mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "Game_local.h"
|
|
|
|
const idEventDef EV_tablefoldreset( "tablefoldreset" );
|
|
|
|
CLASS_DECLARATION( idAnimatedEntity, idTableFold )
|
|
EVENT( EV_tablefoldreset, idTableFold::Event_reset)
|
|
END_CLASS
|
|
|
|
void idTableFold::Spawn( void )
|
|
{
|
|
idDict args;
|
|
|
|
args.Clear();
|
|
args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
|
|
args.Set( "model", "models/tablefold/tris_cm.ase" );
|
|
args.SetInt( "frobbable", 1 );
|
|
args.SetInt( "corpse", 1 );
|
|
args.SetInt( "noGrab", 1 );
|
|
args.Set( "owner", this->GetName() );
|
|
args.Set( "recordable", this->spawnArgs.GetString("recordable", "0") );
|
|
this->frobcube = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
|
|
this->frobcube->SetAngles( this->GetPhysics()->GetAxis().ToAngles() );
|
|
|
|
args.Clear();
|
|
args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
|
|
args.Set( "model", "models/tablefold/tris_handle_cm.ase" );
|
|
args.SetInt( "frobbable", 1 );
|
|
args.SetInt( "corpse", 1 );
|
|
args.SetInt( "noGrab", 1 );
|
|
args.Set( "owner", this->GetName() );
|
|
args.Set( "recordable", this->spawnArgs.GetString("recordable", "0") );
|
|
this->frobcube_handle = gameLocal.SpawnEntityType( idStaticEntity::Type, &args );
|
|
this->frobcube_handle->SetAngles( this->GetPhysics()->GetAxis().ToAngles() );
|
|
|
|
args.Clear();
|
|
args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
|
|
args.Set( "model", "models/tablefold/tris_table_cm.ase" );
|
|
mover = ( idMover * )gameLocal.SpawnEntityType( idMover::Type, &args );
|
|
mover->SetAngles( this->GetPhysics()->GetAxis().ToAngles() );
|
|
mover->Event_SetMoveTime( 0.5 );
|
|
|
|
Event_open(0);
|
|
state = CLOSED;
|
|
}
|
|
|
|
void idTableFold::Event_open( bool value )
|
|
{
|
|
if (value)
|
|
{
|
|
//open.
|
|
Event_PlayAnim("open", 4);
|
|
this->frobcube->GetPhysics()->SetContents(0);
|
|
this->frobcube_handle->GetPhysics()->SetContents( CONTENTS_RENDERMODEL );
|
|
this->frobcube_handle->GetPhysics()->SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
|
|
state = OPENED;
|
|
|
|
idVec3 origPos = this->GetPhysics()->GetOrigin();
|
|
mover->Event_MoveToPos( origPos );
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
//close.
|
|
Event_PlayAnim("close", 4);
|
|
this->frobcube_handle->GetPhysics()->SetContents(0);
|
|
this->frobcube->GetPhysics()->SetContents( CONTENTS_RENDERMODEL );
|
|
this->frobcube->GetPhysics()->SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
|
|
state = CLOSED;
|
|
|
|
idVec3 forward;
|
|
idVec3 movePos;
|
|
GetPhysics()->GetAxis().ToAngles().ToVectors( &forward );
|
|
movePos = this->GetPhysics()->GetOrigin() + (forward * -20);
|
|
mover->Event_MoveToPos( movePos );
|
|
}
|
|
}
|
|
|
|
void idTableFold::Event_reset( void )
|
|
{
|
|
Event_open(0);
|
|
}
|
|
|
|
void idTableFold::OnFrob( idEntity* activator )
|
|
{
|
|
if (state == CLOSED)
|
|
{
|
|
Event_open(true);
|
|
}
|
|
else
|
|
{
|
|
Event_open(false);
|
|
}
|
|
}
|
|
|