quadrilateralcowboy/openal/include/eax5.h

1793 lines
63 KiB
C

/*******************************************************************\
* *
* EAX.H - Environmental Audio Extensions version 5.0 *
* for OpenAL and DirectSound3D *
* *
* File revision 0.9.6 version a (July 14th 2004) *
* EAX 5.0 API Spec version 1.5 *
* *
\*******************************************************************/
#ifndef EAX_H_INCLUDED
#define EAX_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
#ifndef OPENAL
#include <dsound.h>
/*
* EAX Unified Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
*/
DEFINE_GUID(CLSID_EAXDirectSound,
0x4ff53b81,
0x1ce0,
0x11d3,
0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
/*
* EAX Unified Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
*/
DEFINE_GUID(CLSID_EAXDirectSound8,
0xca503b60,
0xb176,
0x11d4,
0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
#ifdef DIRECTSOUND_VERSION
#if DIRECTSOUND_VERSION >= 0x0800
__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
#endif
#endif
__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
#else // OPENAL
#include <al.h>
#ifndef GUID_DEFINED
#define GUID_DEFINED
typedef struct _GUID
{
unsigned long Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
} GUID;
#endif // GUID_DEFINED
#ifndef DEFINE_GUID
#ifndef INITGUID
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
extern const GUID /*FAR*/ name
#else
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#endif // INITGUID
#endif // DEFINE_GUID
/*
* EAX OpenAL Extensions
*/
typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
typedef ALboolean (*EAXSetBufferMode)(ALsizei, ALuint*, ALint);
typedef ALenum (*EAXGetBufferMode)(ALuint, ALint*);
#endif
#pragma pack(push, 4)
////////////////////////////////////////////////////////////////////////////
// Constants
#define EAX_MAX_FXSLOTS 4
#define EAX_MAX_ACTIVE_FXSLOTS 4
// The EAX_NULL_GUID is used by EAXFXSLOT_LOADEFFECT, EAXCONTEXT_PRIMARYFXSLOTID
// and EAXSOURCE_ACTIVEFXSLOTID
// {00000000-0000-0000-0000-000000000000}
DEFINE_GUID(EAX_NULL_GUID,
0x00000000,
0x0000,
0x0000,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
// The EAX_PrimaryFXSlotID GUID is used by EAXSOURCE_ACTIVEFXSLOTID
// {F317866D-924C-450C-861B-E6DAA25E7C20}
DEFINE_GUID(EAX_PrimaryFXSlotID,
0xf317866d,
0x924c,
0x450c,
0x86, 0x1b, 0xe6, 0xda, 0xa2, 0x5e, 0x7c, 0x20);
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Structures
// Use this structure for EAXCONTEXT_EAXSESSION property
#ifndef EAXSESSIONPROPERTIES_DEFINED
#define EAXSESSIONPROPERTIES_DEFINED
typedef struct _EAXSESSIONPROPERTIES
{
unsigned long ulEAXVersion;
unsigned long ulMaxActiveSends;
} EAXSESSIONPROPERTIES, *LPEAXSESSIONPROPERTIES;
#endif
// Use this structure for EAXCONTEXT_ALL property.
#ifndef EAXCONTEXTPROPERTIES_DEFINED
#define EAXCONTEXTPROPERTIES_DEFINED
typedef struct _EAXCONTEXTPROPERTIES
{
GUID guidPrimaryFXSlotID;
float flDistanceFactor;
float flAirAbsorptionHF;
float flHFReference;
float flMacroFXFactor;
} EAXCONTEXTPROPERTIES, *LPEAXCONTEXTPROPERTIES;
#endif
// Use this structure for EAXSOURCE_ALLPARAMETERS
// - all levels are hundredths of decibels
// - all delays are in seconds
//
// NOTE: This structure may change in future EAX versions.
// It is recommended to initialize fields by name:
// myBuffer.lDirect = 0;
// myBuffer.lDirectHF = -200;
// ...
// myBuffer.dwFlags = myFlags /* see EAXSOURCEFLAGS below */ ;
// instead of:
// myBuffer = { 0, -200, ... , 0x00000003 };
//
#ifndef EAXSOURCEPROPERTIES_DEFINED
#define EAXSOURCEPROPERTIES_DEFINED
typedef struct _EAXSOURCEPROPERTIES
{
long lDirect; // direct path level (at low and mid frequencies)
long lDirectHF; // relative direct path level at high frequencies
long lRoom; // room effect level (at low and mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
long lObstruction; // main obstruction control (attenuation at high frequencies)
float flObstructionLFRatio; // obstruction low-frequency level re. main control
long lOcclusion; // main occlusion control (attenuation at high frequencies)
float flOcclusionLFRatio; // occlusion low-frequency level re. main control
float flOcclusionRoomRatio; // relative occlusion control for room effect
float flOcclusionDirectRatio; // relative occlusion control for direct path
long lExclusion; // main exlusion control (attenuation at high frequencies)
float flExclusionLFRatio; // exclusion low-frequency level re. main control
long lOutsideVolumeHF; // outside sound cone level at high frequencies
float flDopplerFactor; // like DS3D flDopplerFactor but per source
float flRolloffFactor; // like DS3D flRolloffFactor but per source
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
float flAirAbsorptionFactor; // multiplies EAXREVERB_AIRABSORPTIONHF
unsigned long ulFlags; // modifies the behavior of properties
float flMacroFXFactor; //###TODO### add comment here
} EAXSOURCEPROPERTIES, *LPEAXSOURCEPROPERTIES;
#endif
// Use this structure for EAXSOURCE_ALL2DPARAMETERS
// - all levels are hundredths of decibels
// - all delays are in seconds
//
// NOTE: This structure may change in future EAX versions.
// It is recommended to initialize fields by name:
// myBuffer.lDirect = 0;
// myBuffer.lDirectHF = -200;
// ...
// myBuffer.dwFlags = myFlags /* see EAXSOURCEFLAGS below */ ;
// instead of:
// myBuffer = { 0, -200, ... , 0x00000003 };
//
#ifndef EAXSOURCE2DPROPERTIES_DEFINED
#define EAXSOURCE2DPROPERTIES_DEFINED
typedef struct _EAXSOURCE2DPROPERTIES
{
long lDirect; // direct path level (at low and mid frequencies)
long lDirectHF; // relative direct path level at high frequencies
long lRoom; // room effect level (at low and mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
unsigned long ulFlags; // modifies the behavior of properties
} EAXSOURCE2DPROPERTIES, *LPEAXSOURCE2DPROPERTIES;
#endif
// Use this structure for EAXSOURCE_ALLSENDPARAMETERS
// - all levels are hundredths of decibels
//
#ifndef EAXSOURCEALLSENDPROPERTIES_DEFINED
#define EAXSOURCEALLSENDPROPERTIES_DEFINED
typedef struct _EAXSOURCEALLSENDPROPERTIES
{
GUID guidReceivingFXSlotID;
long lSend; // send level (at low and mid frequencies)
long lSendHF; // relative send level at high frequencies
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
long lExclusion;
float flExclusionLFRatio;
} EAXSOURCEALLSENDPROPERTIES, *LPEAXSOURCEALLSENDPROPERTIES;
#endif
// Use this structure for EAXSOURCE_SPEAKERLEVELS
// - level is in hundredths of decibels
//
#ifndef EAXSPEAKERLEVELPROPERTIES_DEFINED
#define EAXSPEAKERLEVELPROPERTIES_DEFINED
typedef struct _EAXSPEAKERLEVELPROPERTIES
{
long lSpeakerID;
long lLevel;
} EAXSPEAKERLEVELPROPERTIES, *LPEAXSPEAKERLEVELPROPERTIES;
#endif
// Use this structure for EAXSOURCE_ACTIVEFXSLOTID
#ifndef EAXACTIVEFXSLOTS_DEFINED
#define EAXACTIVEFXSLOTS_DEFINED
typedef struct _EAXACTIVEFXSLOTS
{
GUID guidActiveFXSlots[EAX_MAX_ACTIVE_FXSLOTS];
} EAXACTIVEFXSLOTS, *LPEAXACTIVEFXSLOTS;
#endif
// Use this structure for EAXSOURCE_OBSTRUCTIONPARAMETERS property.
#ifndef EAXOBSTRUCTIONPROPERTIES_DEFINED
#define EAXOBSTRUCTIONPROPERTIES_DEFINED
typedef struct _EAXOBSTRUCTIONPROPERTIES
{
long lObstruction;
float flObstructionLFRatio;
} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
#endif
// Use this structure for EAXSOURCE_OCCLUSIONPARAMETERS property.
#ifndef EAXOCCLUSIONPROPERTIES_DEFINED
#define EAXOCCLUSIONPROPERTIES_DEFINED
typedef struct _EAXOCCLUSIONPROPERTIES
{
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
#endif
// Use this structure for EAXSOURCE_EXCLUSIONPARAMETERS property.
