mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __EDITFIELD_H__
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#define __EDITFIELD_H__
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/*
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===============================================================================
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Edit field
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===============================================================================
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*/
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const int MAX_EDIT_LINE = 256;
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typedef struct autoComplete_s {
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bool valid;
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int length;
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char completionString[MAX_EDIT_LINE];
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char currentMatch[MAX_EDIT_LINE];
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int matchCount;
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int matchIndex;
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int findMatchIndex;
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} autoComplete_t;
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class idEditField {
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public:
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idEditField();
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~idEditField();
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void Clear( void );
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void SetWidthInChars( int w );
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void SetCursor( int c );
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int GetCursor( void ) const;
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void ClearAutoComplete( void );
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int GetAutoCompleteLength( void ) const;
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void AutoComplete( void );
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void CharEvent( int c );
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void KeyDownEvent( int key );
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void Paste( void );
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char * GetBuffer( void );
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void Draw( int x, int y, int width, bool showCursor, const idMaterial *material );
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void SetBuffer( const char *buffer );
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private:
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int cursor;
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int scroll;
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int widthInChars;
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char buffer[MAX_EDIT_LINE];
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autoComplete_t autoComplete;
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};
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#endif /* !__EDITFIELD_H__ */
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