)
EVENT( EV_Panel_Disconnect, idPanel::Event_Panel_Disconnect)
EVENT( EV_Panel_Reset, idPanel::Event_Panel_Reset)
END_CLASS
void idPanel::Save( idSaveGame *savefile ) const
{
savefile->WriteInt(state);
savefile->WriteInt(unscrewedCount);
savefile->WriteObject(relay);
savefile->WriteObject(frobcube0);
savefile->WriteObject(frobcube1);
savefile->WriteObject(frobcube_opened);
savefile->WriteObject(frobcube_closed);
savefile->WriteObject(bundle);
savefile->WriteObject(gatorCable);
savefile->WriteObject(beamStart);
savefile->WriteObject(beamEnd);
savefile->WriteObject(screw0);
savefile->WriteObject(screw1);
}
void idPanel::Restore( idRestoreGame *savefile )
{
savefile->ReadInt(state);
savefile->ReadInt(unscrewedCount);
savefile->ReadObject(reinterpret_cast<idClass *&>(relay));
savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube0));
savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube1));
savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube_opened));
savefile->ReadObject(reinterpret_cast<idClass *&>(frobcube_closed));
savefile->ReadObject(reinterpret_cast<idClass *&>(bundle));
savefile->ReadObject(reinterpret_cast<idClass *&>(gatorCable));
savefile->ReadObject(reinterpret_cast<idClass *&>(beamStart));
savefile->ReadObject(reinterpret_cast<idClass *&>(beamEnd));
savefile->ReadObject(reinterpret_cast<idClass *&>(screw0));
savefile->ReadObject(reinterpret_cast<idClass *&>(screw1));
}
void idPanel::Spawn( void )
{
//SPAWN SCREWS & SCREW FROB CUBES.
idVec3 screwPos0, screwPos1;
idVec3 forward, right, up;
this->GetPhysics()->GetAxis().ToAngles().ToVectors(&forward, &right, &up);
screwPos0 = GetPhysics()->GetOrigin() + (right * -6.8f) + (up * 6.8f);
idDict args;
args.Clear();
args.SetVector( "origin", screwPos0 );
args.Set( "model", "models/frob/cube_8x8.ase" );
args.SetInt( "frobbable", 1 );
args.SetInt( "corpse", 1 );
args.SetInt( "noGrab", 1 );
args.Set( "owner", this->GetName() );
args.SetInt( "index", IDX_SCREW0 );
args.SetInt( "role", this->spawnArgs.GetInt("role"));
args.SetInt( "recordable", this->spawnArgs.GetInt("recordable") );
this->frobcube0 = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
screwPos1 = GetPhysics()->GetOrigin() + (right * 6.8f) + (up * 6.8f);
args.Clear();
args.SetVector( "origin", screwPos1 );
args.Set( "model", "models/frob/cube_8x8.ase" );
args.SetInt( "frobbable", 1 );
args.SetInt( "corpse", 1 );
args.SetInt( "noGrab", 1 );
args.Set( "owner", this->GetName() );
args.SetInt( "index", IDX_SCREW1 );
args.SetInt( "role", this->spawnArgs.GetInt("role"));
args.SetInt( "recordable", this->spawnArgs.GetInt("recordable") );
this->frobcube1 = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
args.Clear();
args.SetVector( "origin", screwPos0 );
args.Set( "classname", "env_screwanim" );
gameLocal.SpawnEntityDef( args, &this->screw0 );
this->screw0->SetAngles( GetPhysics()->GetAxis().ToAngles() );
args.Clear();
args.SetVector( "origin", screwPos1 );
args.Set( "classname", "env_screwanim" );
gameLocal.SpawnEntityDef( args, &this->screw1 );
this->screw1->SetAngles( GetPhysics()->GetAxis().ToAngles() );
args.Clear();
args.SetVector( "origin", GetPhysics()->GetOrigin() + (forward * -3) + (up * 2) );
args.Set( "model", "models/wirebundle/wirebundle_16x3.ase" );
args.Set( "clipmodel", "models/wirebundle/wirebundle_16x3_cm.ase" );
args.SetInt( "frobbable", 1 );
args.SetInt( "corpse", 1 );
args.SetInt( "noGrab", 1 );
