mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __EDIT_PUBLIC_H__
|
|
#define __EDIT_PUBLIC_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Editors.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
class idProgram;
|
|
class idInterpreter;
|
|
|
|
|
|
// Radiant Level Editor
|
|
void RadiantInit( void );
|
|
void RadiantShutdown( void );
|
|
void RadiantRun( void );
|
|
void RadiantPrint( const char *text );
|
|
void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles );
|
|
|
|
|
|
// in-game Light Editor
|
|
void LightEditorInit( const idDict *spawnArgs );
|
|
void LightEditorShutdown( void );
|
|
void LightEditorRun( void );
|
|
|
|
|
|
// in-game Sound Editor
|
|
void SoundEditorInit( const idDict *spawnArgs );
|
|
void SoundEditorShutdown( void );
|
|
void SoundEditorRun( void );
|
|
|
|
|
|
// in-game Articulated Figure Editor
|
|
void AFEditorInit( const idDict *spawnArgs );
|
|
void AFEditorShutdown( void );
|
|
void AFEditorRun( void );
|
|
|
|
|
|
// in-game Particle Editor
|
|
void ParticleEditorInit( const idDict *spawnArgs );
|
|
void ParticleEditorShutdown( void );
|
|
void ParticleEditorRun( void );
|
|
|
|
|
|
// in-game PDA Editor
|
|
void PDAEditorInit( const idDict *spawnArgs );
|
|
void PDAEditorShutdown( void );
|
|
void PDAEditorRun( void );
|
|
|
|
|
|
// in-game Script Editor
|
|
void ScriptEditorInit( const idDict *spawnArgs );
|
|
void ScriptEditorShutdown( void );
|
|
void ScriptEditorRun( void );
|
|
|
|
|
|
// in-game Declaration Browser
|
|
void DeclBrowserInit( const idDict *spawnArgs );
|
|
void DeclBrowserShutdown( void );
|
|
void DeclBrowserRun( void );
|
|
void DeclBrowserReloadDeclarations( void );
|
|
|
|
|
|
// GUI Editor
|
|
void GUIEditorInit( void );
|
|
void GUIEditorShutdown( void );
|
|
void GUIEditorRun( void );
|
|
bool GUIEditorHandleMessage( void *msg );
|
|
|
|
|
|
// Script Debugger
|
|
void DebuggerClientLaunch( void );
|
|
void DebuggerClientInit( const char *cmdline );
|
|
bool DebuggerServerInit( void );
|
|
void DebuggerServerShutdown( void );
|
|
void DebuggerServerPrint( const char *text );
|
|
void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer );
|
|
|
|
//Material Editor
|
|
void MaterialEditorInit( void );
|
|
void MaterialEditorRun( void );
|
|
void MaterialEditorShutdown( void );
|
|
void MaterialEditorPrintConsole( const char *msg );
|
|
|
|
#endif /* !__EDIT_PUBLIC_H__ */
|