mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 11:41:20 +00:00
243 lines
8.8 KiB
C++
243 lines
8.8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __FILE_H__
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#define __FILE_H__
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/*
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==============================================================
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File Streams.
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==============================================================
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*/
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// mode parm for Seek
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typedef enum {
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FS_SEEK_CUR,
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FS_SEEK_END,
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FS_SEEK_SET
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} fsOrigin_t;
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class idFileSystemLocal;
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class idFile {
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public:
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virtual ~idFile( void ) {};
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// Get the name of the file.
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virtual const char * GetName( void );
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// Get the full file path.
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virtual const char * GetFullPath( void );
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// Read data from the file to the buffer.
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virtual int Read( void *buffer, int len );
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// Write data from the buffer to the file.
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virtual int Write( const void *buffer, int len );
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// Returns the length of the file.
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virtual int Length( void );
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// Return a time value for reload operations.
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virtual ID_TIME_T Timestamp( void );
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// Returns offset in file.
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virtual int Tell( void );
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// Forces flush on files being writting to.
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virtual void ForceFlush( void );
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// Causes any buffered data to be written to the file.
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virtual void Flush( void );
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// Seek on a file.
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virtual int Seek( long offset, fsOrigin_t origin );
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// Go back to the beginning of the file.
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virtual void Rewind( void );
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// Like fprintf.
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virtual int Printf( const char *fmt, ... ) id_attribute((format(printf,2,3)));
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// Like fprintf but with argument pointer
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virtual int VPrintf( const char *fmt, va_list arg );
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// Write a string with high precision floating point numbers to the file.
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virtual int WriteFloatString( const char *fmt, ... ) id_attribute((format(printf,2,3)));
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// Endian portable alternatives to Read(...)
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virtual int ReadInt( int &value );
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virtual int ReadUnsignedInt( unsigned int &value );
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virtual int ReadShort( short &value );
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virtual int ReadUnsignedShort( unsigned short &value );
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virtual int ReadChar( char &value );
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virtual int ReadUnsignedChar( unsigned char &value );
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virtual int ReadFloat( float &value );
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virtual int ReadBool( bool &value );
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virtual int ReadString( idStr &string );
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virtual int ReadVec2( idVec2 &vec );
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virtual int ReadVec3( idVec3 &vec );
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virtual int ReadVec4( idVec4 &vec );
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virtual int ReadVec6( idVec6 &vec );
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virtual int ReadMat3( idMat3 &mat );
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// Endian portable alternatives to Write(...)
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virtual int WriteInt( const int value );
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virtual int WriteUnsignedInt( const unsigned int value );
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virtual int WriteShort( const short value );
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virtual int WriteUnsignedShort( unsigned short value );
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virtual int WriteChar( const char value );
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virtual int WriteUnsignedChar( const unsigned char value );
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virtual int WriteFloat( const float value );
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virtual int WriteBool( const bool value );
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virtual int WriteString( const char *string );
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virtual int WriteVec2( const idVec2 &vec );
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virtual int WriteVec3( const idVec3 &vec );
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virtual int WriteVec4( const idVec4 &vec );
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virtual int WriteVec6( const idVec6 &vec );
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virtual int WriteMat3( const idMat3 &mat );
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};
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class idFile_Memory : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_Memory( void ); // file for writing without name
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idFile_Memory( const char *name ); // file for writing
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idFile_Memory( const char *name, char *data, int length ); // file for writing
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idFile_Memory( const char *name, const char *data, int length ); // file for reading
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virtual ~idFile_Memory( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return name.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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// changes memory file to read only
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virtual void MakeReadOnly( void );
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// clear the file
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virtual void Clear( bool freeMemory = true );
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// set data for reading
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void SetData( const char *data, int length );
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// returns const pointer to the memory buffer
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const char * GetDataPtr( void ) const { return filePtr; }
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// set the file granularity
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void SetGranularity( int g ) { assert( g > 0 ); granularity = g; }
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private:
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idStr name; // name of the file
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int mode; // open mode
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int maxSize; // maximum size of file
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int fileSize; // size of the file
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int allocated; // allocated size
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int granularity; // file granularity
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char * filePtr; // buffer holding the file data
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char * curPtr; // current read/write pointer
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};
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class idFile_BitMsg : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_BitMsg( idBitMsg &msg );
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idFile_BitMsg( const idBitMsg &msg );
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virtual ~idFile_BitMsg( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return name.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file
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int mode; // open mode
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idBitMsg * msg;
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};
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class idFile_Permanent : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_Permanent( void );
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virtual ~idFile_Permanent( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return fullPath.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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// returns file pointer
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FILE * GetFilePtr( void ) { return o; }
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private:
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idStr name; // relative path of the file - relative path
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idStr fullPath; // full file path - OS path
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int mode; // open mode
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int fileSize; // size of the file
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FILE * o; // file handle
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bool handleSync; // true if written data is immediately flushed
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};
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class idFile_InZip : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_InZip( void );
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virtual ~idFile_InZip( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return fullPath.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file in the pak
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idStr fullPath; // full file path including pak file name
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int zipFilePos; // zip file info position in pak
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int fileSize; // size of the file
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void * z; // unzip info
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};
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#endif /* !__FILE_H__ */
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