mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
81 lines
1.7 KiB
Python
81 lines
1.7 KiB
Python
# -*- mode: python -*-
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# DOOM build script
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# TTimo <ttimo@idsoftware.com>
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# http://scons.sourceforge.net
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import scons_utils
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Import( 'GLOBALS' )
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Import( GLOBALS )
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idlib_string = ' \
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bv/Bounds.cpp \
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bv/Frustum.cpp \
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bv/Sphere.cpp \
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bv/Box.cpp \
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geometry/DrawVert.cpp \
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geometry/Winding2D.cpp \
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geometry/Surface_SweptSpline.cpp \
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geometry/Winding.cpp \
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geometry/Surface.cpp \
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geometry/Surface_Patch.cpp \
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geometry/TraceModel.cpp \
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geometry/JointTransform.cpp \
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hashing/CRC32.cpp \
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hashing/MD4.cpp \
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hashing/MD5.cpp \
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math/Angles.cpp \
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math/Lcp.cpp \
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math/idMath.cpp \
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math/Matrix.cpp \
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math/Ode.cpp \
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math/Plane.cpp \
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math/Pluecker.cpp \
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math/Polynomial.cpp \
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math/Quat.cpp \
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math/Rotation.cpp \
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math/Simd.cpp \
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math/Simd_Generic.cpp \
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math/Vector.cpp \
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BitMsg.cpp \
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LangDict.cpp \
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Lexer.cpp \
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Lib.cpp \
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containers/HashIndex.cpp \
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Dict.cpp \
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Str.cpp \
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Parser.cpp \
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MapFile.cpp \
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CmdArgs.cpp \
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Token.cpp \
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Base64.cpp \
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Timer.cpp \
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Heap.cpp'
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idlib_list = scons_utils.BuildList( 'idlib', idlib_string )
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for i in range( len( idlib_list ) ):
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idlib_list[ i ] = '../../' + idlib_list[ i ]
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local_env = g_env.Clone()
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local_env_noopt = g_env.Clone()
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# max allowed -O1
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flags = OPTCPPFLAGS
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try:
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flags.remove( '-O3' )
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flags.insert( 0, '-O1' )
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except:
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pass
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local_env_noopt.Append( CPPFLAGS = flags )
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ret_list = []
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if ( local_idlibpic == 0 ):
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for f in idlib_list:
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ret_list += local_env.StaticObject( source = f )
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ret_list += local_env_noopt.StaticObject( source = [ '../../idlib/bv/Frustum_gcc.cpp' ] )
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else:
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for f in idlib_list:
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ret_list += local_env.SharedObject( source = f )
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ret_list += local_env_noopt.SharedObject( source = [ '../../idlib/bv/Frustum_gcc.cpp' ] )
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Return( 'ret_list' )
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