#ifndef EAXEXCLUSIONPROPERTIES_DEFINED
#define EAXEXCLUSIONPROPERTIES_DEFINED
typedef struct _EAXEXCLUSIONPROPERTIES
{
long lExclusion;
float flExclusionLFRatio;
} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
#endif
// Use this structure for EAXSOURCE_SENDPARAMETERS properties.
#ifndef EAXSOURCESENDPROPERTIES_DEFINED
#define EAXSOURCESENDPROPERTIES_DEFINED
typedef struct _EAXSOURCESENDPROPERTIES
{
GUID guidReceivingFXSlotID;
long lSend;
long lSendHF;
} EAXSOURCESENDPROPERTIES, *LPEAXSOURCESENDPROPERTIES;
#endif
// Use this structure for EAXSOURCE_OCCLUSIONSENDPARAMETERS
#ifndef EAXSOURCEOCCLUSIONSENDPROPERTIES_DEFINED
#define EAXSOURCEOCCLUSIONSENDPROPERTIES_DEFINED
typedef struct _EAXSOURCEOCCLUSIONSENDPROPERTIES
{
GUID guidReceivingFXSlotID;
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
} EAXSOURCEOCCLUSIONSENDPROPERTIES, *LPEAXSOURCEOCCLUSIONSENDPROPERTIES;
#endif
// Use this structure for EAXSOURCE_EXCLUSIONSENDPARAMETERS
#ifndef EAXSOURCEEXCLUSIONSENDPROPERTIES_DEFINED
#define EAXSOURCEEXCLUSIONSENDPROPERTIES_DEFINED
typedef struct _EAXSOURCEEXCLUSIONSENDPROPERTIES
{
GUID guidReceivingFXSlotID;
long lExclusion;
float flExclusionLFRatio;
} EAXSOURCEEXCLUSIONSENDPROPERTIES, *LPEAXSOURCEEXCLUSIONSENDPROPERTIES;
#endif
// Use this structure for EAXFXSLOT_ALLPARAMETERS
// - all levels are hundredths of decibels
//
// NOTE: This structure may change in future EAX versions.
// It is recommended to initialize fields by name:
// myFXSlot.guidLoadEffect = EAX_REVERB_EFFECT;
// myFXSlot.lVolume = 0;
// myFXSlot.lLock = 1;
// myFXSlot.ulFlags = myFlags /* see EAXFXSLOTFLAGS below */ ;
// instead of:
// myFXSlot = { EAX_REVERB_EFFECT, 0, 1, 0x00000001 };
//
#ifndef EAXFXSLOTPROPERTIES_DEFINED
#define EAXFXSLOTPROPERTIES_DEFINED
typedef struct _EAXFXSLOTPROPERTIES
{
GUID guidLoadEffect;
long lVolume;
long lLock;
unsigned long ulFlags;
long lOcclusion;
float flOcclusionLFRatio;
} EAXFXSLOTPROPERTIES, *LPEAXFXSLOTPROPERTIES;
#endif
// Use this structure for EAXREVERB_REFLECTIONSPAN and EAXREVERB_REVERBPAN properties.
#ifndef EAXVECTOR_DEFINED
#define EAXVECTOR_DEFINED
typedef struct _EAXVECTOR {
float x;
float y;
float z;
} EAXVECTOR;
#endif
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Error Codes
#define EAX_OK 0
#define EAXERR_INVALID_OPERATION (-1)
#define EAXERR_INVALID_VALUE (-2)
#define EAXERR_NO_EFFECT_LOADED (-3)
#define EAXERR_UNKNOWN_EFFECT (-4)
#define EAXERR_INCOMPATIBLE_SOURCE_TYPE (-5)
#define EAXERR_INCOMPATIBLE_EAX_VERSION (-6)
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Context Object
// {57E13437-B932-4ab2-B8BD-5266C1A887EE}
DEFINE_GUID(EAXPROPERTYID_EAX50_Context,
0x57e13437,
0xb932,
0x4ab2,
0xb8, 0xbd, 0x52, 0x66, 0xc1, 0xa8, 0x87, 0xee);
// For compatibility with future EAX versions:
#define EAXPROPERTYID_EAX_Context EAXPROPERTYID_EAX50_Context
typedef enum
{
EAXCONTEXT_NONE = 0,
EAXCONTEXT_ALLPARAMETERS,
EAXCONTEXT_PRIMARYFXSLOTID,
EAXCONTEXT_DISTANCEFACTOR,
EAXCONTEXT_AIRABSORPTIONHF,
EAXCONTEXT_HFREFERENCE,
EAXCONTEXT_LASTERROR,
EAXCONTEXT_SPEAKERCONFIG,
EAXCONTEXT_EAXSESSION,
EAXCONTEXT_MACROFXFACTOR
} EAXCONTEXT_PROPERTY;
// OR these flags with property id
#define EAXCONTEXT_PARAMETER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXCONTEXT_PARAMETER_DEFER 0x80000000 // changes take effect later
#define EAXCONTEXT_PARAMETER_COMMITDEFERREDSETTINGS (EAXCONTEXT_NONE | \
EAXCONTEXT_PARAMETER_IMMEDIATE)
// EAX Context property ranges and defaults:
#define EAXCONTEXT_DEFAULTPRIMARYFXSLOTID EAXPROPERTYID_EAX50_FXSlot0
#define EAXCONTEXT_MINDISTANCEFACTOR FLT_MIN //minimum positive value
#define EAXCONTEXT_MAXDISTANCEFACTOR FLT_MAX
#define EAXCONTEXT_DEFAULTDISTANCEFACTOR 1.0f
#define EAXCONTEXT_MINAIRABSORPTIONHF (-100.0f)
#define EAXCONTEXT_MAXAIRABSORPTIONHF 0.0f
#define EAXCONTEXT_DEFAULTAIRABSORPTIONHF (-5.0f)
#define EAXCONTEXT_MINHFREFERENCE 1000.0f
#define EAXCONTEXT_MAXHFREFERENCE 20000.0f
#define EAXCONTEXT_DEFAULTHFREFERENCE 5000.0f
#define EAXCONTEXT_DEFAULTLASTERROR EAX_OK
enum {
HEADPHONES = 0,
SPEAKERS_2,
SPEAKERS_4,
SPEAKERS_5, // 5.1 speakers
SPEAKERS_6, // 6.1 speakers
SPEAKERS_7, // 7.1 speakers
};
enum {
EAX_40 = 5, // EAX 4.0
EAX_50 = 6, // EAX 5.0
};
// min,max, default values for ulEAXVersion in struct EAXSESSIONPROPERTIES
#define EAXCONTEXT_MINEAXSESSION EAX_40
#define EAXCONTEXT_MAXEAXSESSION EAX_50
#define EAXCONTEXT_DEFAULTEAXSESSION EAX_40
// min,max, default values for ulMaxActiveSends in struct EAXSESSIONPROPERTIES
#define EAXCONTEXT_MINMAXACTIVESENDS 2
#define EAXCONTEXT_MAXMAXACTIVESENDS 4
#define EAXCONTEXT_DEFAULTMAXACTIVESENDS 2
#define EAXCONTEXT_MINMACROFXFACTOR 0.0f
#define EAXCONTEXT_MAXMACROFXFACTOR 1.0f
#define EAXCONTEXT_DEFAULTMACROFXFACTOR 0.0f
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Effect Slot Objects
// {91F9590F-C388-407a-84B0-1BAE0EF71ABC}
DEFINE_GUID(EAXPROPERTYID_EAX50_FXSlot0,
0x91f9590f,
0xc388,
0x407a,
0x84, 0xb0, 0x1b, 0xae, 0xe, 0xf7, 0x1a, 0xbc);
// {8F5F7ACA-9608-4965-8137-8213C7B9D9DE}
DEFINE_GUID(EAXPROPERTYID_EAX50_FXSlot1,
0x8f5f7aca,
0x9608,
0x4965,
0x81, 0x37, 0x82, 0x13, 0xc7, 0xb9, 0xd9, 0xde);
// {3C0F5252-9834-46f0-A1D8-5B95C4A00A30}
DEFINE_GUID(EAXPROPERTYID_EAX50_FXSlot2,
0x3c0f5252,
0x9834,
0x46f0,
0xa1, 0xd8, 0x5b, 0x95, 0xc4, 0xa0, 0xa, 0x30);
// {E2EB0EAA-E806-45e7-9F86-06C1571A6FA3}
DEFINE_GUID(EAXPROPERTYID_EAX50_FXSlot3,
0xe2eb0eaa,
0xe806,
0x45e7,
0x9f, 0x86, 0x6, 0xc1, 0x57, 0x1a, 0x6f, 0xa3);
// For compatibility with future EAX versions:
#define EAXPROPERTYID_EAX_FXSlot0 EAXPROPERTYID_EAX50_FXSlot0
#define EAXPROPERTYID_EAX_FXSlot1 EAXPROPERTYID_EAX50_FXSlot1
#define EAXPROPERTYID_EAX_FXSlot2 EAXPROPERTYID_EAX50_FXSlot2
#define EAXPROPERTYID_EAX_FXSlot3 EAXPROPERTYID_EAX50_FXSlot3
// FXSlot object properties
typedef enum
{
EAXFXSLOT_PARAMETER = 0, // range 0-0x40 reserved for loaded effect parameters
EAXFXSLOT_NONE = 0x10000,
EAXFXSLOT_ALLPARAMETERS,
EAXFXSLOT_LOADEFFECT,
EAXFXSLOT_VOLUME,
EAXFXSLOT_LOCK,
EAXFXSLOT_FLAGS,
EAXFXSLOT_OCCLUSION,
EAXFXSLOT_OCCLUSIONLFRATIO
} EAXFXSLOT_PROPERTY;
// Note: The number and order of flags may change in future EAX versions.
