mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
430 lines
No EOL
9.3 KiB
C++
430 lines
No EOL
9.3 KiB
C++
#include "../idlib/precompiled.h"
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#pragma hdrstop
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#ifdef STEAM
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#include "steam_api.h"
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#include "isteamuserstats.h"
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#include "steamstats.h"
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#include "Game_local.h"
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// index // stat type // statname on admin page.
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//NOTE this list has to retain the exact same order as the Steam admin page.
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Stat_t g_Stats[] =
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{
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_STAT_ID( 20, STAT_INT, "time_val_0"),
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_STAT_ID( 32, STAT_INT, "attempts_val_0"),
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_STAT_ID( 33, STAT_INT, "attempts_satsuma_0"),
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_STAT_ID( 37, STAT_INT, "attempts_satsuma_1"),
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_STAT_ID( 38, STAT_INT, "attempts_satsuma_2"),
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_STAT_ID( 48, STAT_INT, "attempts_funi_0"),
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_STAT_ID( 49, STAT_INT, "attempts_funi_1"),
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_STAT_ID( 50, STAT_INT, "attempts_funi_2"),
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_STAT_ID( 51, STAT_INT, "attempts_towers2_0"),
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_STAT_ID( 52, STAT_INT, "attempts_towers2_1"),
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_STAT_ID( 53, STAT_INT, "attempts_towers2_2"),
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_STAT_ID( 54, STAT_INT, "attempts_villa_0"),
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_STAT_ID( 55, STAT_INT, "attempts_villa_1"),
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_STAT_ID( 56, STAT_INT, "attempts_villa_2"),
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_STAT_ID( 34, STAT_INT, "time_satsuma_0"),
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_STAT_ID( 35, STAT_INT, "time_satsuma_1"),
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_STAT_ID( 36, STAT_INT, "time_satsuma_2"),
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_STAT_ID( 42, STAT_INT, "time_funi_0"),
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_STAT_ID( 43, STAT_INT, "time_funi_1"),
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_STAT_ID( 44, STAT_INT, "time_funi_2"),
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_STAT_ID( 45, STAT_INT, "time_towers2_0"),
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_STAT_ID( 46, STAT_INT, "time_towers2_1"),
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_STAT_ID( 47, STAT_INT, "time_towers2_2"),
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_STAT_ID( 39, STAT_INT, "time_villa_0"),
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_STAT_ID( 40, STAT_INT, "time_villa_1"),
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_STAT_ID( 41, STAT_INT, "time_villa_2"),
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_STAT_ID( 21, STAT_INT, "stat_deckcommands"),
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_STAT_ID( 22, STAT_INT, "stat_death_oxygen"),
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_STAT_ID( 23, STAT_INT, "stat_death_other"),
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_STAT_ID( 24, STAT_INT, "stat_launches_player"),
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_STAT_ID( 25, STAT_INT, "stat_throws"),
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_STAT_ID( 26, STAT_INT, "stat_clambers"),
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_STAT_ID( 27, STAT_INT, "stat_glassbreaks"),
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_STAT_ID( 28, STAT_INT, "stat_stickynotes"),
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_STAT_ID( 29, STAT_INT, "stat_buzzsaws"),
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_STAT_ID( 30, STAT_INT, "stat_screws"),
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_STAT_ID( 31, STAT_INT, "stat_bugreports"),
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};
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// Global access to Stats Object
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CSteamStats* g_SteamStats = NULL;
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CSteamStats::CSteamStats(Stat_t *Stats) :
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m_iAppID( 0 ),
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m_bInitialized( false ),
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m_CallbackUserStatsReceived( this, &CSteamStats::OnUserStatsReceived ),
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m_CallbackUserStatsStored( this, &CSteamStats::OnUserStatsStored )
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{
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int numStats = sizeof(g_Stats) / sizeof(g_Stats[0]);
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m_iAppID = SteamUtils()->GetAppID();
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m_pStats = Stats;
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m_iNumStats = numStats;
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RequestStats();
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}
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CSteamStats::~CSteamStats()
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{
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m_CallbackUserStatsReceived.Unregister();
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m_CallbackUserStatsStored.Unregister();
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}
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void CSteamStats::ResetStats()
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{
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if (SteamUserStats()->ResetAllStats(true))
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{
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common->Printf("STEAM: STATS RESET.\n");
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}
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}
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int CSteamStats::GetNumStats()
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{
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return (sizeof(g_Stats) / sizeof(g_Stats[0]));
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}
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bool CSteamStats::RequestStats()
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{
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// Is Steam loaded? If not we can't get stats.
