mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-14 00:11:08 +00:00
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "../Game_local.h"
|
|
|
|
CLASS_DECLARATION( idClass, idForce )
|
|
END_CLASS
|
|
|
|
idList<idForce*> idForce::forceList;
|
|
|
|
/*
|
|
================
|
|
idForce::idForce
|
|
================
|
|
*/
|
|
idForce::idForce( void ) {
|
|
forceList.Append( this );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idForce::~idForce
|
|
================
|
|
*/
|
|
idForce::~idForce( void ) {
|
|
forceList.Remove( this );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idForce::DeletePhysics
|
|
================
|
|
*/
|
|
void idForce::DeletePhysics( const idPhysics *phys ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < forceList.Num(); i++ ) {
|
|
forceList[i]->RemovePhysics( phys );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idForce::ClearForceList
|
|
================
|
|
*/
|
|
void idForce::ClearForceList( void ) {
|
|
forceList.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idForce::Evaluate
|
|
================
|
|
*/
|
|
void idForce::Evaluate( int time ) {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idForce::RemovePhysics
|
|
================
|
|
*/
|
|
void idForce::RemovePhysics( const idPhysics *phys ) {
|
|
}
|