mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-15 00:41:51 +00:00
368 lines
12 KiB
C++
368 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "MaterialPreviewPropView.h"
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// MaterialPropTreeView
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IMPLEMENT_DYNCREATE(MaterialPreviewPropView, CPropTreeView)
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MaterialPreviewPropView::MaterialPreviewPropView() {
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numLights = 0;
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materialPreview = NULL;
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}
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MaterialPreviewPropView::~MaterialPreviewPropView() {
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}
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BEGIN_MESSAGE_MAP(MaterialPreviewPropView, CPropTreeView)
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ON_NOTIFY( PTN_ITEMCHANGED, IDC_PROPERTYTREE, OnPropertyChangeNotification )
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ON_NOTIFY( PTN_ITEMBUTTONCLICK, IDC_PROPERTYTREE, OnPropertyButtonClick )
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END_MESSAGE_MAP()
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void MaterialPreviewPropView::AddLight( void ) {
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int i, count, lightShaderIndex = 0;
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const idMaterial *mat;
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CPropTreeItemButton* pRoot;
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CPropTreeItemCombo* pCombo;
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CPropTreeItemColor* pColor;
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CPropTreeItemCheck* pCheck;
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CPropTreeItemEdit* pEdit;
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//Increase the number of lights
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numLights++;
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pRoot = (CPropTreeItemButton*)m_Tree.InsertItem(new CPropTreeItemButton());
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pRoot->SetLabelText(_T(va("Light #%d", numLights)));
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pRoot->SetInfoText(_T(va("Parameters for light number %d.", numLights)));
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pRoot->SetButtonText( "Remove" );
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pRoot->SetCtrlID( numLights - 1 );
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pRoot->Expand();
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pCombo = (CPropTreeItemCombo*)m_Tree.InsertItem(new CPropTreeItemCombo(), pRoot);
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pCombo->SetLabelText( _T("Shader") );
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pCombo->SetInfoText( _T("Set the light shader.") );
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pCombo->SetDropDownHeight( 200 );
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pCombo->CreateComboBox();
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// Add all light shaders to the combo box
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count = declManager->GetNumDecls( DECL_MATERIAL );
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for (i = 0; i < count; i++) {
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mat = declManager->MaterialByIndex(i, false);
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idStr materialName = mat->GetName();
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materialName.ToLower();
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if ( materialName.Left(7) == "lights/" || materialName.Left(5) == "fogs/" ) {
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pCombo->InsertString( lightShaderIndex, materialName );
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pCombo->SetItemData( lightShaderIndex, lightShaderIndex );
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if ( materialName == "lights/defaultpointlight" ) {
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pCombo->SetCurSel( lightShaderIndex );
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}
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lightShaderIndex++;
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}
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}
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pColor = (CPropTreeItemColor*)m_Tree.InsertItem(new CPropTreeItemColor(), pRoot);
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pColor->SetLabelText(_T("Color"));
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pColor->SetInfoText(_T("Color of the light."));
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pColor->SetItemValue((LPARAM)RGB(0xff, 0xff, 0xff)); // default as color white
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pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pRoot);
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pEdit->SetLabelText(_T("Radius"));
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pEdit->SetInfoText(_T("Radius of the light."));
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pEdit->SetItemValue( (LPARAM)_T("300.0") );
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pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem(new CPropTreeItemCheck(), pRoot);
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pCheck->SetLabelText(_T("Move light"));
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pCheck->SetInfoText(_T("When checked, allow light to move."));
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pCheck->CreateCheckBox();
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pCheck->SetCheckState( BST_CHECKED );
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if ( materialPreview ) {
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materialPreview->OnAddLight();
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}
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}
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//Create sample data for the preview properties
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void MaterialPreviewPropView::InitializePropTree( void ) {
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int i;
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CPropTreeItem *pRoot;
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CPropTreeItem *pParmRoot;
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CPropTreeItemCheck *pCheck;
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CPropTreeItemEdit *pEdit;
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pRoot = m_Tree.InsertItem(new CPropTreeItem());
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pRoot->SetLabelText(_T("Preview Properties"));
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pRoot->SetInfoText(_T("Properties for the preview window."));
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pRoot->Expand(); // have this item expanded by default
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CPropTreeItemCombo* pCombo;
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pCombo = (CPropTreeItemCombo*)m_Tree.InsertItem(new CPropTreeItemCombo(), pRoot);
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pCombo->SetLabelText(_T("Model Type"));
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pCombo->SetInfoText(_T("Select the type of model on which to preview the material."));
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pCombo->CreateComboBox();
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pCombo->InsertString( 0, "Cube" );
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pCombo->InsertString( 1, "Box - 2:1");
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pCombo->InsertString( 2, "Box - 4:1");
