mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "GEApp.h"
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#include "GEStateModifier.h"
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rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) :
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rvGEModifier ( name, window ),
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mDict ( dict )
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{
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mDict.Copy ( dict );
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// Make a copy of the current dictionary
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mUndoDict.Copy ( mWrapper->GetStateDict() );
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}
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/*
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================
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rvGEStateModifier::Apply
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Applys the new state dictionary to the window
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================
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*/
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bool rvGEStateModifier::Apply ( void )
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{
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return SetState ( mDict );
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}
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/*
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================
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rvGEStateModifier::Undo
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Applies the undo dictionary to the window
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================
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*/
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bool rvGEStateModifier::Undo ( void )
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{
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return SetState ( mUndoDict );
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}
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/*
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================
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rvGEStateModifier::Apply
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Applys the given dictionary to the window
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================
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*/
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bool rvGEStateModifier::SetState ( idDict& dict )
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{
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const idKeyValue* key;
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int i;
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// Delete any key thats gone in the new dict
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for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ )
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{
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key = mWrapper->GetStateDict().GetKeyVal ( i );
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if ( !key )
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{
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continue;
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}
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}
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mWrapper->SetState ( dict );
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return true;
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}
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