mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
177 lines
4.2 KiB
C++
177 lines
4.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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/*
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=================
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idDeclTable::TableLookup
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=================
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*/
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float idDeclTable::TableLookup( float index ) const {
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int iIndex;
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float iFrac;
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int domain = values.Num() - 1;
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if ( domain <= 1 ) {
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return 1.0f;
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}
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if ( clamp ) {
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index *= (domain-1);
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if ( index >= domain - 1 ) {
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return values[domain - 1];
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} else if ( index <= 0 ) {
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return values[0];
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}
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iIndex = idMath::Ftoi( index );
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iFrac = index - iIndex;
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} else {
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index *= domain;
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if ( index < 0 ) {
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index += domain * idMath::Ceil( -index / domain );
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}
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iIndex = idMath::FtoiFast( idMath::Floor( index ) );
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iFrac = index - iIndex;
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iIndex = iIndex % domain;
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}
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if ( !snap ) {
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// we duplicated the 0 index at the end at creation time, so we
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// don't need to worry about wrapping the filter
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return values[iIndex] * ( 1.0f - iFrac ) + values[iIndex + 1] * iFrac;
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}
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return values[iIndex];
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}
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/*
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=================
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idDeclTable::Size
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=================
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*/
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size_t idDeclTable::Size( void ) const {
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return sizeof( idDeclTable ) + values.Allocated();
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}
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/*
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=================
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idDeclTable::FreeData
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=================
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*/
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void idDeclTable::FreeData( void ) {
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snap = false;
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clamp = false;
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values.Clear();
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}
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/*
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=================
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idDeclTable::DefaultDefinition
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=================
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*/
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const char *idDeclTable::DefaultDefinition( void ) const {
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return "{ { 0 } }";
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}
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/*
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=================
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idDeclTable::Parse
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=================
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*/
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bool idDeclTable::Parse( const char *text, const int textLength ) {
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idLexer src;
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idToken token;
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float v;
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src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
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src.SetFlags( DECL_LEXER_FLAGS );
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src.SkipUntilString( "{" );
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snap = false;
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clamp = false;
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values.Clear();
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while ( 1 ) {
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if ( !src.ReadToken( &token ) ) {
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break;
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}
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if ( token == "}" ) {
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break;
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}
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if ( token.Icmp( "snap" ) == 0 ) {
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snap = true;
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} else if ( token.Icmp( "clamp" ) == 0 ) {
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clamp = true;
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} else if ( token.Icmp( "{" ) == 0 ) {
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while ( 1 ) {
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bool errorFlag;
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v = src.ParseFloat( &errorFlag );
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if ( errorFlag ) {
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// we got something non-numeric
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MakeDefault();
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return false;
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}
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values.Append( v );
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src.ReadToken( &token );
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if ( token == "}" ) {
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break;
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}
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if ( token == "," ) {
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continue;
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}
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src.Warning( "expected comma or brace" );
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MakeDefault();
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return false;
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}
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} else {
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src.Warning( "unknown token '%s'", token.c_str() );
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MakeDefault();
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return false;
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}
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}
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// copy the 0 element to the end, so lerping doesn't
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// need to worry about the wrap case
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float val = values[0]; // template bug requires this to not be in the Append()?
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values.Append( val );
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return true;
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}
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