mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "GEApp.h"
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#include "GEInsertModifier.h"
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rvGEInsertModifier::rvGEInsertModifier ( const char* name, idWindow* window, idWindow* parent, idWindow* before ) :
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rvGEModifier ( name, window )
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{
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mParent = parent;
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mBefore = before;
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assert ( mParent );
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mUndoParent = window->GetParent ( );
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mUndoBefore = NULL;
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mUndoRect = mWrapper->GetClientRect ( );
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mRect = mWrapper->GetClientRect ( );
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// Find the child window the window being inserted is before
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if ( mUndoParent )
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{
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int index;
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rvGEWindowWrapper* pwrapper;
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pwrapper = rvGEWindowWrapper::GetWrapper ( mUndoParent );
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index = mUndoParent->GetChildIndex ( mWindow );
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if ( index + 1 < pwrapper->GetChildCount ( ) )
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{
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mUndoBefore = pwrapper->GetChild ( index + 1 );
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}
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}
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// Since rectangles are relative to the parent rectangle we need to figure
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// out the new x and y coordinate as if this window were a child
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rvGEWindowWrapper* parentWrapper;
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parentWrapper = rvGEWindowWrapper::GetWrapper ( mParent );
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mRect.x = mWrapper->GetScreenRect( )[0] - parentWrapper->GetScreenRect()[0];
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mRect.y = mWrapper->GetScreenRect( )[1] - parentWrapper->GetScreenRect()[1];
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}
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/*
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================
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rvGEInsertModifier::Apply
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Apply the insert modifier by removing the child from its original parent and
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inserting it as a child of the new parent
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================
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*/
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bool rvGEInsertModifier::Apply ( void )
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{
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if ( mUndoParent )
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{
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mUndoParent->RemoveChild ( mWindow );
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}
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mParent->InsertChild ( mWindow, mBefore );
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mWrapper->SetRect ( mRect );
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return true;
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}
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/*
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================
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rvGEInsertModifier::Undo
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Undo the insert modifier by removing the window from the parent it was
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added to and re-inserting it back into its original parent
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================
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*/
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bool rvGEInsertModifier::Undo ( void )
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{
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mParent->RemoveChild ( mWindow );
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if ( mUndoParent )
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{
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mUndoParent->InsertChild ( mWindow, mUndoBefore );
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mWrapper->SetRect ( mUndoRect );
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}
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return true;
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}
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