mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
188 lines
5.2 KiB
C++
188 lines
5.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if !defined(AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_)
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#define AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GLWidget.h"
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class CLightInfo {
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public:
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CLightInfo();
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bool pointLight;
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float fallOff;
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CString strTexture;
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bool equalRadius;
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bool explicitStartEnd;
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idVec3 lightStart;
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idVec3 lightEnd;
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idVec3 lightUp;
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idVec3 lightRight;
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idVec3 lightTarget;
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idVec3 lightCenter;
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idVec3 color;
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bool fog;
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idVec4 fogDensity;
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bool strobe;
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float strobeSpeed;
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bool rotate;
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float rotateSpeed;
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idVec3 lightRadius;
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bool castShadows;
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bool castSpecular;
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bool castDiffuse;
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bool hasCenter;
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bool isParallel;
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void Defaults();
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void DefaultProjected();
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void DefaultPoint();
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void FromDict( const idDict *e );
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void ToDict( idDict *e );
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void ToDictFromDifferences( idDict *e, const idDict *differences );
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void ToDictWriteAllInfo( idDict *e );
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};
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/////////////////////////////////////////////////////////////////////////////
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// CLightDlg dialog
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class CLightDlg : public CDialog {
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public:
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CLightDlg(CWnd* pParent = NULL); // standard constructor
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~CLightDlg();
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void UpdateDialogFromLightInfo( void );
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void UpdateDialog( bool updateChecks );
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void UpdateLightInfoFromDialog( void );
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void UpdateColor( float r, float g, float b, float a );
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void SetSpecifics();
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void EnableControls();
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void LoadLightTextures();
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void ColorButtons();
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void SaveLightInfo( const idDict *differences );
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// Dialog Data
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//{{AFX_DATA(CLightDlg)
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enum { IDD = IDD_DIALOG_LIGHT };
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idGLWidget m_wndPreview;
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CComboBox m_wndLights;
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CSliderCtrl m_wndFalloff;
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BOOL m_bEqualRadius;
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BOOL m_bExplicitFalloff;
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BOOL m_bPointLight;
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BOOL m_bCheckProjected;
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float m_fFallloff;
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int m_nFalloff;
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BOOL m_bRotate;
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BOOL m_bShadows;
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BOOL m_bSpecular;
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BOOL m_bDiffuse;
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float m_fEndX;
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float m_fEndY;
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float m_fEndZ;
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float m_fRadiusX;
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float m_fRadiusY;
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float m_fRadiusZ;
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float m_fRightX;
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float m_fRightY;
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float m_fRightZ;
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float m_fRotate;
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float m_fStartX;
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float m_fStartY;
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float m_fStartZ;
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float m_fTargetX;
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float m_fTargetY;
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float m_fTargetZ;
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float m_fUpX;
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float m_fUpY;
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float m_fUpZ;
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BOOL m_hasCenter;
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float m_centerX;
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float m_centerY;
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float m_centerZ;
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BOOL m_bIsParallel;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CLightDlg)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CLightDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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afx_msg void OnBtnTexture();
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afx_msg void OnCheckEqualradius();
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afx_msg void OnCheckExplicitfalloff();
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afx_msg void OnCheckPoint();
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afx_msg void OnCheckProjected();
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afx_msg void OnRadioFalloff();
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virtual void OnOK();
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afx_msg void OnApply();
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afx_msg void OnBtnColor();
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afx_msg void OnBtnFog();
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afx_msg void OnCheckFog();
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afx_msg void OnCheckRotate();
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afx_msg void OnCheckStrobe();
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virtual void OnCancel();
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg void OnSelchangeComboTexture();
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afx_msg void OnCheckCenter();
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afx_msg void OnCheckParallel();
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afx_msg void OnApplyDifferences();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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CBitmap colorBitmap;
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CBitmap fogBitmap;
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CLightInfo lightInfo;
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CLightInfo lightInfoOriginal;
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idVec3 color;
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idGLDrawableMaterial * m_drawMaterial;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LIGHTDLG_H__9DF57520_ED11_4BD8_968A_F6A7E34167D2__INCLUDED_)
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