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if ( NULL == SteamUserStats() || NULL == SteamUser() )
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{
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common->Warning("STEAM: Steam is not loaded. (RequestStats)");
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return false;
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}
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// Is the user logged on? If not we can't get stats.
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if ( !SteamUser()->BLoggedOn() )
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{
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common->Warning("STEAM: User not logged on. (RequestStats)");
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return false;
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}
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// Request user stats.
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if (!SteamUserStats()->RequestCurrentStats())
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{
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common->Warning("STEAM: problem requesting stats (RequestStats).\n");
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return false;
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}
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common->Printf("STEAM: recieved stats. (RequestStats)\n");
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return true;
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}
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bool CSteamStats::RequestUserStats(CSteamID id)
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{
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// Is Steam loaded? If not we can't get stats.
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if ( NULL == SteamUserStats() || NULL == SteamUser() )
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{
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common->Warning("STEAM: Steam is not loaded. (RequestUserStats)");
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return false;
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}
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// Is the user logged on? If not we can't get stats.
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if ( !SteamUser()->BLoggedOn() )
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{
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common->Warning("STEAM: User not logged on. (RequestUserStats)");
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return false;
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}
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// Request user stats.
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if (!SteamUserStats()->RequestUserStats(id))
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{
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common->Warning("STEAM: problem requesting stats (RequestUserStats).\n");
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return false;
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}
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return true;
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}
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void CSteamStats::RequestGlobalStats()
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{
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SteamAPICall_t hSteamAPICall = SteamUserStats()->RequestGlobalStats(0);
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m_SteamCallResultRequestGlobalStats.Set( hSteamAPICall, this, &CSteamStats::OnRequestGlobalStats );
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}
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void CSteamStats::OnRequestGlobalStats(GlobalStatsReceived_t *pResult, bool bIOFailure)
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{
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if (pResult->m_eResult != k_EResultOK)
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{
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common->Warning("STEAM: failed to request global stats. Result = %d\n", (int)pResult->m_eResult);
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return;
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}
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//success.
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/*
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int64 output;
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GetGlobalStat("m0j0_time", output);
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common->Printf("%d\n", output);*/
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}
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//GLOBAL STATS.
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bool CSteamStats::GetGlobalStat(const char *statname, int &output)
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{
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if (!gameLocal.steamInitialized)
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{
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common->Warning("STEAM: Steam is not initialized. (GetGlobalStat)");
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return false;
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}
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int64 value;
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if (!SteamUserStats()->GetGlobalStat(statname, &value))
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{
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common->Warning("STEAM: failed to get global stat (GetGlobalStat): %s\n", statname);
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return false;
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}
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//success.
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output = value;
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return true;
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}
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bool CSteamStats::GetStat(const char *statname, int &value )
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{
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if (!gameLocal.steamInitialized)
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{
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return false;
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}
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if (!SteamUserStats()->GetStat(statname, &value))
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{
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common->Warning("STEAM: failed to get stat.\n");
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return false;
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}
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return true;
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}
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bool CSteamStats::SetStatDelta(const char *statname, int delta )
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{
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if (!gameLocal.steamInitialized)
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{
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return false;
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}
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if (!m_bInitialized)
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{
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common->Warning("STEAM: cannot set stat before stat initialization. (SetStatDelta)");
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return false;
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}
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for (int i = 0; i < m_iNumStats; i++)
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{
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if ( idStr::Icmp(g_Stats[i].m_pchStatName, statname) == 0)
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{
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g_Stats[i].m_iValue += delta;
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return SetStat(statname, g_Stats[i].m_iValue);
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}
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}
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return false;
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}
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bool CSteamStats::SetStat(const char *statname, int value )
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{
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if (!gameLocal.steamInitialized)
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{
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return false;
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}
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if (!m_bInitialized)
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{
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common->Warning("STEAM: cannot set stat before stat initialization. (SetStat)");
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return false;
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}
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if (!SteamUserStats()->SetStat(statname, value))
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{
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common->Warning("STEAM: failed to set stat: %s (SetStat)", statname);
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return false;
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}
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if (!SteamUserStats()->StoreStats())
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{
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common->Warning("STEAM: failed to store stat. (SetStat)\n");
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return false;
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}
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return true;
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}
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//Store user stats.
