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https://github.com/blendogames/quadrilateralcowboy.git
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63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LINUX_LOCAL_H__
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#define __LINUX_LOCAL_H__
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extern glconfig_t glConfig;
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// glimp.cpp
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//#define ID_ENABLE_DGA
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#if defined( ID_ENABLE_DGA )
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#include <X11/extensions/xf86dga.h>
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#endif
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#include <X11/extensions/xf86vmode.h>
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#include <X11/XKBlib.h>
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extern Display *dpy;
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extern Window win;
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// input.cpp
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extern bool dga_found;
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void Sys_XEvents();
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void Sys_XUninstallGrabs();
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#define KEY_MASK (KeyPressMask | KeyReleaseMask)
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#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ButtonMotionMask )
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#define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask )
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#ifndef ID_GL_HARDLINK
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bool GLimp_dlopen();
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void GLimp_dlclose();
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void GLimp_BindLogging();
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void GLimp_BindNative();
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#endif
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#endif
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