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pCombo->InsertString( 3, "Box - 1:2");
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pCombo->InsertString( 4, "Box - 1:4");
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pCombo->InsertString( 5, "Cylinder - V");
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pCombo->InsertString( 6, "Cylinder - H");
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pCombo->InsertString( 7, "Sphere");
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pCombo->SetItemData( 0, 0 );
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pCombo->SetItemData( 1, 1 );
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pCombo->SetItemData( 2, 2 );
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pCombo->SetItemData( 3, 3 );
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pCombo->SetItemData( 4, 4 );
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pCombo->SetItemData( 5, 5 );
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pCombo->SetItemData( 6, 6 );
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pCombo->SetItemData( 7, 7 );
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pCombo->SetCurSel( 0 );
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// Custom model entry
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/*pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pRoot );
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pEdit->SetLabelText(_T("Custom Model"));
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pEdit->SetInfoText(_T("Specify any model to display the current material."));
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pEdit->SetItemValue((LPARAM)_T(""));*/
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CPropTreeItemEditButton *pCutomButton;
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pCutomButton = (CPropTreeItemEditButton*)m_Tree.InsertItem(new CPropTreeItemEditButton(), pRoot );
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pCutomButton->SetButtonText(_T("..."));
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pCutomButton->SetLabelText(_T("Custom Model"));
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pCutomButton->SetInfoText(_T("Specify any model to display the current material."));
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pCutomButton->SetItemValue((LPARAM)_T(""));
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// Checkbox for showing debug light spheres
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pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem( new CPropTreeItemCheck(), pRoot );
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pCheck->SetLabelText(_T("Show Lights"));
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pCheck->SetInfoText(_T("Show the light origin sphere and number in the preview."));
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pCheck->CreateCheckBox();
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pCheck->SetCheckState( BST_CHECKED );
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// Local and Global shader parms
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pParmRoot = m_Tree.InsertItem(new CPropTreeItem());
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pParmRoot->SetLabelText(_T("Local Parms"));
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pParmRoot->SetInfoText(_T("Local shaderparms for the model being displayed."));
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pParmRoot->Expand( FALSE ); // have this item NOT expanded by default
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for( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ ) {
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pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pParmRoot );
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pEdit->SetLabelText(_T(va("parm%d", i)));
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pEdit->SetInfoText(_T("Set the local shaderparm for the model"));
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if ( i < 4 ) {
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pEdit->SetItemValue((LPARAM)_T("1"));
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} else {
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pEdit->SetItemValue((LPARAM)_T("0"));
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}
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}
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pParmRoot = m_Tree.InsertItem(new CPropTreeItem());
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pParmRoot->SetLabelText(_T("Global Parms"));
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pParmRoot->SetInfoText(_T("Global shaderparms for the renderworld being displayed."));
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pParmRoot->Expand( FALSE ); // have this item NOT expanded by default
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for( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ ) {
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pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pParmRoot );
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pEdit->SetLabelText(_T(va("global%d", i)));
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pEdit->SetInfoText(_T("Set the global shaderparm for the renderworld"));
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if ( i < 4 ) {
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pEdit->SetItemValue((LPARAM)_T("1"));
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} else {
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pEdit->SetItemValue((LPARAM)_T("0"));
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}
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}
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// Lights
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pRoot = m_Tree.InsertItem(new CPropTreeItem());
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pRoot->SetLabelText(_T(""));
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pRoot->SetInfoText(_T(""));
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CPropTreeItemButton *pButton;
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pButton = (CPropTreeItemButton*)m_Tree.InsertItem(new CPropTreeItemButton());
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pButton->SetButtonText(_T(" Add Light "));
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pButton->SetLabelText(_T("Preview Lights"));
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pButton->SetInfoText(_T("Test the button."));
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pRoot = m_Tree.InsertItem(new CPropTreeItem());
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pRoot->SetLabelText(_T(""));
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pRoot->SetInfoText(_T(""));
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AddLight();
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}
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// MaterialPreviewPropView drawing
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void MaterialPreviewPropView::OnDraw(CDC* pDC)
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{
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// TODO: add draw code here
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}
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// MaterialPreviewPropView diagnostics
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#ifdef _DEBUG
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void MaterialPreviewPropView::AssertValid() const
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{
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CPropTreeView::AssertValid();
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}
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void MaterialPreviewPropView::Dump(CDumpContext& dc) const
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{
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CPropTreeView::Dump(dc);
