mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-15 00:41:51 +00:00
248 lines
7.3 KiB
C++
248 lines
7.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "MaterialPropTreeView.h"
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#define PROP_TREE_VIEW "PropTreeView"
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IMPLEMENT_DYNCREATE(MaterialPropTreeView, CPropTreeView)
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BEGIN_MESSAGE_MAP(MaterialPropTreeView, CPropTreeView)
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ON_NOTIFY( PTN_ITEMCHANGED, IDC_PROPERTYTREE, OnPropertyChangeNotification )
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ON_NOTIFY( PTN_ITEMEXPANDING, IDC_PROPERTYTREE, OnPropertyItemExpanding )
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END_MESSAGE_MAP()
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/**
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* Constructor for MaterialPropTreeView.
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*/
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MaterialPropTreeView::MaterialPropTreeView() {
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registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor\\PropertySettings");
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internalChange = false;
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}
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/**
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* Destructor for MaterialPropTreeView.
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*/
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MaterialPropTreeView::~MaterialPropTreeView() {
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}
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/**
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* Initializes the list of properties based on the type (material, stage, special stage).
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* @param listType The type of list (material, stage, special stage)
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* @param stageNum The stage from which to get the attributes.
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*/
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void MaterialPropTreeView::SetPropertyListType(int listType, int stageNum) {
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currentListType = listType;
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currentStage = stageNum;
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m_Tree.DeleteAllItems();
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//idList<MaterialProp_t*>* propList = NULL;
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MaterialDefList* propList = MaterialDefManager::GetMaterialDefs(currentListType);
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currentPropDefs = propList;
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if(!propList)
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return;
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CPropTreeItem* pCurrentGroup = NULL;
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CPropTreeItem* pCurrentNode = NULL;
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for(int i = 0; i < propList->Num(); i++) {
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switch((*propList)[i]->type) {
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case MaterialDef::MATERIAL_DEF_TYPE_GROUP:
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{
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pCurrentGroup = m_Tree.InsertItem(new CPropTreeItem());
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pCurrentNode = pCurrentGroup;
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if(!registry.GetBool(va("Expand%d%s", currentListType, (*propList)[i]->displayName.c_str())))
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pCurrentGroup->Expand();
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}
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break;
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case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
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{
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CPropTreeItemCheck* pCheck;
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pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem(new CPropTreeItemCheck(), pCurrentGroup);
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pCheck->CreateCheckBox();
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pCurrentNode = pCheck;
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}
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break;
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case MaterialDef::MATERIAL_DEF_TYPE_STRING:
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{
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//pCurrentNode = m_Tree.InsertItem(new CPropTreeItemEdit(), pCurrentGroup);
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pCurrentNode = m_Tree.InsertItem(new CPropTreeItemFileEdit(), pCurrentGroup);
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}
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break;
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}
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if(pCurrentNode) {
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(*propList)[i]->SetViewData(PROP_TREE_VIEW, pCurrentNode->GetCtrlID());
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pCurrentNode->SetLabelText((*propList)[i]->displayName);
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pCurrentNode->SetInfoText((*propList)[i]->displayInfo);
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}
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}
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RefreshProperties();
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}
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/**
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* Loads the property view settings from the registry.
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*/
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void MaterialPropTreeView::LoadSettings() {
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registry.Load();
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}
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/**
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* Saves the property view settings to the registry.
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*/
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void MaterialPropTreeView::SaveSettings() {
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registry.Save();
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}
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/**
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* Called when the material has changed but not applied.
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* @param pMaterial The selected material.
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*/
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void MaterialPropTreeView::MV_OnMaterialChange(MaterialDoc* pMaterial) {
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if(materialDocManager->GetCurrentMaterialDoc()) {
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idStr currentName = materialDocManager->GetCurrentMaterialDoc()->name;
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if(!internalChange && !pMaterial->name.Icmp(currentName)) {
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RefreshProperties();
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}
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}
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}
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/**
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* Updated the material when an attribute has been changed.
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*/
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void MaterialPropTreeView::OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult ) {
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NMPROPTREE *nmProp = (NMPROPTREE *)nmhdr;
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CPropTreeItem *item = nmProp->pItem;
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internalChange = true;
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MaterialDef* propItem = FindDefForTreeID(item->GetCtrlID());
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if(propItem) {
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MaterialDoc* materialDoc = materialDocManager->GetCurrentMaterialDoc();
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switch(propItem->type) {
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case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
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{
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BOOL val = item->GetItemValue();
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materialDoc->SetAttributeBool(currentStage, propItem->dictName, val ? true : false);
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}
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break;
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case MaterialDef::MATERIAL_DEF_TYPE_STRING:
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{
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idStr val = (LPCTSTR)item->GetItemValue();
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materialDoc->SetAttribute(currentStage, propItem->dictName, val);
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}
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break;
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}
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}
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internalChange = false;
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*lresult = 0;
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}
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/**
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* Changes the property setting of a group when is expanding.
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*/
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void MaterialPropTreeView::OnPropertyItemExpanding( NMHDR *nmhdr, LRESULT *lresult ) {
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NMPROPTREE *nmProp = (NMPROPTREE *)nmhdr;
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CPropTreeItem *item = nmProp->pItem;
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//The item isn't toggled till after this returns so use the opposite of the current state.
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registry.SetBool(va("Expand%d%s", currentListType, item->GetLabelText()), item->IsExpanded() ? true : false);
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registry.Save();
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*lresult = 0;
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}
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/**
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* Returns the MeterialDef for a given property tree item.
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* @param treeID The id of the tree item in question.
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*/
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MaterialDef* MaterialPropTreeView::FindDefForTreeID(UINT treeID) {
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int c = currentPropDefs->Num();
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for(int i = 0; i < c; i++) {
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if((*currentPropDefs)[i]->GetViewData(PROP_TREE_VIEW) == treeID)
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return (*currentPropDefs)[i];
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}
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return NULL;
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}
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/**
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* Initializes the property tree with the data from the currently selected material.
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*/
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void MaterialPropTreeView::RefreshProperties() {
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MaterialDefList* propList = MaterialDefManager::GetMaterialDefs(currentListType);
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if(!propList)
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return;
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MaterialDoc* materialDoc = materialDocManager->GetCurrentMaterialDoc();
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for(int i = 0; i < propList->Num(); i++) {
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switch((*propList)[i]->type) {
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case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
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{
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bool val = materialDoc->GetAttributeBool(currentStage, (*propList)[i]->dictName);
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CPropTreeItemCheck* item = (CPropTreeItemCheck*)m_Tree.FindItem((*propList)[i]->GetViewData(PROP_TREE_VIEW));
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item->SetCheckState(val ? TRUE:FALSE);
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}
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break;
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case MaterialDef::MATERIAL_DEF_TYPE_STRING:
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{
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idStr val = materialDoc->GetAttribute(currentStage, (*propList)[i]->dictName);
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CPropTreeItemEdit* item = (CPropTreeItemEdit*)m_Tree.FindItem((*propList)[i]->GetViewData(PROP_TREE_VIEW));
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item->SetItemValue((LPARAM)val.c_str());
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}
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break;
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}
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}
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Invalidate();
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}
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