// To insure future compatibility, use flag defines as follows:
// myFlags = EAXFXSLOTFLAGS_ENVIRONMENT;
// instead of:
// myFlags = 0x00000001;
//
#define EAXFXSLOTFLAGS_ENVIRONMENT 0x00000001
#define EAXFXSLOTFLAGS_UPMIX 0x00000002
#define EAXFXSLOTFLAGS_RESERVED 0xFFFFFFFC // reserved future use
// EAX Effect Slot property ranges and defaults:
#define EAXFXSLOT_MINVOLUME (-10000)
#define EAXFXSLOT_MAXVOLUME 0
#define EAXFXSLOT_DEFAULTVOLUME 0
enum
{
EAXFXSLOT_UNLOCKED = 0,
EAXFXSLOT_LOCKED = 1
};
#define EAXFXSLOT_MINLOCK 0
#define EAXFXSLOT_MAXLOCK 1
#define EAXFXSLOT_MINOCCLUSION (-10000)
#define EAXFXSLOT_MAXOCCLUSION 0
#define EAXFXSLOT_DEFAULTOCCLUSION 0
#define EAXFXSLOT_MINOCCLUSIONLFRATIO 0.0f
#define EAXFXSLOT_MAXOCCLUSIONLFRATIO 1.0f
#define EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO 0.25f
#define EAXFXSLOT_DEFAULTFLAGS (EAXFXSLOTFLAGS_ENVIRONMENT | \
EAXFXSLOTFLAGS_UPMIX ) // ignored for reverb
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Source Object
// {5EDF82F0-24A7-4f38-8E64-2F09CA05DEE1}
DEFINE_GUID(EAXPROPERTYID_EAX50_Source,
0x5edf82f0,
0x24a7,
0x4f38,
0x8e, 0x64, 0x2f, 0x9, 0xca, 0x5, 0xde, 0xe1);
// For compatibility with future EAX versions:
#define EAXPROPERTYID_EAX_Source EAXPROPERTYID_EAX50_Source
// Source object properties
typedef enum
{
EAXSOURCE_NONE,
EAXSOURCE_ALLPARAMETERS,
EAXSOURCE_OBSTRUCTIONPARAMETERS,
EAXSOURCE_OCCLUSIONPARAMETERS,
EAXSOURCE_EXCLUSIONPARAMETERS,
EAXSOURCE_DIRECT,
EAXSOURCE_DIRECTHF,
EAXSOURCE_ROOM,
EAXSOURCE_ROOMHF,
EAXSOURCE_OBSTRUCTION,
EAXSOURCE_OBSTRUCTIONLFRATIO,
EAXSOURCE_OCCLUSION,
EAXSOURCE_OCCLUSIONLFRATIO,
EAXSOURCE_OCCLUSIONROOMRATIO,
EAXSOURCE_OCCLUSIONDIRECTRATIO,
EAXSOURCE_EXCLUSION,
EAXSOURCE_EXCLUSIONLFRATIO,
EAXSOURCE_OUTSIDEVOLUMEHF,
EAXSOURCE_DOPPLERFACTOR,
EAXSOURCE_ROLLOFFFACTOR,
EAXSOURCE_ROOMROLLOFFFACTOR,
EAXSOURCE_AIRABSORPTIONFACTOR,
EAXSOURCE_FLAGS,
EAXSOURCE_SENDPARAMETERS,
EAXSOURCE_ALLSENDPARAMETERS,
EAXSOURCE_OCCLUSIONSENDPARAMETERS,
EAXSOURCE_EXCLUSIONSENDPARAMETERS,
EAXSOURCE_ACTIVEFXSLOTID,
EAXSOURCE_MACROFXFACTOR,
EAXSOURCE_SPEAKERLEVELS,
EAXSOURCE_ALL2DPARAMETERS,
} EAXSOURCE_PROPERTY;
// OR these flags with property id
#define EAXSOURCE_PARAMETER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXSOURCE_PARAMETER_DEFERRED 0x80000000 // changes take effect later
#define EAXSOURCE_PARAMETER_COMMITDEFERREDSETTINGS (EAXSOURCE_NONE | \
EAXSOURCE_PARAMETER_IMMEDIATE)
// Used by EAXSOURCE_FLAGS for EAXSOURCEFLAGS_xxxAUTO
// TRUE: value is computed automatically - property is an offset
// FALSE: value is used directly
//
// Note: The number and order of flags may change in future EAX versions.
// To insure future compatibility, use flag defines as follows:
// myFlags = EAXSOURCE_DIRECTHFAUTO | EAXSOURCE_ROOMAUTO;
// instead of:
// myFlags = 0x00000003;
//
#define EAXSOURCEFLAGS_DIRECTHFAUTO 0x00000001 // relates to EAXSOURCE_DIRECTHF
#define EAXSOURCEFLAGS_ROOMAUTO 0x00000002 // relates to EAXSOURCE_ROOM
#define EAXSOURCEFLAGS_ROOMHFAUTO 0x00000004 // relates to EAXSOURCE_ROOMHF
#define EAXSOURCEFLAGS_3DELEVATIONFILTER 0x00000008
#define EAXSOURCEFLAGS_UPMIX 0x00000010
#define EAXSOURCEFLAGS_APPLYSPEAKERLEVELS 0x00000020
#define EAXSOURCEFLAGS_RESERVED 0xFFFFFFC0 // reserved future use
// EAX Source property ranges and defaults:
#define EAXSOURCE_MINSEND (-10000)
#define EAXSOURCE_MAXSEND 0
#define EAXSOURCE_DEFAULTSEND 0
#define EAXSOURCE_MINSENDHF (-10000)
#define EAXSOURCE_MAXSENDHF 0
#define EAXSOURCE_DEFAULTSENDHF 0
#define EAXSOURCE_MINDIRECT (-10000)
#define EAXSOURCE_MAXDIRECT 1000
#define EAXSOURCE_DEFAULTDIRECT 0
#define EAXSOURCE_MINDIRECTHF (-10000)
#define EAXSOURCE_MAXDIRECTHF 0
#define EAXSOURCE_DEFAULTDIRECTHF 0
#define EAXSOURCE_MINROOM (-10000)
#define EAXSOURCE_MAXROOM 1000
#define EAXSOURCE_DEFAULTROOM 0
#define EAXSOURCE_MINROOMHF (-10000)
#define EAXSOURCE_MAXROOMHF 0
#define EAXSOURCE_DEFAULTROOMHF 0
#define EAXSOURCE_MINOBSTRUCTION (-10000)
#define EAXSOURCE_MAXOBSTRUCTION 0
#define EAXSOURCE_DEFAULTOBSTRUCTION 0
#define EAXSOURCE_MINOBSTRUCTIONLFRATIO 0.0f
#define EAXSOURCE_MAXOBSTRUCTIONLFRATIO 1.0f
#define EAXSOURCE_DEFAULTOBSTRUCTIONLFRATIO 0.0f
#define EAXSOURCE_MINOCCLUSION (-10000)
#define EAXSOURCE_MAXOCCLUSION 0
#define EAXSOURCE_DEFAULTOCCLUSION 0
#define EAXSOURCE_MINOCCLUSIONLFRATIO 0.0f
#define EAXSOURCE_MAXOCCLUSIONLFRATIO 1.0f
#define EAXSOURCE_DEFAULTOCCLUSIONLFRATIO 0.25f
#define EAXSOURCE_MINOCCLUSIONROOMRATIO 0.0f
#define EAXSOURCE_MAXOCCLUSIONROOMRATIO 10.0f
#define EAXSOURCE_DEFAULTOCCLUSIONROOMRATIO 1.5f
#define EAXSOURCE_MINOCCLUSIONDIRECTRATIO 0.0f
#define EAXSOURCE_MAXOCCLUSIONDIRECTRATIO 10.0f
#define EAXSOURCE_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
#define EAXSOURCE_MINEXCLUSION (-10000)
#define EAXSOURCE_MAXEXCLUSION 0
#define EAXSOURCE_DEFAULTEXCLUSION 0
#define EAXSOURCE_MINEXCLUSIONLFRATIO 0.0f
#define EAXSOURCE_MAXEXCLUSIONLFRATIO 1.0f
#define EAXSOURCE_DEFAULTEXCLUSIONLFRATIO 1.0f
#define EAXSOURCE_MINOUTSIDEVOLUMEHF (-10000)
#define EAXSOURCE_MAXOUTSIDEVOLUMEHF 0
#define EAXSOURCE_DEFAULTOUTSIDEVOLUMEHF 0
#define EAXSOURCE_MINDOPPLERFACTOR 0.0f
#define EAXSOURCE_MAXDOPPLERFACTOR 10.f
#define EAXSOURCE_DEFAULTDOPPLERFACTOR 1.0f
#define EAXSOURCE_MINROLLOFFFACTOR 0.0f
#define EAXSOURCE_MAXROLLOFFFACTOR 10.f
