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https://github.com/blendogames/quadrilateralcowboy.git
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68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "../common/PropTree/PropTreeView.h"
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#include "MaterialPreviewView.h"
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// MaterialPreviewPropView view
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class MaterialPreviewPropView : public CPropTreeView
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{
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DECLARE_DYNCREATE(MaterialPreviewPropView)
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protected:
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MaterialPreviewPropView(); // protected constructor used by dynamic creation
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virtual ~MaterialPreviewPropView();
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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afx_msg void OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult );
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afx_msg void OnPropertyButtonClick( NMHDR *nmhdr, LRESULT *lresult );
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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void AddLight( void );
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void InitializePropTree( void );
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void RegisterPreviewView( MaterialPreviewView *view );
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protected:
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int numLights;
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MaterialPreviewView *materialPreview;
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DECLARE_MESSAGE_MAP()
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};
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