mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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268 lines
7 KiB
C++
268 lines
7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "MaterialEditor.h"
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class MaterialDocManager;
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class MaterialTreeView;
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/**
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* Base class for modifications that can be made to a material that can be undone and redone.
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*/
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class MaterialModifier {
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public:
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MaterialModifier(MaterialDocManager* manager, const char* materialName);
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virtual ~MaterialModifier() {};
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virtual void Undo() = 0;
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virtual void Redo() = 0;
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protected:
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MaterialDocManager* manager;
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idStr materialName;
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};
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/**
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* Base class for Undo/Redo operations for attribute changes
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*/
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class AttributeMaterialModifier : public MaterialModifier {
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public:
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AttributeMaterialModifier(MaterialDocManager* manager, const char* materialName, int stage, const char* key);
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virtual ~AttributeMaterialModifier() {};
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virtual void Undo() = 0;
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virtual void Redo() = 0;
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protected:
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int stage;
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idStr key;
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};
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/**
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* Undo/Redo operation for string attribute changes
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*/
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class AttributeMaterialModifierString : public AttributeMaterialModifier {
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public:
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AttributeMaterialModifierString(MaterialDocManager* manager, const char* materialName, int stage, const char* key, const char* value, const char* oldValue);
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virtual ~AttributeMaterialModifierString() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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idStr value;
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idStr oldValue;
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};
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/**
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* Undo/Redo operation for boolean attribute changes
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*/
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class AttributeMaterialModifierBool : public AttributeMaterialModifier {
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public:
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AttributeMaterialModifierBool(MaterialDocManager* manager, const char* materialName, int stage, const char* key, bool value, bool oldValue);
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virtual ~AttributeMaterialModifierBool() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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bool value;
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bool oldValue;
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};
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/**
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* Undo/Redo operation for stage moves
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*/
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class StageMoveModifier : public MaterialModifier {
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public:
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StageMoveModifier(MaterialDocManager* manager, const char* materialName, int from, int to);
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virtual ~StageMoveModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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int from;
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int to;
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};
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/**
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* Undo/Redo operation for stage deletes
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*/
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class StageDeleteModifier : public MaterialModifier {
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public:
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StageDeleteModifier(MaterialDocManager* manager, const char* materialName, int stageNum, idDict stageData);
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virtual ~StageDeleteModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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int stageNum;
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idDict stageData;
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};
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/**
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* Undo/Redo operation for stage inserts
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*/
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class StageInsertModifier : public MaterialModifier {
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public:
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StageInsertModifier(MaterialDocManager* manager, const char* materialName, int stageNum, int stageType, const char* stageName);
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virtual ~StageInsertModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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int stageNum;
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int stageType;
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idStr stageName;
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};
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/**
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* Undo/Redo operation for adding materials
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*/
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class AddMaterialModifier : public MaterialModifier {
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public:
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AddMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile);
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virtual ~AddMaterialModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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idStr materialFile;
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};
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/**
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* Undo/Redo operation for deleting materials
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*/
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class DeleteMaterialModifier : public MaterialModifier {
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public:
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DeleteMaterialModifier(MaterialDocManager* manager, const char* materialName);
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virtual ~DeleteMaterialModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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};
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/**
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* Undo/Redo operation for moving materials
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*/
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class MoveMaterialModifier : public MaterialModifier {
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public:
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MoveMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile, const char* copyMaterial);
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virtual ~MoveMaterialModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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idStr materialFile;
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idStr copyMaterial;
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};
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/**
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* Undo/Redo operation for renaming materials
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*/
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class RenameMaterialModifier : public MaterialModifier {
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public:
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RenameMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* oldName);
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virtual ~RenameMaterialModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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idStr oldName;
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};
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/**
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* Undo/Redo operation for adding material folders
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*/
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class AddMaterialFolderModifier : public MaterialModifier {
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public:
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AddMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, HTREEITEM parent);
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virtual ~AddMaterialFolderModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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MaterialTreeView* view;
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HTREEITEM item;
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HTREEITEM parent;
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};
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/**
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* Undo/Redo operation for renaming a material folder
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*/
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class RenameMaterialFolderModifier : public MaterialModifier {
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public:
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RenameMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, const char* oldName);
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virtual ~RenameMaterialFolderModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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MaterialTreeView* view;
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HTREEITEM item;
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idStr oldName;
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};
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/**
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* Undo/Redo operation for deleting a material folder
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*/
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class DeleteMaterialFolderModifier : public MaterialModifier {
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public:
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DeleteMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM parent, idStrList* affectedMaterials);
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virtual ~DeleteMaterialFolderModifier() {};
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virtual void Undo();
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virtual void Redo();
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protected:
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MaterialTreeView* view;
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idStrList affectedMaterials;
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HTREEITEM item;
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HTREEITEM parent;
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};
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