#define EAXSOURCE_DEFAULTROLLOFFFACTOR 0.0f
#define EAXSOURCE_MINROOMROLLOFFFACTOR 0.0f
#define EAXSOURCE_MAXROOMROLLOFFFACTOR 10.f
#define EAXSOURCE_DEFAULTROOMROLLOFFFACTOR 0.0f
#define EAXSOURCE_MINAIRABSORPTIONFACTOR 0.0f
#define EAXSOURCE_MAXAIRABSORPTIONFACTOR 10.0f
#define EAXSOURCE_DEFAULTAIRABSORPTIONFACTOR 0.0f
#define EAXSOURCE_MINMACROFXFACTOR 0.0f
#define EAXSOURCE_MAXMACROFXFACTOR 1.0f
#define EAXSOURCE_DEFAULTMACROFXFACTOR 1.0f
#define EAXSOURCE_MINSPEAKERLEVEL (-10000)
#define EAXSOURCE_MAXSPEAKERLEVEL 0
#define EAXSOURCE_DEFAULTSPEAKERLEVEL (-10000)
enum
{
EAXSPEAKER_FRONT_LEFT = 1,
EAXSPEAKER_FRONT_CENTER = 2,
EAXSPEAKER_FRONT_RIGHT = 3,
EAXSPEAKER_SIDE_RIGHT = 4,
EAXSPEAKER_REAR_RIGHT = 5,
EAXSPEAKER_REAR_CENTER = 6,
EAXSPEAKER_REAR_LEFT = 7,
EAXSPEAKER_SIDE_LEFT = 8,
EAXSPEAKER_LOW_FREQUENCY = 9
};
// EAXSOURCEFLAGS_DIRECTHFAUTO, EAXSOURCEFLAGS_ROOMAUTO and EAXSOURCEFLAGS_ROOMHFAUTO are ignored for 2D sources
// EAXSOURCEFLAGS_UPMIX is ignored for 3D sources
#define EAXSOURCE_DEFAULTFLAGS (EAXSOURCEFLAGS_DIRECTHFAUTO | \
EAXSOURCEFLAGS_ROOMAUTO | \
EAXSOURCEFLAGS_ROOMHFAUTO | \
EAXSOURCEFLAGS_UPMIX )
// A 3D Source's default ACTIVEFXSLOTID is { EAX_NULL_GUID, EAX_PrimaryFXSlotID, EAX_NULL_GUID, EAX_NULL_GUID }
#define EAXSOURCE_3DDEFAULTACTIVEFXSLOTID {{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] }, \
{ EAX_PrimaryFXSlotID.Data1, EAX_PrimaryFXSlotID.Data2, \
EAX_PrimaryFXSlotID.Data3, EAX_PrimaryFXSlotID.Data4[0], \
EAX_PrimaryFXSlotID.Data4[1],EAX_PrimaryFXSlotID.Data4[2], \
EAX_PrimaryFXSlotID.Data4[3],EAX_PrimaryFXSlotID.Data4[4], \
EAX_PrimaryFXSlotID.Data4[5],EAX_PrimaryFXSlotID.Data4[6], \
EAX_PrimaryFXSlotID.Data4[7] }, \
{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] }, \
{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] } }
// A 2D Source's default ACTIVEFXSLOTID is { EAX_NULL_GUID, EAX_NULL_GUID, EAX_NULL_GUID, EAX_NULL_GUID }
#define EAXSOURCE_2DDEFAULTACTIVEFXSLOTID {{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] }, \
{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] }, \
{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] }, \
{ EAX_NULL_GUID.Data1, EAX_NULL_GUID.Data2, EAX_NULL_GUID.Data3, \
EAX_NULL_GUID.Data4[0],EAX_NULL_GUID.Data4[1],EAX_NULL_GUID.Data4[2],\
EAX_NULL_GUID.Data4[3],EAX_NULL_GUID.Data4[4],EAX_NULL_GUID.Data4[5],\
EAX_NULL_GUID.Data4[6],EAX_NULL_GUID.Data4[7] } }
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Reverb Effect
// EAX REVERB {0CF95C8F-A3CC-4849-B0B6-832ECC1822DF}
DEFINE_GUID(EAX_REVERB_EFFECT,
0xcf95c8f,
0xa3cc,
0x4849,
0xb0, 0xb6, 0x83, 0x2e, 0xcc, 0x18, 0x22, 0xdf);
// Reverb effect properties
typedef enum
{
EAXREVERB_NONE,
EAXREVERB_ALLPARAMETERS,
EAXREVERB_ENVIRONMENT,
EAXREVERB_ENVIRONMENTSIZE,
EAXREVERB_ENVIRONMENTDIFFUSION,
EAXREVERB_ROOM,
EAXREVERB_ROOMHF,
EAXREVERB_ROOMLF,
EAXREVERB_DECAYTIME,
EAXREVERB_DECAYHFRATIO,
EAXREVERB_DECAYLFRATIO,
EAXREVERB_REFLECTIONS,
EAXREVERB_REFLECTIONSDELAY,
EAXREVERB_REFLECTIONSPAN,
EAXREVERB_REVERB,
EAXREVERB_REVERBDELAY,
EAXREVERB_REVERBPAN,
EAXREVERB_ECHOTIME,
EAXREVERB_ECHODEPTH,
EAXREVERB_MODULATIONTIME,
EAXREVERB_MODULATIONDEPTH,
EAXREVERB_AIRABSORPTIONHF,
EAXREVERB_HFREFERENCE,
EAXREVERB_LFREFERENCE,
EAXREVERB_ROOMROLLOFFFACTOR,
EAXREVERB_FLAGS,
} EAXREVERB_PROPERTY;
// OR these flags with property id
#define EAXREVERB_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXREVERB_DEFERRED 0x80000000 // changes take effect later
#define EAXREVERB_COMMITDEFERREDSETTINGS (EAXREVERB_NONE | \
EAXREVERB_IMMEDIATE)
// used by EAXREVERB_ENVIRONMENT
enum
{
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX_ENVIRONMENT_UNDEFINED,
EAX_ENVIRONMENT_COUNT
};
// Used by EAXREVERB_FLAGS
//
// Note: The number and order of flags may change in future EAX versions.
// It is recommended to use the flag defines as follows:
// myFlags = EAXREVERBFLAGS_DECAYTIMESCALE | EAXREVERBFLAGS_REVERBSCALE;
// instead of:
// myFlags = 0x00000009;
//
// These flags determine what properties are affected by environment size.
#define EAXREVERBFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
#define EAXREVERBFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
#define EAXREVERBFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
#define EAXREVERBFLAGS_REVERBSCALE 0x00000008 // reflections level
#define EAXREVERBFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
#define EAXREVERBFLAGS_ECHOTIMESCALE 0x00000040 // echo time
#define EAXREVERBFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
// This flag limits high-frequency decay time according to air absorption.
#define EAXREVERBFLAGS_DECAYHFLIMIT 0x00000020
#define EAXREVERBFLAGS_RESERVED 0xFFFFFF00 // reserved future use
// Use this structure for EAXREVERB_ALLPARAMETERS
// - all levels are hundredths of decibels
// - all times and delays are in seconds
//
// NOTE: This structure may change in future EAX versions.
// It is recommended to initialize fields by name:
// myReverb.lRoom = -1000;
// myReverb.lRoomHF = -100;
// ...
// myReverb.dwFlags = myFlags /* see EAXREVERBFLAGS below */ ;
// instead of:
// myReverb = { -1000, -100, ... , 0x00000009 };
// If you want to save and load presets in binary form, you
// should define your own structure to insure future compatibility.
