quadrilateralcowboy/tools/guied/GEStateModifier.cpp
2020-06-12 14:06:25 -07:00

95 lines
2.6 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "GEApp.h"
#include "GEStateModifier.h"
rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) :
rvGEModifier ( name, window ),
mDict ( dict )
{
mDict.Copy ( dict );
// Make a copy of the current dictionary
mUndoDict.Copy ( mWrapper->GetStateDict() );
}
/*
================
rvGEStateModifier::Apply
Applys the new state dictionary to the window
================
*/
bool rvGEStateModifier::Apply ( void )
{
return SetState ( mDict );
}
/*
================
rvGEStateModifier::Undo
Applies the undo dictionary to the window
================
*/
bool rvGEStateModifier::Undo ( void )
{
return SetState ( mUndoDict );
}
/*
================
rvGEStateModifier::Apply
Applys the given dictionary to the window
================
*/
bool rvGEStateModifier::SetState ( idDict& dict )
{
const idKeyValue* key;
int i;
// Delete any key thats gone in the new dict
for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ )
{
key = mWrapper->GetStateDict().GetKeyVal ( i );
if ( !key )
{
continue;
}
}
mWrapper->SetState ( dict );
return true;
}