mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
463 lines
13 KiB
C++
463 lines
13 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "win_local.h"
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#include "../../renderer/tr_local.h"
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#ifndef USE_SDL
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LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static bool s_alttab_disabled;
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static void WIN_DisableAltTab( void ) {
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if ( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
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return;
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}
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if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
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RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
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} else {
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BOOL old;
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SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
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}
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s_alttab_disabled = true;
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}
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static void WIN_EnableAltTab( void ) {
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if ( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
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return;
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}
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if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
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UnregisterHotKey( 0, 0 );
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} else {
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BOOL old;
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SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
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}
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s_alttab_disabled = false;
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}
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void WIN_Sizing(WORD side, RECT *rect)
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{
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if ( !glConfig.isInitialized || glConfig.vidHeight <= 0 || glConfig.vidWidth <= 0 ) {
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return;
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}
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if ( idKeyInput::IsDown( K_CTRL ) ) {
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return;
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}
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int width = rect->right - rect->left;
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int height = rect->bottom - rect->top;
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// Adjust width/height for window decoration
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RECT decoRect = { 0, 0, 0, 0 };
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AdjustWindowRect( &decoRect, WINDOW_STYLE|WS_SYSMENU, FALSE );
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int decoWidth = decoRect.right - decoRect.left;
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int decoHeight = decoRect.bottom - decoRect.top;
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width -= decoWidth;
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height -= decoHeight;
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// Clamp to a minimum size
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int minWidth = 160;
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int minHeight = minWidth * SCREEN_HEIGHT / SCREEN_WIDTH;
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if ( width < minWidth ) {
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width = minWidth;
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}
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if ( height < minHeight ) {
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height = minHeight;
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}
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// Set the new size
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switch ( side ) {
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case WMSZ_LEFT:
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rect->left = rect->right - width - decoWidth;
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rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
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break;
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case WMSZ_RIGHT:
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rect->right = rect->left + width + decoWidth;
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rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
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break;
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case WMSZ_BOTTOM:
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case WMSZ_BOTTOMRIGHT:
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rect->bottom = rect->top + height + decoHeight;
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rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
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break;
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case WMSZ_TOP:
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case WMSZ_TOPRIGHT:
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rect->top = rect->bottom - height - decoHeight;
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rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
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break;
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case WMSZ_BOTTOMLEFT:
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rect->bottom = rect->top + height + decoHeight;
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rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
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break;
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case WMSZ_TOPLEFT:
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rect->top = rect->bottom - height - decoHeight;
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rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
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break;
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}
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}
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#endif
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//==========================================================================
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// Keep this in sync with the one in win_input.cpp
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// This one is used in the menu, the other one is used in game
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static byte s_scantokey[128] =
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{
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// 0 1 2 3 4 5 6 7
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// 8 9 A B C D E F
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0, 27, '1', '2', '3', '4', '5', '6',
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'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
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'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
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'o', 'p', '[', ']', K_ENTER,K_CTRL, 'a', 's', // 1
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'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
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'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
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'b', 'n', 'm', ',', '.', '/', K_SHIFT, K_KP_STAR,
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K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
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K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
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K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
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K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
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K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, // 6
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0 // 7
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};
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static byte s_scantoshift[128] =
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{
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// 0 1 2 3 4 5 6 7
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// 8 9 A B C D E F
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0, 27, '!', '@', '#', '$', '%', '^',
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'&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
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'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
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'O', 'P', '{', '}', K_ENTER,K_CTRL, 'A', 'S', // 1
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'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
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'|' , '~', K_SHIFT, '\\', 'Z', 'X', 'C', 'V', // 2
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'B', 'N', 'M', '<', '>', '?', K_SHIFT, K_KP_STAR,
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K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
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K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
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K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
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K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
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K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, // 6
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0 // 7
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};
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/*
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=======
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MapKey
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Map from windows to Doom keynums
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=======
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*/
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int MapKey (int key)
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{
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int result;
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int modified;
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bool is_extended;
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modified = ( key >> 16 ) & 255;
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if ( modified > 127 )
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return 0;
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if ( key & ( 1 << 24 ) ) {
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is_extended = true;
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}
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else {
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is_extended = false;
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}
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//Check for certain extended character codes.
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//The specific case we are testing is the numpad / is not being translated
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//properly for localized builds.