//
#ifndef EAXREVERBPROPERTIES_DEFINED
#define EAXREVERBPROPERTIES_DEFINED
typedef struct _EAXREVERBPROPERTIES
{
unsigned long ulEnvironment; // sets all reverb properties
float flEnvironmentSize; // environment size in meters
float flEnvironmentDiffusion; // environment diffusion
long lRoom; // room effect level (at mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
long lRoomLF; // relative room effect level at low frequencies
float flDecayTime; // reverberation decay time at mid frequencies
float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
long lReflections; // early reflections level relative to room effect
float flReflectionsDelay; // initial reflection delay time
EAXVECTOR vReflectionsPan; // early reflections panning vector
long lReverb; // late reverberation level relative to room effect
float flReverbDelay; // late reverberation delay time relative to initial reflection
EAXVECTOR vReverbPan; // late reverberation panning vector
float flEchoTime; // echo time
float flEchoDepth; // echo depth
float flModulationTime; // modulation time
float flModulationDepth; // modulation depth
float flAirAbsorptionHF; // change in level per meter at high frequencies
float flHFReference; // reference high frequency
float flLFReference; // reference low frequency
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
unsigned long ulFlags; // modifies the behavior of properties
} EAXREVERBPROPERTIES, *LPEAXREVERBPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXREVERB_MINENVIRONMENT 0
#define EAXREVERB_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
#define EAXREVERB_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
#define EAXREVERB_MINENVIRONMENTSIZE 1.0f
#define EAXREVERB_MAXENVIRONMENTSIZE 100.0f
#define EAXREVERB_DEFAULTENVIRONMENTSIZE 7.5f
#define EAXREVERB_MINENVIRONMENTDIFFUSION 0.0f
#define EAXREVERB_MAXENVIRONMENTDIFFUSION 1.0f
#define EAXREVERB_DEFAULTENVIRONMENTDIFFUSION 1.0f
#define EAXREVERB_MINROOM (-10000)
#define EAXREVERB_MAXROOM 0
#define EAXREVERB_DEFAULTROOM (-1000)
#define EAXREVERB_MINROOMHF (-10000)
#define EAXREVERB_MAXROOMHF 0
#define EAXREVERB_DEFAULTROOMHF (-100)
#define EAXREVERB_MINROOMLF (-10000)
#define EAXREVERB_MAXROOMLF 0
#define EAXREVERB_DEFAULTROOMLF 0
#define EAXREVERB_MINDECAYTIME 0.1f
#define EAXREVERB_MAXDECAYTIME 20.0f
#define EAXREVERB_DEFAULTDECAYTIME 1.49f
#define EAXREVERB_MINDECAYHFRATIO 0.1f
#define EAXREVERB_MAXDECAYHFRATIO 2.0f
#define EAXREVERB_DEFAULTDECAYHFRATIO 0.83f
#define EAXREVERB_MINDECAYLFRATIO 0.1f
#define EAXREVERB_MAXDECAYLFRATIO 2.0f
#define EAXREVERB_DEFAULTDECAYLFRATIO 1.00f
#define EAXREVERB_MINREFLECTIONS (-10000)
#define EAXREVERB_MAXREFLECTIONS 1000
#define EAXREVERB_DEFAULTREFLECTIONS (-2602)
#define EAXREVERB_MINREFLECTIONSDELAY 0.0f
#define EAXREVERB_MAXREFLECTIONSDELAY 0.3f
#define EAXREVERB_DEFAULTREFLECTIONSDELAY 0.007f
#define EAXREVERB_DEFAULTREFLECTIONSPAN {0.0f, 0.0f, 0.0f}
#define EAXREVERB_MINREVERB (-10000)
#define EAXREVERB_MAXREVERB 2000
#define EAXREVERB_DEFAULTREVERB 200
#define EAXREVERB_MINREVERBDELAY 0.0f
#define EAXREVERB_MAXREVERBDELAY 0.1f
#define EAXREVERB_DEFAULTREVERBDELAY 0.011f
#define EAXREVERB_DEFAULTREVERBPAN {0.0f, 0.0f, 0.0f}
#define EAXREVERB_MINECHOTIME 0.075f
#define EAXREVERB_MAXECHOTIME 0.25f
#define EAXREVERB_DEFAULTECHOTIME 0.25f
#define EAXREVERB_MINECHODEPTH 0.0f
#define EAXREVERB_MAXECHODEPTH 1.0f
#define EAXREVERB_DEFAULTECHODEPTH 0.0f
#define EAXREVERB_MINMODULATIONTIME 0.04f
#define EAXREVERB_MAXMODULATIONTIME 4.0f
#define EAXREVERB_DEFAULTMODULATIONTIME 0.25f
#define EAXREVERB_MINMODULATIONDEPTH 0.0f
#define EAXREVERB_MAXMODULATIONDEPTH 1.0f
#define EAXREVERB_DEFAULTMODULATIONDEPTH 0.0f
#define EAXREVERB_MINAIRABSORPTIONHF (-100.0f)
#define EAXREVERB_MAXAIRABSORPTIONHF 0.0f
#define EAXREVERB_DEFAULTAIRABSORPTIONHF (-5.0f)
#define EAXREVERB_MINHFREFERENCE 1000.0f
#define EAXREVERB_MAXHFREFERENCE 20000.0f
#define EAXREVERB_DEFAULTHFREFERENCE 5000.0f
#define EAXREVERB_MINLFREFERENCE 20.0f
#define EAXREVERB_MAXLFREFERENCE 1000.0f
#define EAXREVERB_DEFAULTLFREFERENCE 250.0f
#define EAXREVERB_MINROOMROLLOFFFACTOR 0.0f
#define EAXREVERB_MAXROOMROLLOFFFACTOR 10.0f
#define EAXREVERB_DEFAULTROOMROLLOFFFACTOR 0.0f
#define EAXREVERB_DEFAULTFLAGS (EAXREVERBFLAGS_DECAYTIMESCALE | \
EAXREVERBFLAGS_REFLECTIONSSCALE | \
EAXREVERBFLAGS_REFLECTIONSDELAYSCALE | \
EAXREVERBFLAGS_REVERBSCALE | \
EAXREVERBFLAGS_REVERBDELAYSCALE | \
EAXREVERBFLAGS_DECAYHFLIMIT)
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// New Effect Types
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// AGC Compressor Effect
// EAX AGC COMPRESSOR {BFB7A01E-7825-4039-927F-3AABDA0C560}
DEFINE_GUID(EAX_AGCCOMPRESSOR_EFFECT,
0xbfb7a01e,
0x7825,
0x4039,
0x92, 0x7f, 0x3, 0xaa, 0xbd, 0xa0, 0xc5, 0x60);
// AGC Compressor properties
typedef enum
{
EAXAGCCOMPRESSOR_NONE,
EAXAGCCOMPRESSOR_ALLPARAMETERS,
EAXAGCCOMPRESSOR_ONOFF
} EAXAGCCOMPRESSOR_PROPERTY;
// OR these flags with property id
#define EAXAGCCOMPRESSOR_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXAGCCOMPRESSOR_DEFERRED 0x80000000 // changes take effect later
#define EAXAGCCOMPRESSOR_COMMITDEFERREDSETTINGS (EAXAGCCOMPRESSOR_NONE | \
EAXAGCCOMPRESSOR_IMMEDIATE)
// Use this structure for EAXAGCCOMPRESSOR_ALLPARAMETERS
#ifndef EAXAGCCOMPRESSORPROPERTIES_DEFINED
#define EAXAGCCOMPRESSORPROPERTIES_DEFINED
typedef struct _EAXAGCCOMPRESSORPROPERTIES
{
unsigned long ulOnOff; // Switch Compressor on or off
} EAXAGCCOMPRESSORPROPERTIES, *LPEAXAGCCOMPRESSORPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXAGCCOMPRESSOR_MINONOFF 0
#define EAXAGCCOMPRESSOR_MAXONOFF 1
#define EAXAGCCOMPRESSOR_DEFAULTONOFF 1
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Autowah Effect
// EAX AUTOWAH {EC3130C0-AC7A-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_AUTOWAH_EFFECT,
0xec3130c0,
0xac7a,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Autowah properties
typedef enum
{
EAXAUTOWAH_NONE,
EAXAUTOWAH_ALLPARAMETERS,
EAXAUTOWAH_ATTACKTIME,
EAXAUTOWAH_RELEASETIME,
EAXAUTOWAH_RESONANCE,
EAXAUTOWAH_PEAKLEVEL
} EAXAUTOWAH_PROPERTY;
// OR these flags with property id
#define EAXAUTOWAH_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXAUTOWAH_DEFERRED 0x80000000 // changes take effect later
