mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
260 lines
6.2 KiB
Text
260 lines
6.2 KiB
Text
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
// -*- mode: objc -*-
|
|
#import "../../idlib/precompiled.h"
|
|
|
|
#import "macosx_local.h"
|
|
#import "macosx_sys.h"
|
|
|
|
#import "macosx_common.h"
|
|
#import "dlfcn.h"
|
|
|
|
#import <AppKit/AppKit.h>
|
|
|
|
#import <sys/types.h>
|
|
#import <unistd.h>
|
|
#import <sys/param.h>
|
|
#import <sys/mount.h>
|
|
#import <sys/wait.h>
|
|
|
|
#ifdef OMNI_TIMER
|
|
#import "macosx_timers.h"
|
|
#endif
|
|
|
|
void Sys_Init (void);
|
|
|
|
char *Sys_GetCurrentUser( void );
|
|
|
|
void Sys_Error( const char *error, ...);
|
|
void Sys_Quit (void);
|
|
char *Sys_GetClipboardData( void ); // note that this isn't journaled...
|
|
|
|
void Sys_Print( const char *msg );
|
|
//===========================================================================
|
|
|
|
int main(int argc, const char *argv[]) {
|
|
return NSApplicationMain(argc, argv);
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
void Sys_Sleep( const int time ) {
|
|
sleep( time );
|
|
}
|
|
|
|
void EditorPrintConsole( const char *test ) {
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_UnloadDll
|
|
|
|
=================
|
|
*/
|
|
void Sys_UnloadDll( void *dllHandle ) {
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_LoadDll
|
|
|
|
Used to load a development dll instead of a virtual machine
|
|
=================
|
|
*/
|
|
extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
|
|
|
|
void *Sys_LoadDll( const char *name, int (**entryPoint)(int, ...),
|
|
int (*systemcalls)(int, ...) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
char *Sys_GetClipboardData(void) // FIXME
|
|
{
|
|
NSPasteboard *pasteboard;
|
|
NSArray *pasteboardTypes;
|
|
|
|
pasteboard = [NSPasteboard generalPasteboard];
|
|
pasteboardTypes = [pasteboard types];
|
|
if ([pasteboardTypes containsObject:NSStringPboardType]) {
|
|
NSString *clipboardString;
|
|
|
|
clipboardString = [pasteboard stringForType:NSStringPboardType];
|
|
if (clipboardString && [clipboardString length] > 0) {
|
|
return strdup([clipboardString cString]);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
void Sys_BeginProfiling(void)
|
|
{
|
|
}
|
|
|
|
void Sys_EndProfiling(void)
|
|
{
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
================
|
|
Sys_Init
|
|
|
|
The cvar and file system has been setup, so configurations are loaded
|
|
================
|
|
*/
|
|
void Sys_Init(void)
|
|
{
|
|
// Sys_InitNetwork();
|
|
Sys_InitInput();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_Shutdown
|
|
=================
|
|
*/
|
|
void Sys_Shutdown(void)
|
|
{
|
|
common->Printf( "----- Sys_Shutdown -----\n" );
|
|
Sys_EndProfiling();
|
|
Sys_ShutdownInput();
|
|
common->Printf( "------------------------\n" );
|
|
}
|
|
|
|
void Sys_Error(const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
NSString *formattedString;
|
|
|
|
Sys_Shutdown();
|
|
|
|
va_start(argptr,error);
|
|
formattedString = [[NSString alloc] initWithFormat:[NSString stringWithCString:error] arguments:argptr];
|
|
va_end(argptr);
|
|
|
|
NSLog(@"Sys_Error: %@", formattedString);
|
|
NSRunAlertPanel(@"DOOM Error", formattedString, nil, nil, nil);
|
|
|
|
Sys_Quit();
|
|
}
|
|
|
|
void Sys_Quit(void)
|
|
{
|
|
Sys_Shutdown();
|
|
[NSApp terminate:nil];
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_Print
|
|
|
|
This is called for all console output, even if the game is running
|
|
full screen and the dedicated console window is hidden.
|
|
================
|
|
*/
|
|
|
|
char *ansiColors[8] =
|
|
{ "\033[30m" , /* ANSI Black */
|
|
"\033[31m" , /* ANSI Red */
|
|
"\033[32m" , /* ANSI Green */
|
|
"\033[33m" , /* ANSI Yellow */
|
|
"\033[34m" , /* ANSI Blue */
|
|
"\033[36m" , /* ANSI Cyan */
|
|
"\033[35m" , /* ANSI Magenta */
|
|
"\033[37m" }; /* ANSI White */
|
|
|
|
void Sys_Print(const char *text)
|
|
{
|
|
#if 0
|
|
/* Okay, this is a stupid hack, but what the hell, I was bored. ;) */
|
|
char *scan = text;
|
|
char code;
|
|
int index;
|
|
|
|
/* Make sure terminal mode is reset at the start of the line... */
|
|
fputs("\033[0m", stdout);
|
|
|
|
while(*scan) {
|
|
/* See if we have a color control code. If so, snarf the character,
|
|
print what we have so far, print the ANSI Terminal color code,
|
|
skip over the color control code and continue */
|
|
if(Q_IsColorString(scan)) {
|
|
index = ColorIndex(scan[1]);
|
|
|
|
/* Flush current message */
|
|
if(scan != text) {
|
|
fwrite(text, scan - text, 1, stdout);
|
|
}
|
|
|
|
/* Write ANSI color code */
|
|
fputs(ansiColors[index], stdout);
|
|
|
|
/* Reset search */
|
|
text = scan+2;
|
|
scan = text;
|
|
continue;
|
|
}
|
|
scan++;
|
|
}
|
|
|
|
/* Flush whatever's left */
|
|
fputs(text, stdout);
|
|
|
|
/* Make sure terminal mode is reset at the end of the line too... */
|
|
fputs("\033[0m", stdout);
|
|
|
|
#else
|
|
fputs(text, stdout);
|
|
#endif
|
|
}
|
|
|
|
void OutputDebugString( const char *text ) {
|
|
Sys_Print( text );
|
|
}
|
|
|
|
void Sys_OutputDebugString( const char *text ) {
|
|
OutputDebugString( text );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_CheckCD
|
|
|
|
Return true if the proper CD is in the drive
|
|
================
|
|
*/
|
|
bool Sys_CheckCD( void ) {
|
|
return macosx_scanForLibraryDirectory() != NULL;
|
|
}
|