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bool CSteamStats::StoreStats()
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{
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if ( !m_bInitialized )
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{
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common->Warning("STEAM: Steam is not initialized. (StoreStats)");
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return false;
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}
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// load stats
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int m_NumStats = sizeof(g_Stats) / sizeof(g_Stats[0]);
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for ( int iStat = 0; iStat < m_NumStats; ++iStat )
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{
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Stat_t &stat = m_pStats[iStat];
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switch (stat.m_eStatType)
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{
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case STAT_INT:
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SteamUserStats()->SetStat(stat.m_pchStatName, stat.m_iValue);
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break;
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case STAT_FLOAT:
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SteamUserStats()->SetStat(stat.m_pchStatName, stat.m_flValue);
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break;
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case STAT_AVGRATE:
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SteamUserStats()->UpdateAvgRateStat(stat.m_pchStatName, stat.m_flAvgNumerator, stat.m_flAvgDenominator );
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SteamUserStats()->GetStat(stat.m_pchStatName, &stat.m_flValue );
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break;
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default:
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break;
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}
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}
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if (!SteamUserStats()->StoreStats())
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{
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common->Warning("STEAM: problem storing stats (StoreStats).\n");
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return false;
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}
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return true;
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}
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//Retrieve user stats.
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void CSteamStats::OnUserStatsReceived( UserStatsReceived_t *pCallback )
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{
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if (m_iAppID != pCallback->m_nGameID)
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{
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//app id doesn't match.
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return;
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}
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if ( k_EResultOK != pCallback->m_eResult )
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{
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common->Warning("STEAM: Failed to receive stats. (OnUserStatsReceived)");
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return;
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}
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for (int i = 0; i < m_iNumStats; i++)
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{
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Stat_t &stat = g_Stats[i];
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switch (stat.m_eStatType)
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{
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case STAT_INT:
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SteamUserStats()->GetStat(stat.m_pchStatName, &stat.m_iValue);
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//common->Printf("STEAM: Stat received (int): %s = %d\n", stat.m_pchStatName, stat.m_iValue);
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break;
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case STAT_FLOAT:
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case STAT_AVGRATE:
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SteamUserStats()->GetStat(stat.m_pchStatName, &stat.m_flValue);
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//common->Printf("STEAM: Stat received (float): %s = %f\n",stat.m_pchStatName, stat.m_flValue);
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break;
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default:
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break;
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}
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}
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//common->Printf("STEAM: Received stats.\n");
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m_bInitialized = true;
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}
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void CSteamStats::OnUserStatsStored( UserStatsStored_t *pCallback )
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{
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if ( m_iAppID != pCallback->m_nGameID )
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{
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return;
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}
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if ( k_EResultInvalidParam == pCallback->m_eResult )
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{
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// One or more stats we set broke a constraint. They've been reverted,
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// and we should re-iterate the values now to keep in sync.
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common->Warning("STEAM: StoreStats - some failed to validate\n" );
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// Fake up a callback here so that we re-load the values.
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UserStatsReceived_t callback;
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callback.m_eResult = k_EResultOK;
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callback.m_nGameID = m_iAppID;
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OnUserStatsReceived( &callback );
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}
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}
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bool CSteamStats::GetUserStat(CSteamID id, const char *statname, int &value)
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{
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return SteamUserStats()->GetUserStat(id, statname, &value);
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}
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bool CSteamStats::SetAchievement(const char *achievementName)
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{
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if (g_skill.GetInteger() <= 0)
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{
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return false;
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}
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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if (!player)
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{
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return false;
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}
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if ( player->godmode || player->noclip )
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{
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return false;
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}
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if (!SteamUserStats()->SetAchievement(achievementName))
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{
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common->Warning("STEAM: failed to set achievement. (SetAchievement)\n");
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return false;
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}
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if (!SteamUserStats()->StoreStats())
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{
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common->Warning("STEAM: failed to store stat. (SetAchievement)\n");
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return false;
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}
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return true;
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}
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#endif |