#define EAXAUTOWAH_COMMITDEFERREDSETTINGS (EAXAUTOWAH_NONE | \
EAXAUTOWAH_IMMEDIATE)
// Use this structure for EAXAUTOWAH_ALLPARAMETERS
#ifndef EAXAUTOWAHPROPERTIES_DEFINED
#define EAXAUTOWAHPROPERTIES_DEFINED
typedef struct _EAXAUTOWAHPROPERTIES
{
float flAttackTime; // Attack time (seconds)
float flReleaseTime; // Release time (seconds)
long lResonance; // Resonance (mB)
long lPeakLevel; // Peak level (mB)
} EAXAUTOWAHPROPERTIES, *LPEAXAUTOWAHPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXAUTOWAH_MINATTACKTIME 0.0001f
#define EAXAUTOWAH_MAXATTACKTIME 1.0f
#define EAXAUTOWAH_DEFAULTATTACKTIME 0.06f
#define EAXAUTOWAH_MINRELEASETIME 0.0001f
#define EAXAUTOWAH_MAXRELEASETIME 1.0f
#define EAXAUTOWAH_DEFAULTRELEASETIME 0.06f
#define EAXAUTOWAH_MINRESONANCE 600
#define EAXAUTOWAH_MAXRESONANCE 6000
#define EAXAUTOWAH_DEFAULTRESONANCE 6000
#define EAXAUTOWAH_MINPEAKLEVEL (-9000)
#define EAXAUTOWAH_MAXPEAKLEVEL 9000
#define EAXAUTOWAH_DEFAULTPEAKLEVEL 2100
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Chorus Effect
// EAX CHORUS {DE6D6FE0-AC79-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_CHORUS_EFFECT,
0xde6d6fe0,
0xac79,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Chorus properties
typedef enum
{
EAXCHORUS_NONE,
EAXCHORUS_ALLPARAMETERS,
EAXCHORUS_WAVEFORM,
EAXCHORUS_PHASE,
EAXCHORUS_RATE,
EAXCHORUS_DEPTH,
EAXCHORUS_FEEDBACK,
EAXCHORUS_DELAY
} EAXCHORUS_PROPERTY;
// OR these flags with property id
#define EAXCHORUS_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXCHORUS_DEFERRED 0x80000000 // changes take effect later
#define EAXCHORUS_COMMITDEFERREDSETTINGS (EAXCHORUS_NONE | \
EAXCHORUS_IMMEDIATE)
// used by EAXCHORUS_WAVEFORM
enum
{
EAX_CHORUS_SINUSOID,
EAX_CHORUS_TRIANGLE
};
// Use this structure for EAXCHORUS_ALLPARAMETERS
#ifndef EAXCHORUSPROPERTIES_DEFINED
#define EAXCHORUSPROPERTIES_DEFINED
typedef struct _EAXCHORUSPROPERTIES
{
unsigned long ulWaveform; // Waveform selector - see enum above
long lPhase; // Phase (Degrees)
float flRate; // Rate (Hz)
float flDepth; // Depth (0 to 1)
float flFeedback; // Feedback (-1 to 1)
float flDelay; // Delay (seconds)
} EAXCHORUSPROPERTIES, *LPEAXCHORUSPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXCHORUS_MINWAVEFORM 0
#define EAXCHORUS_MAXWAVEFORM 1
#define EAXCHORUS_DEFAULTWAVEFORM 1
#define EAXCHORUS_MINPHASE (-180)
#define EAXCHORUS_MAXPHASE 180
#define EAXCHORUS_DEFAULTPHASE 90
#define EAXCHORUS_MINRATE 0.0f
#define EAXCHORUS_MAXRATE 10.0f
#define EAXCHORUS_DEFAULTRATE 1.1f
#define EAXCHORUS_MINDEPTH 0.0f
#define EAXCHORUS_MAXDEPTH 1.0f
#define EAXCHORUS_DEFAULTDEPTH 0.1f
#define EAXCHORUS_MINFEEDBACK (-1.0f)
#define EAXCHORUS_MAXFEEDBACK 1.0f
#define EAXCHORUS_DEFAULTFEEDBACK 0.25f
#define EAXCHORUS_MINDELAY 0.0002f
#define EAXCHORUS_MAXDELAY 0.016f
#define EAXCHORUS_DEFAULTDELAY 0.016f
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Distortion Effect
// EAX DISTORTION {975A4CE0-AC7E-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_DISTORTION_EFFECT,
0x975a4ce0,
0xac7e,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Distortion properties
typedef enum
{
EAXDISTORTION_NONE,
EAXDISTORTION_ALLPARAMETERS,
EAXDISTORTION_EDGE,
EAXDISTORTION_GAIN,
EAXDISTORTION_LOWPASSCUTOFF,
EAXDISTORTION_EQCENTER,
EAXDISTORTION_EQBANDWIDTH
} EAXDISTORTION_PROPERTY;
// OR these flags with property id
#define EAXDISTORTION_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXDISTORTION_DEFERRED 0x80000000 // changes take effect later
#define EAXDISTORTION_COMMITDEFERREDSETTINGS (EAXDISTORTION_NONE | \
EAXDISTORTION_IMMEDIATE)
// Use this structure for EAXDISTORTION_ALLPARAMETERS
#ifndef EAXDISTORTIONPROPERTIES_DEFINED
#define EAXDISTORTIONPROPERTIES_DEFINED
typedef struct _EAXDISTORTIONPROPERTIES
{
float flEdge; // Controls the shape of the distortion (0 to 1)
long lGain; // Controls the post distortion gain (mB)
float flLowPassCutOff; // Controls the cut-off of the filter pre-distortion (Hz)
float flEQCenter; // Controls the center frequency of the EQ post-distortion (Hz)
float flEQBandwidth; // Controls the bandwidth of the EQ post-distortion (Hz)
} EAXDISTORTIONPROPERTIES, *LPEAXDISTORTIONPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXDISTORTION_MINEDGE 0.0f
#define EAXDISTORTION_MAXEDGE 1.0f
#define EAXDISTORTION_DEFAULTEDGE 0.2f
#define EAXDISTORTION_MINGAIN (-6000)
#define EAXDISTORTION_MAXGAIN 0
#define EAXDISTORTION_DEFAULTGAIN (-2600)
#define EAXDISTORTION_MINLOWPASSCUTOFF 80.0f
#define EAXDISTORTION_MAXLOWPASSCUTOFF 24000.0f
#define EAXDISTORTION_DEFAULTLOWPASSCUTOFF 8000.0f
#define EAXDISTORTION_MINEQCENTER 80.0f
#define EAXDISTORTION_MAXEQCENTER 24000.0f
#define EAXDISTORTION_DEFAULTEQCENTER 3600.0f
#define EAXDISTORTION_MINEQBANDWIDTH 80.0f
#define EAXDISTORTION_MAXEQBANDWIDTH 24000.0f
#define EAXDISTORTION_DEFAULTEQBANDWIDTH 3600.0f
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Echo Effect
// EAX ECHO {E9F1BC0-AC82-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_ECHO_EFFECT,
0xe9f1bc0,
0xac82,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Echo properties
typedef enum
{
EAXECHO_NONE,
EAXECHO_ALLPARAMETERS,
EAXECHO_DELAY,
EAXECHO_LRDELAY,
EAXECHO_DAMPING,
EAXECHO_FEEDBACK,
EAXECHO_SPREAD
} EAXECHO_PROPERTY;
// OR these flags with property id
#define EAXECHO_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXECHO_DEFERRED 0x80000000 // changes take effect later
#define EAXECHO_COMMITDEFERREDSETTINGS (EAXECHO_NONE | \
EAXECHO_IMMEDIATE)
// Use this structure for EAXECHO_ALLPARAMETERS
#ifndef EAXECHOPROPERTIES_DEFINED
#define EAXECHOPROPERTIES_DEFINED
typedef struct _EAXECHOPROPERTIES
{
float flDelay; // Controls the initial delay time (seconds)
float flLRDelay; // Controls the delay time between the first and second taps (seconds)
float flDamping; // Controls a low-pass filter that dampens the echoes (0 to 1)
float flFeedback; // Controls the duration of echo repetition (0 to 1)
float flSpread; // Controls the left-right spread of the echoes
} EAXECHOPROPERTIES, *LPEAXECHOPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXECHO_MINDAMPING 0.0f
#define EAXECHO_MAXDAMPING 0.99f
#define EAXECHO_DEFAULTDAMPING 0.5f
#define EAXECHO_MINDELAY 0.002f
#define EAXECHO_MAXDELAY 0.207f
#define EAXECHO_DEFAULTDELAY 0.1f