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}
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#endif //_DEBUG
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void MaterialPreviewPropView::RegisterPreviewView( MaterialPreviewView *view ) {
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materialPreview = view;
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}
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// MaterialPreviewPropView message handlers
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void MaterialPreviewPropView::OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult ) {
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idVec3 testColor;
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int lightId = 0;
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COLORREF color;
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NMPROPTREE *nmProp;
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CPropTreeItem *item;
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CPropTreeItem *parent;
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nmProp = (NMPROPTREE *)nmhdr;
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item = nmProp->pItem;
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// Determine which light this item modifies
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parent = item->GetParent();
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if ( parent ) {
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lightId = parent->GetCtrlID();
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}
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idStr itemLabel = item->GetLabelText();
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if ( itemLabel == "Model Type" ) {
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materialPreview->OnModelChange( item->GetItemValue() );
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} else if ( itemLabel == "Custom Model" ) {
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materialPreview->OnCustomModelChange( (const char *)item->GetItemValue() );
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} else if ( itemLabel == "Show Lights" ) {
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materialPreview->OnShowLightsChange( item->GetItemValue() ? true : false );
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} else if ( itemLabel == "Shader" ) {
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CPropTreeItemCombo *combo = (CPropTreeItemCombo *)item;
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CString materialName;
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combo->GetLBText( combo->GetCurSel(), materialName );
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materialPreview->OnLightShaderChange( lightId, materialName.GetBuffer() );
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} else if ( itemLabel == "Radius" ) {
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materialPreview->OnLightRadiusChange( lightId, atof( (char *)item->GetItemValue() ) );
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} else if ( itemLabel == "Color" ) {
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color = item->GetItemValue();
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testColor.x = (float)GetRValue( color ) * (float)( 1.f/255.f );
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testColor.y = (float)GetGValue( color ) * (float)( 1.f/255.f );
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testColor.z = (float)GetBValue( color ) * (float)( 1.f/255.f );
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materialPreview->OnLightColorChange( lightId, testColor );
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} else if ( itemLabel == "Move light" ) {
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materialPreview->OnLightAllowMoveChange( lightId, item->GetItemValue() ? true : false );
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} else if ( itemLabel.Left(4) == "parm" ) {
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int index;
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itemLabel.Strip( "parm" );
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index = atoi( itemLabel.c_str() );
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materialPreview->OnLocalParmChange( index, atof( (char *)item->GetItemValue() ) );
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} else if ( itemLabel.Left(6) == "global" ) {
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int index;
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itemLabel.Strip( "global" );
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index = atoi( itemLabel.c_str() );
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materialPreview->OnGlobalParmChange( index, atof( (char *)item->GetItemValue() ) );
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}
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}
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void MaterialPreviewPropView::OnPropertyButtonClick( NMHDR *nmhdr, LRESULT *lresult ) {
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NMPROPTREE *nmProp;
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CPropTreeItem *item;
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nmProp = (NMPROPTREE *)nmhdr;
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item = nmProp->pItem;
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idStr itemLabel = item->GetLabelText();
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if ( itemLabel == "Preview Lights" ) {
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AddLight();
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} else if ( itemLabel.Left(5) == "Light" ) {
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CPropTreeItem *light;
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int lightId = item->GetCtrlID();
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int testLightNum = 0;
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m_Tree.DeleteItem( item );
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for( light = m_Tree.GetRootItem()->GetChild(); light != NULL; light = light->GetSibling() ) {
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idStr label = light->GetLabelText();
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if ( label.Left(5) == "Light" ) {
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testLightNum++;
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light->SetLabelText(_T(va("Light #%d", testLightNum)));
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light->SetInfoText(_T(va("Parameters for light number %d.", testLightNum)));
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light->SetCtrlID( testLightNum - 1 );
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}
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}
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materialPreview->OnDeleteLight( lightId );
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numLights--;
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} else if ( itemLabel == "Custom Model" ) {
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CFileDialog dlg(TRUE);
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dlg.m_ofn.Flags |= OFN_FILEMUSTEXIST;
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item->Check(FALSE);
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if( dlg.DoModal()== IDOK) {
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item->Check(FALSE);
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item->SetItemValue((LPARAM)fileSystem->OSPathToRelativePath(dlg.m_ofn.lpstrFile));
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m_Tree.SendNotify(PTN_ITEMCHANGED, item);
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}
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}
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}
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