args.SetInt( "solid", 0 );
args.Set( "owner", this->GetName() );
args.SetInt( "index", IDX_BUNDLE );
args.SetInt( "role", this->spawnArgs.GetInt("role1"));
//args.SetInt( "recordable", this->spawnArgs.GetInt("recordable") );
this->bundle = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
this->bundle->SetAngles( GetPhysics()->GetAxis().ToAngles() );
this->bundle->GetPhysics()->SetContents( 0 );
args.Clear();
args.SetVector( "origin", GetPhysics()->GetOrigin() );
args.Set( "model", "models/panel_16x16/tris_closed_cm.ase" );
args.SetInt( "frobbable", 1 );
args.SetInt( "corpse", 1 );
args.SetInt( "solid", 0 );
args.SetInt( "noGrab", 1 );
args.Set( "owner", this->GetName() );
args.SetInt( "index", IDX_DOOR_CLOSED );
this->frobcube_closed = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
this->frobcube_closed->SetAngles( GetPhysics()->GetAxis().ToAngles() );
this->frobcube_closed->GetPhysics()->SetContents( 0 );
args.Clear();
args.SetVector( "origin", GetPhysics()->GetOrigin() );
args.Set( "model", "models/panel_16x16/tris_open_cm.ase" );
args.SetInt( "frobbable", 1 );
args.SetInt( "corpse", 1 );
args.SetInt( "solid", 0 );
args.SetInt( "noGrab", 1 );
args.Set( "owner", this->GetName() );
args.SetInt( "index", IDX_DOOR_OPENED );
this->frobcube_opened = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
this->frobcube_opened->SetAngles( GetPhysics()->GetAxis().ToAngles() );
this->frobcube_opened->GetPhysics()->SetContents( 0 );
args.Clear();
args.Set("classname", "trigger_relay" );
args.Set("target", this->spawnArgs.GetString("target"));
args.Set("target0", this->spawnArgs.GetString("target0"));
gameLocal.SpawnEntityDef(args, &relay);
//INITIAL SETTINGS.
unscrewedCount = 0;
BecomeActive( TH_THINK );
this->state = IDLE;
this->gatorCable = NULL;
}
void idPanel::Event_Panel_Reset( void )
{
//Reset.
CancelEvents( &EV_Panel_OnConnect );
CancelEvents( &EV_Panel_FirstOpen );
this->frobcube_closed->GetPhysics()->SetContents( 0 );
this->frobcube_opened->GetPhysics()->SetContents( 0 );
Event_Panel_Disconnect();
//delete cable.
if (this->gatorCable != NULL)
{
this->gatorCable->PostEventMS( &EV_Remove, 0 );
this->gatorCable = NULL;
}
//reset screws.
gameLocal.GetLocalPlayer()->UseFrob( screw0, "reset" );
gameLocal.GetLocalPlayer()->UseFrob( screw1, "reset" );
this->frobcube0->GetPhysics()->SetContents( CONTENTS_CORPSE );
this->frobcube1->GetPhysics()->SetContents( CONTENTS_CORPSE );
//reset anim.
Event_PlayAnim("closed", 4);
//settings.
unscrewedCount = 0;
this->bundle->GetPhysics()->SetContents( 0 );
}
void idPanel::Event_Panel_OnConnect( void )
{
if (spawnArgs.GetBool("recordable") > 0)
{
static_cast<idTrigger_Multi *>( relay )->Event_Trigger(this);
}
else
{
ActivateTargets( this );
}
}
void idPanel::Event_Panel_Disconnect( void )
{
CancelEvents( &EV_Panel_OnConnect );
if (this->gatorCable != NULL)
{
//frobbed the cable. If connected to deck, then disconnect.
this->gatorCable->SetSkin(declManager->FindSkin("skins/cable/phone"));
}
if (this->state == CONNECTED)
{
//disconnect the deck.
this->state = IDLE;
idEntity* deck = gameLocal.FindEntityUsingDef(NULL, "moveable_item_deck");
if (deck)
{
deck->spawnArgs.SetInt("phone", 0);
gameLocal.GetLocalPlayer()->UseFrob( deck, "PhoneOff" );
deck->StopSound( SND_CHANNEL_VOICE, false );
deck->StopSound( SND_CHANNEL_VOICE2, false );
}
if (this->gatorCable != NULL)
{
//make the cable jump a little.