#define EAXECHO_MINLRDELAY 0.0f
#define EAXECHO_MAXLRDELAY 0.404f
#define EAXECHO_DEFAULTLRDELAY 0.1f
#define EAXECHO_MINFEEDBACK 0.0f
#define EAXECHO_MAXFEEDBACK 1.0f
#define EAXECHO_DEFAULTFEEDBACK 0.5f
#define EAXECHO_MINSPREAD (-1.0f)
#define EAXECHO_MAXSPREAD 1.0f
#define EAXECHO_DEFAULTSPREAD (-1.0f)
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Equalizer Effect
// EAX EQUALIZER {65F94CE0-9793-11D3-939D-C0F02DD6F0}
DEFINE_GUID(EAX_EQUALIZER_EFFECT,
0x65f94ce0,
0x9793,
0x11d3,
0x93, 0x9d, 0x0, 0xc0, 0xf0, 0x2d, 0xd6, 0xf0);
// Equalizer properties
typedef enum
{
EAXEQUALIZER_NONE,
EAXEQUALIZER_ALLPARAMETERS,
EAXEQUALIZER_LOWGAIN,
EAXEQUALIZER_LOWCUTOFF,
EAXEQUALIZER_MID1GAIN,
EAXEQUALIZER_MID1CENTER,
EAXEQUALIZER_MID1WIDTH,
EAXEQUALIZER_MID2GAIN,
EAXEQUALIZER_MID2CENTER,
EAXEQUALIZER_MID2WIDTH,
EAXEQUALIZER_HIGHGAIN,
EAXEQUALIZER_HIGHCUTOFF
} EAXEQUALIZER_PROPERTY;
// OR these flags with property id
#define EAXEQUALIZER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXEQUALIZER_DEFERRED 0x80000000 // changes take effect later
#define EAXEQUALIZER_COMMITDEFERREDSETTINGS (EAXEQUALIZER_NONE | \
EAXEQUALIZER_IMMEDIATE)
// Use this structure for EAXEQUALIZER_ALLPARAMETERS
#ifndef EAXEQUALIZERPROPERTIES_DEFINED
#define EAXEQUALIZERPROPERTIES_DEFINED
typedef struct _EAXEQUALIZERPROPERTIES
{
long lLowGain; // (mB)
float flLowCutOff; // (Hz)
long lMid1Gain; // (mB)
float flMid1Center; // (Hz)
float flMid1Width; // (octaves)
long lMid2Gain; // (mB)
float flMid2Center; // (Hz)
float flMid2Width; // (octaves)
long lHighGain; // (mB)
float flHighCutOff; // (Hz)
} EAXEQUALIZERPROPERTIES, *LPEAXEQUALIZERPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXEQUALIZER_MINLOWGAIN (-1800)
#define EAXEQUALIZER_MAXLOWGAIN 1800
#define EAXEQUALIZER_DEFAULTLOWGAIN 0
#define EAXEQUALIZER_MINLOWCUTOFF 50.0f
#define EAXEQUALIZER_MAXLOWCUTOFF 800.0f
#define EAXEQUALIZER_DEFAULTLOWCUTOFF 200.0f
#define EAXEQUALIZER_MINMID1GAIN (-1800)
#define EAXEQUALIZER_MAXMID1GAIN 1800
#define EAXEQUALIZER_DEFAULTMID1GAIN 0
#define EAXEQUALIZER_MINMID1CENTER 200.0f
#define EAXEQUALIZER_MAXMID1CENTER 3000.0f
#define EAXEQUALIZER_DEFAULTMID1CENTER 500.0f
#define EAXEQUALIZER_MINMID1WIDTH 0.01f
#define EAXEQUALIZER_MAXMID1WIDTH 1.0f
#define EAXEQUALIZER_DEFAULTMID1WIDTH 1.0f
#define EAXEQUALIZER_MINMID2GAIN (-1800)
#define EAXEQUALIZER_MAXMID2GAIN 1800
#define EAXEQUALIZER_DEFAULTMID2GAIN 0
#define EAXEQUALIZER_MINMID2CENTER 1000.0f
#define EAXEQUALIZER_MAXMID2CENTER 8000.0f
#define EAXEQUALIZER_DEFAULTMID2CENTER 3000.0f
#define EAXEQUALIZER_MINMID2WIDTH 0.01f
#define EAXEQUALIZER_MAXMID2WIDTH 1.0f
#define EAXEQUALIZER_DEFAULTMID2WIDTH 1.0f
#define EAXEQUALIZER_MINHIGHGAIN (-1800)
#define EAXEQUALIZER_MAXHIGHGAIN 1800
#define EAXEQUALIZER_DEFAULTHIGHGAIN 0
#define EAXEQUALIZER_MINHIGHCUTOFF 4000.0f
#define EAXEQUALIZER_MAXHIGHCUTOFF 16000.0f
#define EAXEQUALIZER_DEFAULTHIGHCUTOFF 6000.0f
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Flanger Effect
// EAX FLANGER {A70007C0-7D2-11D3-9B1E-A024D13CE1}
DEFINE_GUID(EAX_FLANGER_EFFECT,
0xa70007c0,
0x7d2,
0x11d3,
0x9b, 0x1e, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Flanger properties
typedef enum
{
EAXFLANGER_NONE,
EAXFLANGER_ALLPARAMETERS,
EAXFLANGER_WAVEFORM,
EAXFLANGER_PHASE,
EAXFLANGER_RATE,
EAXFLANGER_DEPTH,
EAXFLANGER_FEEDBACK,
EAXFLANGER_DELAY
} EAXFLANGER_PROPERTY;
// OR these flags with property id
#define EAXFLANGER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXFLANGER_DEFERRED 0x80000000 // changes take effect later
#define EAXFLANGER_COMMITDEFERREDSETTINGS (EAXFLANGER_NONE | \
EAXFLANGER_IMMEDIATE)
// used by EAXFLANGER_WAVEFORM
enum
{
EAX_FLANGER_SINUSOID,
EAX_FLANGER_TRIANGLE
};
// Use this structure for EAXFLANGER_ALLPARAMETERS
#ifndef EAXFLANGERPROPERTIES_DEFINED
#define EAXFLANGERPROPERTIES_DEFINED
typedef struct _EAXFLANGERPROPERTIES
{
unsigned long ulWaveform; // Waveform selector - see enum above
long lPhase; // Phase (Degrees)
float flRate; // Rate (Hz)
float flDepth; // Depth (0 to 1)
float flFeedback; // Feedback (0 to 1)
float flDelay; // Delay (seconds)
} EAXFLANGERPROPERTIES, *LPEAXFLANGERPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXFLANGER_MINWAVEFORM 0
#define EAXFLANGER_MAXWAVEFORM 1
#define EAXFLANGER_DEFAULTWAVEFORM 1
#define EAXFLANGER_MINPHASE (-180)
#define EAXFLANGER_MAXPHASE 180
#define EAXFLANGER_DEFAULTPHASE 0
#define EAXFLANGER_MINRATE 0.0f
#define EAXFLANGER_MAXRATE 10.0f
#define EAXFLANGER_DEFAULTRATE 0.27f
#define EAXFLANGER_MINDEPTH 0.0f
#define EAXFLANGER_MAXDEPTH 1.0f
#define EAXFLANGER_DEFAULTDEPTH 1.0f
#define EAXFLANGER_MINFEEDBACK (-1.0f)
#define EAXFLANGER_MAXFEEDBACK 1.0f
#define EAXFLANGER_DEFAULTFEEDBACK (-0.5f)
#define EAXFLANGER_MINDELAY 0.0002f
#define EAXFLANGER_MAXDELAY 0.004f
#define EAXFLANGER_DEFAULTDELAY 0.002f
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Frequency Shifter Effect
// EAX FREQUENCY SHIFTER {DC3E1880-9212-11D3-939D-C0F02DD6F0}
DEFINE_GUID(EAX_FREQUENCYSHIFTER_EFFECT,
0xdc3e1880,
0x9212,
0x11d3,
0x93, 0x9d, 0x0, 0xc0, 0xf0, 0x2d, 0xd6, 0xf0);
// Frequency Shifter properties
typedef enum
{
EAXFREQUENCYSHIFTER_NONE,
EAXFREQUENCYSHIFTER_ALLPARAMETERS,
EAXFREQUENCYSHIFTER_FREQUENCY,
EAXFREQUENCYSHIFTER_LEFTDIRECTION,
EAXFREQUENCYSHIFTER_RIGHTDIRECTION
} EAXFREQUENCYSHIFTER_PROPERTY;
// OR these flags with property id
#define EAXFREQUENCYSHIFTER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXFREQUENCYSHIFTER_DEFERRED 0x80000000 // changes take effect later
#define EAXFREQUENCYSHIFTER_COMMITDEFERREDSETTINGS (EAXFREQUENCYSHIFTER_NONE | \
EAXFREQUENCYSHIFTER_IMMEDIATE)
// used by EAXFREQUENCYSHIFTER_LEFTDIRECTION and EAXFREQUENCYSHIFTER_RIGHTDIRECTION
enum
{
EAX_FREQUENCYSHIFTER_DOWN,
EAX_FREQUENCYSHIFTER_UP,
EAX_FREQUENCYSHIFTER_OFF
};
// Use this structure for EAXFREQUENCYSHIFTER_ALLPARAMETERS
#ifndef EAXFREQUENCYSHIFTERPROPERTIES_DEFINED
#define EAXFREQUENCYSHIFTERPROPERTIES_DEFINED
typedef struct _EAXFREQUENCYSHIFTERPROPERTIES
{
float flFrequency; // (Hz)
unsigned long ulLeftDirection; // see enum above
unsigned long ulRightDirection; // see enum above
} EAXFREQUENCYSHIFTERPROPERTIES, *LPEAXFREQUENCYSHIFTERPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXFREQUENCYSHIFTER_MINFREQUENCY 0.0f
