mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-12 23:44:11 +00:00
264 lines
8 KiB
C++
264 lines
8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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#define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// XYWnd.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CXYWnd window
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#include "qe3.h"
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#include "CamWnd.h"
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const int SCALE_X = 0x01;
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const int SCALE_Y = 0x02;
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const int SCALE_Z = 0x04;
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bool FilterBrush(brush_t *pb);
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typedef void (PFNPathCallback)(bool, int);
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// as i didn't really encapsulate anything this
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// should really be a struct..
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class CClipPoint
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{
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public:
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CClipPoint(){ Reset(); };
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void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
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bool Set(){ return m_bSet; };
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void Set(bool b) { m_bSet = b; };
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void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
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void SetPointPtr(idVec3* p) { m_pVec3 = p; };
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idVec3 m_ptClip; // the 3d point
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idVec3* m_pVec3; // optional ptr for 3rd party updates
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CPoint m_ptScreen; // the onscreen xy point (for mousability)
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bool m_bSet;
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operator idVec3&() {return m_ptClip;};
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operator idVec3*() {return &m_ptClip;};
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operator float*() {return m_ptClip.ToFloatPtr();};
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};
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class CXYWnd : public CWnd
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{
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DECLARE_DYNCREATE(CXYWnd);
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// Construction
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public:
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CXYWnd();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CXYWnd)
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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bool AreaSelectOK();
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idVec3& RotateOrigin();
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idVec3& Rotation();
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void UndoClear();
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bool UndoAvailable();
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void KillPathMode();
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void Undo();
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void UndoCopy();
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void Copy();
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void Paste();
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void Redraw(unsigned int nBits);
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void VectorCopyXY( const idVec3 &in, idVec3 &out );
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void PositionView();
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void FlipClip();
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void SplitClip();
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void Clip();
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idVec3& GetOrigin();
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void SetOrigin(idVec3 org); // PGM
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void XY_Init();
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void XY_Draw();
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void DrawZIcon();
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void DrawRotateIcon();
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void DrawCameraIcon();
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void XY_DrawBlockGrid();
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void XY_DrawGrid();
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bool XY_MouseMoved (int x, int y, int buttons);
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void NewBrushDrag (int x, int y);
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bool DragDelta (int x, int y, idVec3 &move);
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void XY_MouseUp(int x, int y, int buttons);
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void XY_MouseDown (int x, int y, int buttons);
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void XY_ToGridPoint (int x, int y, idVec3 &point);
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void XY_ToPoint (int x, int y, idVec3 &point);
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void SnapToPoint (int x, int y, idVec3 &point);
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void SetActive(bool b) {m_bActive = b;};
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bool Active() {return m_bActive;};
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void DropClipPoint(UINT nFlags, CPoint point);
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int GetAxisHoriz() { return m_axisHoriz; };
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int GetAxisVert() { return m_axisVert; };
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void AnalogMouseZoom( int mouseDeltaY );
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bool RogueClipMode();
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bool ClipMode();
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void SetClipMode(bool bMode);
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void RetainClipMode(bool bMode);
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bool RotateMode();
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bool SetRotateMode(bool bMode);
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bool ScaleMode();
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void SetScaleMode(bool bMode);
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bool PathMode();
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void DropPathPoint(UINT nFlags, CPoint point);
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bool PointMode();
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void AddPointPoint(UINT nFlags, idVec3* pVec);
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void SetPointMode(bool b);
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virtual ~CXYWnd();
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void SetViewType(int n);
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int GetViewType() {return m_nViewType; };
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void SetScale(float f) {m_fScale = f;};
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float Scale() {return m_fScale;};
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int Width() {return m_nWidth;}
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int Height() {return m_nHeight;}
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bool m_bActive;
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void UpdateViewDependencies( void );
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void DrawPrecisionCrosshair();
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void CyclePrecisionCrosshairMode();
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enum
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{
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PRECISION_CROSSHAIR_NONE = 0,
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PRECISION_CROSSHAIR_SNAP = 1,
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PRECISION_CROSSHAIR_FREE = 2,
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PRECISION_CROSSHAIR_MAX,
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};
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int m_precisionCrosshairMode;
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int m_mouseX;
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int m_mouseY;
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// Generated message map functions
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protected:
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int m_nUpdateBits;
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int m_nWidth;
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int m_nHeight;
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float m_fScale;
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float m_TopClip;
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float m_BottomClip;
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bool m_bDirty;
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idVec3 m_vOrigin;
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CPoint m_ptCursor;
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bool m_bRButtonDown;
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int m_nButtonstate;
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int m_nPressx;
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int m_nPressy;
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idVec3 m_vPressdelta;
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bool m_bPress_selection;
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int m_axisHoriz; // <axisHoriz> and <axisVert> are one of AXIS_X, AXIS_Y, AXIS_Z and
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int m_axisVert; // reflect which axes are represented horizontally and vertically in the 2d view (XY, XZ, etc)
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/// Each of the following _mc fields are stored in map-coordinates, NOT screen-pixels
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float m_mcWidth;
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float m_mcHeight;
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float m_mcLeft;
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float m_mcRight;
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float m_mcTop;
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float m_mcBottom;
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friend CCamWnd;
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//friend C3DFXCamWnd;
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CMenu m_mnuDrop;
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int m_nViewType;
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unsigned int m_nTimerID;
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int m_nScrollFlags;
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CPoint m_ptDrag;
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CPoint m_ptDragAdj;
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CPoint m_ptDragTotal;
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void OriginalButtonUp(UINT nFlags, CPoint point);
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void OriginalButtonDown(UINT nFlags, CPoint point);
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void ProduceSplits(brush_t** pFront, brush_t** pBack);
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void ProduceSplitLists();
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void HandleDrop();
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void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds);
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void DrawSelectedCentroid( int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds );
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void OnEntityCreate(unsigned int nID);
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CPoint m_ptDown;
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//{{AFX_MSG(CXYWnd)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnPaint();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnDestroy();
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afx_msg void OnSelectMouserotate();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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afx_msg void OnClose();
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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afx_msg void OnDropNewmodel();
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg BOOL OnCmdMsg( UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo );
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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