this->gatorCable->ApplyImpulse( this->gatorCable, 13 , gatorCable->GetPhysics()->GetOrigin(), idVec3(0, 0, 4096));
}
}
}
void idPanel::Event_Panel_Open( void )
{
this->frobcube_opened->GetPhysics()->SetContents( CONTENTS_CORPSE );
this->frobcube_closed->GetPhysics()->SetContents( 0 );
this->bundle->GetPhysics()->SetContents( CONTENTS_CORPSE );
Event_PlayAnim("opening", 4);
this->StartSound( "snd_open" , SND_CHANNEL_BODY, 0, false, NULL );
}
void idPanel::Event_Panel_Close( void )
{
Event_Panel_Disconnect();
if (this->gatorCable != NULL)
{
this->gatorCable->PostEventMS( &EV_Remove, 0 );
this->gatorCable = NULL;
this->state = IDLE;
}
this->frobcube_opened->GetPhysics()->SetContents( 0 );
this->frobcube_closed->GetPhysics()->SetContents( CONTENTS_CORPSE );
this->bundle->GetPhysics()->SetContents( 0 );
Event_PlayAnim("closing", 4);
this->StartSound( "snd_close" , SND_CHANNEL_BODY, 0, false, NULL );
}
void idPanel::OnFrob( idEntity* activator )
{
int index;
if (!activator->spawnArgs.GetInt( "index", "", index))
{
return;
}
if (index == IDX_DOOR_OPENED)
{
//is opened. Close it.
Event_Panel_Close();
return;
}
if (index == IDX_DOOR_CLOSED)
{
//is opened. Close it.
Event_Panel_Open();
return;
}
//frob screws.
if (index == IDX_SCREW0 || index == IDX_SCREW1)
{
activator->Hide();
unscrewedCount++;
if (index == IDX_SCREW0)
{
gameLocal.GetLocalPlayer()->UseFrob( this->screw0, "playanim" );
}
else
{
gameLocal.GetLocalPlayer()->UseFrob( this->screw1, "playanim" );
}
if (unscrewedCount >= 2)
{
PostEventSec( &EV_Panel_FirstOpen, SCREW_DELAY );
}
return;
}
if (index == IDX_CABLE)
{
Event_Panel_Disconnect();
return;
}
if (index == IDX_BUNDLE)
{
//frobbed the wire bundle.
if (this->gatorCable == NULL)
{
idAngles cableAngle;
idVec3 forward, right, up;
idDict args;
idVec3 cablePos;
//this->connectTime = gameLocal.time;
this->StartSound( "snd_plug" , SND_CHANNEL_VOICE, 0, false, NULL );
//turn off bundle frobbability.
this->bundle->GetPhysics()->SetContents( 0 );
this->GetPhysics()->GetAxis().ToAngles().ToVectors(&forward, &right, &up);
//Spawn the cable.
cablePos = this->bundle->GetPhysics()->GetOrigin() + (forward * 6) + (up * 2);
args.Clear();
args.SetVector( "origin", cablePos );
args.Set( "classname", "env_cable_gator" );
args.Set( "owner", this->GetName() );
args.SetInt( "index", IDX_CABLE );
gameLocal.SpawnEntityDef( args, &this->gatorCable );
cableAngle = this->GetPhysics()->GetAxis().ToAngles();
cableAngle.pitch += 100;
this->gatorCable->SetAngles(cableAngle);
args.Clear();
args.SetVector( "origin", this->bundle->GetPhysics()->GetOrigin() );
args.Set( "model", "sparkburst2.prt" );
args.SetBool( "start_off", false );
gameLocal.SpawnEntityType( idExplodable::Type, &args );
/*
const idDeclParticle *smokeFly = NULL;
smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, "sparkburst2.prt" ) );
if (smokeFly)
{
gameLocal.smokeParticles->EmitSmoke( smokeFly, gameLocal.time, 0, cablePos, mat3_zero, timeGroup );
}
*/
idVec3 offset;
idMat3 axis;
jointHandle_t jointHandle;
jointHandle = this->gatorCable->GetAnimator()->GetJointHandle( "bone16" );
if ( static_cast< idAnimatedEntity * >(gatorCable)->GetJointWorldTransform(jointHandle, gameLocal.time, offset, axis ) )
{
args.Clear();
args.SetVector( "origin", offset );
args.Set( "target", "deck1_beamend" );
args.SetBool( "start_off", false );
args.Set( "skin", "skins/beam_cable" );
this->beamStart = ( idBeam * )gameLocal.SpawnEntityType( idBeam::Type, &args );
this->beamStart->BindToJoint(this->gatorCable, "bone16", false);
}
gameLocal.GetLocalPlayer()->Event_usePicker(this->gatorCable);
}
return;
}
}
void idPanel::Think( void )
{
idEntity* deck = gameLocal.FindEntityUsingDef(NULL, "moveable_item_deck");
if (this->gatorCable != NULL && deck != NULL && state == IDLE)
{
idVec3 deckForward, deckRight, deckUp;
idVec3 connectPos, phonePos;
float distance;
idMat3 axis;
jointHandle_t jointHandle;
trace_t tr;
if (deck->spawnArgs.GetInt("phone", "0") > 0)
{
return;
}
//ignore if player is holding the deck.