#define EAXFREQUENCYSHIFTER_MAXFREQUENCY 24000.0f
#define EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY 0.0f
#define EAXFREQUENCYSHIFTER_MINLEFTDIRECTION 0
#define EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION 2
#define EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION 0
#define EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION 0
#define EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION 2
#define EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION 0
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Vocal Morpher Effect
// EAX VOCAL MORPHER {E41CF10C-3383-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_VOCALMORPHER_EFFECT,
0xe41cf10c,
0x3383,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Vocal Morpher properties
typedef enum
{
EAXVOCALMORPHER_NONE,
EAXVOCALMORPHER_ALLPARAMETERS,
EAXVOCALMORPHER_PHONEMEA,
EAXVOCALMORPHER_PHONEMEACOARSETUNING,
EAXVOCALMORPHER_PHONEMEB,
EAXVOCALMORPHER_PHONEMEBCOARSETUNING,
EAXVOCALMORPHER_WAVEFORM,
EAXVOCALMORPHER_RATE
} EAXVOCALMORPHER_PROPERTY;
// OR these flags with property id
#define EAXVOCALMORPHER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXVOCALMORPHER_DEFERRED 0x80000000 // changes take effect later
#define EAXVOCALMORPHER_COMMITDEFERREDSETTINGS (EAXVOCALMORPHER_NONE | \
EAXVOCALMORPHER_IMMEDIATE)
// used by EAXVOCALMORPHER_PHONEMEA and EAXVOCALMORPHER_PHONEMEB
enum
{
A, E, I, O, U, AA, AE, AH, AO, EH, ER, IH, IY, UH, UW, B, D, F, G,
J, K, L, M, N, P, R, S, T, V, Z
};
// used by EAXVOCALMORPHER_WAVEFORM
enum
{
EAX_VOCALMORPHER_SINUSOID,
EAX_VOCALMORPHER_TRIANGLE,
EAX_VOCALMORPHER_SAWTOOTH
};
// Use this structure for EAXVOCALMORPHER_ALLPARAMETERS
#ifndef EAXVOCALMORPHERPROPERTIES_DEFINED
#define EAXVOCALMORPHERPROPERTIES_DEFINED
typedef struct _EAXVOCALMORPHERPROPERTIES
{
unsigned long ulPhonemeA; // see enum above
long lPhonemeACoarseTuning; // (semitones)
unsigned long ulPhonemeB; // see enum above
long lPhonemeBCoarseTuning; // (semitones)
unsigned long ulWaveform; // Waveform selector - see enum above
float flRate; // (Hz)
} EAXVOCALMORPHERPROPERTIES, *LPEAXVOCALMORPHERPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXVOCALMORPHER_MINPHONEMEA 0
#define EAXVOCALMORPHER_MAXPHONEMEA 29
#define EAXVOCALMORPHER_DEFAULTPHONEMEA 0
#define EAXVOCALMORPHER_MINPHONEMEACOARSETUNING (-24)
#define EAXVOCALMORPHER_MAXPHONEMEACOARSETUNING 24
#define EAXVOCALMORPHER_DEFAULTPHONEMEACOARSETUNING 0
#define EAXVOCALMORPHER_MINPHONEMEB 0
#define EAXVOCALMORPHER_MAXPHONEMEB 29
#define EAXVOCALMORPHER_DEFAULTPHONEMEB 10
#define EAXVOCALMORPHER_MINPHONEMEBCOARSETUNING (-24)
#define EAXVOCALMORPHER_MAXPHONEMEBCOARSETUNING 24
#define EAXVOCALMORPHER_DEFAULTPHONEMEBCOARSETUNING 0
#define EAXVOCALMORPHER_MINWAVEFORM 0
#define EAXVOCALMORPHER_MAXWAVEFORM 2
#define EAXVOCALMORPHER_DEFAULTWAVEFORM 0
#define EAXVOCALMORPHER_MINRATE 0.0f
#define EAXVOCALMORPHER_MAXRATE 10.0f
#define EAXVOCALMORPHER_DEFAULTRATE 1.41f
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Pitch Shifter Effect
// EAX PITCH SHIFTER {E7905100-AFB2-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_PITCHSHIFTER_EFFECT,
0xe7905100,
0xafb2,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Pitch Shifter properties
typedef enum
{
EAXPITCHSHIFTER_NONE,
EAXPITCHSHIFTER_ALLPARAMETERS,
EAXPITCHSHIFTER_COARSETUNE,
EAXPITCHSHIFTER_FINETUNE
} EAXPITCHSHIFTER_PROPERTY;
// OR these flags with property id
#define EAXPITCHSHIFTER_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXPITCHSHIFTER_DEFERRED 0x80000000 // changes take effect later
#define EAXPITCHSHIFTER_COMMITDEFERREDSETTINGS (EAXPITCHSHIFTER_NONE | \
EAXPITCHSHIFTER_IMMEDIATE)
// Use this structure for EAXPITCHSHIFTER_ALLPARAMETERS
#ifndef EAXPITCHSHIFTERPROPERTIES_DEFINED
#define EAXPITCHSHIFTERPROPERTIES_DEFINED
typedef struct _EAXPITCHSHIFTERPROPERTIES
{
long lCoarseTune; // Amount of pitch shift (semitones)
long lFineTune; // Amount of pitch shift (cents)
} EAXPITCHSHIFTERPROPERTIES, *LPEAXPITCHSHIFTERPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXPITCHSHIFTER_MINCOARSETUNE (-12)
#define EAXPITCHSHIFTER_MAXCOARSETUNE 12
#define EAXPITCHSHIFTER_DEFAULTCOARSETUNE 12
#define EAXPITCHSHIFTER_MINFINETUNE (-50)
#define EAXPITCHSHIFTER_MAXFINETUNE 50
#define EAXPITCHSHIFTER_DEFAULTFINETUNE 0
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Ring Modulator Effect
// EAX RING MODULATOR {B89FE60-AFB5-11D2-88DD-A024D13CE1}
DEFINE_GUID(EAX_RINGMODULATOR_EFFECT,
0xb89fe60,
0xafb5,
0x11d2,
0x88, 0xdd, 0x0, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
// Ring Modulator properties
typedef enum
{
EAXRINGMODULATOR_NONE,
EAXRINGMODULATOR_ALLPARAMETERS,
EAXRINGMODULATOR_FREQUENCY,
EAXRINGMODULATOR_HIGHPASSCUTOFF,
EAXRINGMODULATOR_WAVEFORM
} EAXRINGMODULATOR_PROPERTY;
// OR these flags with property id
#define EAXRINGMODULATOR_IMMEDIATE 0x00000000 // changes take effect immediately
#define EAXRINGMODULATOR_DEFERRED 0x80000000 // changes take effect later
#define EAXRINGMODULATOR_COMMITDEFERREDSETTINGS (EAXRINGMODULATOR_NONE | \
EAXRINGMODULATOR_IMMEDIATE)
// used by EAXRINGMODULATOR_WAVEFORM
enum
{
EAX_RINGMODULATOR_SINUSOID,
EAX_RINGMODULATOR_SAWTOOTH,
EAX_RINGMODULATOR_SQUARE
};
// Use this structure for EAXRINGMODULATOR_ALLPARAMETERS
#ifndef EAXRINGMODULATORPROPERTIES_DEFINED
#define EAXRINGMODULATORPROPERTIES_DEFINED
typedef struct _EAXRINGMODULATORPROPERTIES
{
float flFrequency; // Frequency of modulation (Hz)
float flHighPassCutOff; // Cut-off frequency of high-pass filter (Hz)
unsigned long ulWaveform; // Waveform selector - see enum above
} EAXRINGMODULATORPROPERTIES, *LPEAXRINGMODULATORPROPERTIES;
#endif
// Property ranges and defaults:
#define EAXRINGMODULATOR_MINFREQUENCY 0.0f
#define EAXRINGMODULATOR_MAXFREQUENCY 8000.0f
#define EAXRINGMODULATOR_DEFAULTFREQUENCY 440.0f
#define EAXRINGMODULATOR_MINHIGHPASSCUTOFF 0.0f
#define EAXRINGMODULATOR_MAXHIGHPASSCUTOFF 24000.0f
#define EAXRINGMODULATOR_DEFAULTHIGHPASSCUTOFF 800.0f
#define EAXRINGMODULATOR_MINWAVEFORM 0
#define EAXRINGMODULATOR_MAXWAVEFORM 2
#define EAXRINGMODULATOR_DEFAULTWAVEFORM 0
////////////////////////////////////////////////////////////////////////////
#pragma pack(pop)
#ifdef __cplusplus
}
#endif // __cplusplus
#endif