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https://github.com/blendogames/quadrilateralcowboy.git
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80 lines
849 B
C++
80 lines
849 B
C++
#ifndef __WIN_NANOAFX_HPP__
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#define __WIN_NANOAFX_HPP__
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#define _T(n) L##n
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class CComBSTR : public _bstr_t
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{
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public:
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inline CComBSTR(const wchar_t *str) : _bstr_t(str)
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{
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}
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inline CComBSTR(const char *str) : _bstr_t(str)
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{
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}
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};
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class CComVariant : public tagVARIANT
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{
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};
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template<class T>
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class CComPtr
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{
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private:
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T *_ptr;
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public:
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inline CComPtr()
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{
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_ptr = NULL;
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}
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inline CComPtr(T *ptr)
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{
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if(ptr)
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{
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ptr->AddRef();
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_ptr = ptr;
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}
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}
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inline ~CComPtr()
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{
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if(_ptr)
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_ptr->Release();
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_ptr = NULL;
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}
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inline CComPtr &operator = (T *ptr)
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{
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if(ptr)
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{
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ptr->AddRef();
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_ptr = ptr;
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}
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}
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inline bool operator == (T *ptr)
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{
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return _ptr == ptr;
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}
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inline T *operator -> ()
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{
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return _ptr;
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}
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inline T **operator & ()
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{
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return &_ptr;
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}
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inline operator T *()
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{
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return _ptr;
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}
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};
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#endif
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