if (gameLocal.GetLocalPlayer()->Event_isHolding(deck))
{
return;
}
jointHandle = this->gatorCable->GetAnimator()->GetJointHandle( "bone16" );
if ( !static_cast< idAnimatedEntity * >(gatorCable)->GetJointWorldTransform(jointHandle, gameLocal.time, phonePos, axis ) )
{
gameLocal.Warning( "Joint # %d out of range on entity '%s'", jointHandle, name.c_str() );
return;
}
//gameRenderWorld->DebugCircle( colorWhite, offset, idVec3(0,0,1), 2, 5, 200);
deck->GetPhysics()->GetAxis().ToAngles().ToVectors(&deckForward, &deckRight, &deckUp);
connectPos = deck->GetPhysics()->GetOrigin() + (deckRight * 8) + (deckUp * 3);
//Check LOS between deck and coupler.
gameLocal.clip.TracePoint( tr, phonePos, connectPos, MASK_SOLID, this );
if (gameLocal.GetLocalPlayer()->Event_isHolding(this->gatorCable))
{
if (tr.fraction < 1)
{
this->beamStart->Hide();
}
else if (this->beamStart->IsHidden())
{
this->beamStart->Show();
}
return;
}
if (!this->beamStart->IsHidden())
{
this->beamStart->Hide();
}
//if (gameLocal.time > this->connectTime + CONNECT_DELAY)
{
//Check distance between coupler and deck.
distance = (phonePos - connectPos).LengthFast();
//gameRenderWorld->DebugCircle( colorGreen, connectPos, idVec3(0,0,1), 2, 5, 200);
if (CONNECT_DISTANCE >= distance)
{
deck->StartSound( "snd_plug" , SND_CHANNEL_VOICE, 0, false, NULL );
deck->StartSound( "snd_phonedial" , SND_CHANNEL_VOICE2, 0, false, NULL );
gameLocal.GetLocalPlayer()->UseFrob( deck, "PhoneOn" );
this->gatorCable->SetSkin(declManager->FindSkin("skins/cable/nophone"));
this->state = CONNECTED;
//Spawn attractor for cable.
idDict args;
args.Clear();
args.SetVector( "origin", deck->GetPhysics()->GetOrigin() + (deckRight * 10) + (deckUp * 1) + (deckForward * -4));
args.Set( "joint", "bone14" );
args.Set( "entity", this->gatorCable->GetName() );
idEntity *attractor = gameLocal.SpawnEntityType( idAttractor::Type, &args );
attractor->Bind(deck, false);
attractor->PostEventMS( &EV_Remove, ATTRACTOR_LIFETIME );
this->PostEventMS( &EV_Panel_OnConnect, CONNECT_TIME );
const char *smokeName = "tinyburst.prt";
if ( *smokeName != '\0' )
{
const idDeclParticle *smokeFly = NULL;
smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) );
if (smokeFly)
{
gameLocal.smokeParticles->EmitSmoke( smokeFly, gameLocal.time, 0,
connectPos, mat3_zero, timeGroup );
}
}
}
}
}
//
//delete this;
Present();
}
/*
================
Present
Present is called to allow entities to generate refEntities, lights, etc for the renderer.
================
*/
void idPanel::Present( void )
{
// don't present to the renderer if the entity hasn't changed
if ( !( thinkFlags & TH_UPDATEVISUALS ) )
{
return;
}
BecomeInactive( TH_UPDATEVISUALS );
// if set to invisible, skip
if ( !renderEntity.hModel || IsHidden() )
{
return;
}
// add to refresh list
if ( modelDefHandle == -1 )
{
modelDefHandle = gameRenderWorld->AddEntityDef( &renderEntity );
}
else
{
gameRenderWorld->UpdateEntityDef( modelDefHandle, &renderEntity );
}
}