mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-12-03 01:13:11 +00:00
204 lines
No EOL
4.2 KiB
C++
204 lines
No EOL
4.2 KiB
C++
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "Game_local.h"
|
|
|
|
|
|
|
|
#define HEIGHT_MAX 32
|
|
#define FLYRADIUS 45
|
|
|
|
|
|
const idEventDef EV_TremblerReset( "tremblerreset" );
|
|
const idEventDef EV_TremblerArm( "<TremblerArm>" );
|
|
|
|
CLASS_DECLARATION( idAnimatedEntity, idTrembler )
|
|
|
|
EVENT( EV_Touch, idTrembler::Event_Touch )
|
|
EVENT( EV_TremblerReset, idTrembler::Reset)
|
|
EVENT( EV_TremblerArm, idTrembler::Arm)
|
|
|
|
END_CLASS
|
|
|
|
|
|
void idTrembler::Save( idSaveGame *savefile ) const
|
|
{
|
|
savefile->WriteInt(state);
|
|
savefile->WriteVec3(itemOriginalPosition);
|
|
itemEnt.Save(savefile);
|
|
savefile->WriteInt(ticksoundTime);
|
|
}
|
|
|
|
void idTrembler::Restore( idRestoreGame *savefile )
|
|
{
|
|
savefile->ReadInt(state);
|
|
savefile->ReadVec3(itemOriginalPosition);
|
|
itemEnt.Restore(savefile);
|
|
savefile->ReadInt(ticksoundTime);
|
|
}
|
|
|
|
//state
|
|
//-1 = waiting for item to settle.
|
|
// 0 = armed.
|
|
// 1 = alarm tripped.
|
|
|
|
void idTrembler::Spawn( void )
|
|
{
|
|
itemEnt = NULL;
|
|
|
|
itemOriginalPosition = idVec3(0,0,0);
|
|
state = -1;
|
|
ticksoundTime = 0;
|
|
|
|
Reset();
|
|
|
|
BecomeActive( TH_THINK );
|
|
}
|
|
|
|
void idTrembler::Reset( void )
|
|
{
|
|
StopSound( SND_CHANNEL_ANY, false );
|
|
|
|
renderEntity.shaderParms[ SHADERPARM_RED ] = 0;
|
|
renderEntity.shaderParms[ SHADERPARM_GREEN ] = 0.7f;
|
|
renderEntity.shaderParms[ SHADERPARM_BLUE ] = 1;
|
|
UpdateVisuals();
|
|
|
|
state = -1;
|
|
|
|
int resettime = spawnArgs.GetInt("armtime");
|
|
|
|
Event_PlayAnim("idle", 1);
|
|
|
|
PostEventMS( &EV_TremblerArm, resettime ); //give a little delay to let physics settle the objects down.
|
|
}
|
|
|
|
void idTrembler::Arm( void )
|
|
{
|
|
if ( !itemEnt.IsValid() )
|
|
{
|
|
idStr itemName = spawnArgs.GetString( "itemname", "" );
|
|
if ( itemName.Length() )
|
|
{
|
|
itemEnt = gameLocal.FindEntity( itemName );
|
|
|
|
if (!itemEnt.IsValid())
|
|
{
|
|
common->Warning("idTrembler %s couldn't find item '%s'.", name.c_str(), itemName.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
common->Warning("idTrembler %s has no 'itemname' value.", name.c_str());
|
|
}
|
|
}
|
|
|
|
if (itemEnt.IsValid())
|
|
{
|
|
itemOriginalPosition = itemEnt.GetEntity()->GetPhysics()->GetOrigin();
|
|
}
|
|
|
|
state = 0;
|
|
|
|
renderEntity.shaderParms[ SHADERPARM_RED ] = 1;
|
|
renderEntity.shaderParms[ SHADERPARM_GREEN ] = 1;
|
|
renderEntity.shaderParms[ SHADERPARM_BLUE ] = 0;
|
|
UpdateVisuals();
|
|
}
|
|
|
|
void idTrembler::Think( void )
|
|
{
|
|
if (state == 0 && itemEnt.IsValid())
|
|
{
|
|
idVec3 currentPosition = itemEnt.GetEntity()->GetPhysics()->GetOrigin();
|
|
if (currentPosition.x != itemOriginalPosition.x || currentPosition.y != itemOriginalPosition.y
|
|
|| currentPosition.z != itemOriginalPosition.z || itemEnt.GetEntity()->IsHidden())
|
|
{
|
|
Event_Touch(NULL,NULL);
|
|
}
|
|
}
|
|
|
|
if (state == 1)
|
|
{
|
|
if (gameLocal.time > ticksoundTime)
|
|
{
|
|
StopSound( SND_CHANNEL_BODY2, false );
|
|
ticksoundTime = gameLocal.time + 1000000;
|
|
}
|
|
}
|
|
|
|
//Render the polys.
|
|
idAnimatedEntity::Present();
|
|
}
|
|
|
|
void idTrembler::Event_Touch( idEntity *other, trace_t *trace )
|
|
{
|
|
|
|
|
|
|
|
if (state == 0)
|
|
{
|
|
idEntity *entityList[ MAX_GENTITIES ];
|
|
int i;
|
|
int flyforce;
|
|
|
|
state = 1;
|
|
|
|
Event_PlayAnim("bounce", 1);
|
|
StartSound( "snd_trigger", SND_CHANNEL_BODY, 0, false, NULL );
|
|
StartSound( "snd_trigger_idle", SND_CHANNEL_BODY2, 0, false, NULL );
|
|
|
|
|
|
ticksoundTime = gameLocal.time + (spawnArgs.GetInt("ticktime", "10") * 1000);
|
|
|
|
|
|
if (g_skill.GetInteger() > 0)
|
|
{
|
|
ActivateTargets(this); //activate alarm.
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int listedEntities = gameLocal.EntitiesWithinRadius( GetPhysics()->GetOrigin(), FLYRADIUS, entityList, MAX_GENTITIES );
|
|
|
|
flyforce = spawnArgs.GetInt("force", "256");
|
|
|
|
renderEntity.shaderParms[ SHADERPARM_RED ] = 1;
|
|
renderEntity.shaderParms[ SHADERPARM_GREEN ] = 0;
|
|
renderEntity.shaderParms[ SHADERPARM_BLUE ] = 0;
|
|
UpdateVisuals();
|
|
|
|
|
|
|
|
//KA BOIIIIINNNGGGGGG
|
|
for (i = 0; i < listedEntities; i++)
|
|
{
|
|
idEntity *ent = entityList[ i ];
|
|
|
|
if (!ent)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float ent_zpos = ent->GetPhysics()->GetOrigin().z;
|
|
float trembler_zpos = this->GetPhysics()->GetOrigin().z;
|
|
|
|
//only affect things above the trembler.
|
|
if (ent_zpos < trembler_zpos)
|
|
continue;
|
|
|
|
//only affect things within X height of trembler.
|
|
if (ent_zpos > trembler_zpos + HEIGHT_MAX)
|
|
continue;
|
|
|
|
if ( !ent->IsType( idMoveableItem::Type ) && !ent->IsType( idMoveable::Type ) )
|
|
continue;
|
|
|
|
ent->GetPhysics()->SetLinearVelocity(idVec3(0,0,1) * flyforce);
|
|
}
|
|
}
|
|
} |