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if(is_extended) {
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switch(modified) {
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case 0x35: //Numpad /
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return K_KP_SLASH;
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}
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}
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const unsigned char *scanToKey = Sys_GetScanTable();
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result = scanToKey[modified];
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// common->Printf( "Key: 0x%08x Modified: 0x%02x Extended: %s Result: 0x%02x\n", key, modified, (is_extended?"Y":"N"), result);
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if ( is_extended ) {
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switch ( result )
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{
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case K_PAUSE:
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return K_KP_NUMLOCK;
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case 0x0D:
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return K_KP_ENTER;
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case 0x2F:
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return K_KP_SLASH;
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case 0xAF:
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return K_KP_PLUS;
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case K_KP_STAR:
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return K_PRINT_SCR;
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case K_ALT:
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return K_RIGHT_ALT;
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}
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}
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else {
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switch ( result )
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{
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case K_HOME:
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return K_KP_HOME;
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case K_UPARROW:
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return K_KP_UPARROW;
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case K_PGUP:
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return K_KP_PGUP;
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case K_LEFTARROW:
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return K_KP_LEFTARROW;
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case K_RIGHTARROW:
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return K_KP_RIGHTARROW;
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case K_END:
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return K_KP_END;
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case K_DOWNARROW:
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return K_KP_DOWNARROW;
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case K_PGDN:
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return K_KP_PGDN;
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case K_INS:
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return K_KP_INS;
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case K_DEL:
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return K_KP_DEL;
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}
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}
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return result;
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}
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#ifndef USE_SDL
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/*
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====================
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MainWndProc
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main window procedure
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====================
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*/
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LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
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int key;
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switch( uMsg ) {
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case WM_WINDOWPOSCHANGED:
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if (glConfig.isInitialized) {
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RECT rect;
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if (::GetClientRect(win32.hWnd, &rect)) {
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glConfig.vidWidth = rect.right - rect.left;
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glConfig.vidHeight = rect.bottom - rect.top;
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}
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}
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break;
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case WM_CREATE:
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win32.hWnd = hWnd;
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if ( win32.cdsFullscreen ) {
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WIN_DisableAltTab();
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} else {
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WIN_EnableAltTab();
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}
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// do the OpenGL setup
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void GLW_WM_CREATE( HWND hWnd );
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GLW_WM_CREATE( hWnd );
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break;
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case WM_DESTROY:
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// let sound and input know about this?
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win32.hWnd = NULL;
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if ( win32.cdsFullscreen ) {
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WIN_EnableAltTab();
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}
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break;
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case WM_CLOSE:
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cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit" );
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break;
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case WM_ACTIVATE:
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// if we got here because of an alt-tab or maximize,
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// we should activate immediately. If we are here because
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// the mouse was clicked on a title bar or drag control,
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// don't activate until the mouse button is released
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{
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int fActive, fMinimized;
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fActive = LOWORD(wParam);
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fMinimized = (BOOL) HIWORD(wParam);
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win32.activeApp = (fActive != WA_INACTIVE);
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if ( win32.activeApp ) {
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idKeyInput::ClearStates();
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com_editorActive = false;
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Sys_GrabMouseCursor( true );
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}
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if ( fActive == WA_INACTIVE ) {
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win32.movingWindow = false;
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}
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// start playing the game sound world
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session->SetPlayingSoundWorld();
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// we do not actually grab or release the mouse here,
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// that will be done next time through the main loop
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}
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break;
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case WM_MOVE: {
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int xPos, yPos;
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RECT r;
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int style;
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if (!win32.cdsFullscreen )
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{
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xPos = (short) LOWORD(lParam); // horizontal position
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yPos = (short) HIWORD(lParam); // vertical position
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r.left = 0;
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r.top = 0;
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r.right = 1;
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r.bottom = 1;
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style = GetWindowLong( hWnd, GWL_STYLE );
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AdjustWindowRect( &r, style, FALSE );
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win32.win_xpos.SetInteger( xPos + r.left );
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win32.win_ypos.SetInteger( yPos + r.top );
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win32.win_xpos.ClearModified();
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win32.win_ypos.ClearModified();
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}
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break;
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}
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case WM_TIMER: {
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if ( win32.win_timerUpdate.GetBool() ) {
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common->Frame();
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}
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break;
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}
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case WM_SYSCOMMAND:
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if ( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) {
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return 0;
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}
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break;
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case WM_SYSKEYDOWN:
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if ( wParam == 13 ) { // alt-enter toggles full-screen
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cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() );
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cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
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return 0;
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}
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// fall through for other keys
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case WM_KEYDOWN:
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key = MapKey( lParam );
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if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
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// let direct-input handle this because windows sends Alt-Gr
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// as two events (ctrl then alt)
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break;
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}
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Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
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break;
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case WM_SYSKEYUP:
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case WM_KEYUP:
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key = MapKey( lParam );
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if ( key == K_PRINT_SCR ) {
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// don't queue printscreen keys. Since windows doesn't send us key
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// down events for this, we handle queueing them with DirectInput
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break;
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} else if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
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// let direct-input handle this because windows sends Alt-Gr
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// as two events (ctrl then alt)
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break;
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}
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Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
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break;
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case WM_CHAR:
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Sys_QueEvent( win32.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
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break;
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case WM_NCLBUTTONDOWN:
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// win32.movingWindow = true;
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break;
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case WM_ENTERSIZEMOVE:
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win32.movingWindow = true;
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break;
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case WM_EXITSIZEMOVE:
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win32.movingWindow = false;
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break;
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case WM_SIZING:
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WIN_Sizing(wParam, (RECT *)lParam);
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break;
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MOUSEMOVE: {
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break;
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}
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case WM_MOUSEWHEEL: {
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int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA;
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int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP;
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delta = abs( delta );
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while( delta-- > 0 ) {
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Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
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Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
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}
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break;
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}
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}
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return DefWindowProc( hWnd, uMsg, wParam, lParam );
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}
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#endif
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