quadrilateralcowboy/tools/debugger/DebuggerQuickWatchDlg.cpp
2020-06-12 14:06:25 -07:00

267 lines
9 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../../sys/win32/rc/debugger_resource.h"
#include "DebuggerApp.h"
#include "DebuggerQuickWatchDlg.h"
/*
================
rvDebuggerQuickWatchDlg::rvDebuggerQuickWatchDlg
================
*/
rvDebuggerQuickWatchDlg::rvDebuggerQuickWatchDlg ( void )
{
}
/*
================
rvDebuggerQuickWatchDlg::DoModal
Launch the dialog
================
*/
bool rvDebuggerQuickWatchDlg::DoModal ( rvDebuggerWindow* window, int callstackDepth, const char* variable )
{
mCallstackDepth = callstackDepth;
mDebuggerWindow = window;
mVariable = variable?variable:"";
DialogBoxParam ( window->GetInstance(), MAKEINTRESOURCE(IDD_DBG_QUICKWATCH), window->GetWindow(), DlgProc, (LONG)this );
return true;
}
/*
================
rvDebuggerQuickWatchDlg::DlgProc
Dialog Procedure for the quick watch dialog
================
*/
INT_PTR CALLBACK rvDebuggerQuickWatchDlg::DlgProc ( HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
rvDebuggerQuickWatchDlg* dlg = (rvDebuggerQuickWatchDlg*) GetWindowLong ( wnd, GWL_USERDATA );
switch ( msg )
{
case WM_GETMINMAXINFO:
{
MINMAXINFO* mmi = (MINMAXINFO*)lparam;
mmi->ptMinTrackSize.x = 300;
mmi->ptMinTrackSize.y = 200;
break;
}
case WM_CLOSE:
gDebuggerApp.GetOptions().SetWindowPlacement ( "wp_quickwatch", wnd );
gDebuggerApp.GetOptions().SetColumnWidths ( "cw_quickwatch", GetDlgItem ( wnd, IDC_DBG_CURVALUE ) );
EndDialog ( wnd, 0 );
break;
case WM_SIZE:
{
RECT client;
RECT button;
GetClientRect ( wnd, &client );
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_RECALC ), &button );
ScreenToClient ( wnd, (POINT*)&button );
ScreenToClient ( wnd, (POINT*)&button.right );
MoveWindow ( GetDlgItem ( wnd, IDC_DBG_RECALC ), client.right - dlg->mButtonFromRight, button.top, button.right-button.left,button.bottom-button.top, TRUE );
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_CLOSE ), &button );
ScreenToClient ( wnd, (POINT*)&button );
ScreenToClient ( wnd, (POINT*)&button.right );
MoveWindow ( GetDlgItem ( wnd, IDC_DBG_CLOSE ), client.right - dlg->mButtonFromRight, button.top, button.right-button.left,button.bottom-button.top, TRUE );
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_ADDWATCH ), &button );
ScreenToClient ( wnd, (POINT*)&button );
ScreenToClient ( wnd, (POINT*)&button.right );
MoveWindow ( GetDlgItem ( wnd, IDC_DBG_ADDWATCH ), client.right - dlg->mButtonFromRight, button.top, button.right-button.left,button.bottom-button.top, TRUE );
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_VARIABLE ), &button );
ScreenToClient ( wnd, (POINT*)&button );
ScreenToClient ( wnd, (POINT*)&button.right );
MoveWindow ( GetDlgItem ( wnd, IDC_DBG_VARIABLE ), button.left, button.top, client.right-button.left-dlg->mEditFromRight, button.bottom-button.top, TRUE );
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_CURVALUE ), &button );
ScreenToClient ( wnd, (POINT*)&button );
ScreenToClient ( wnd, (POINT*)&button.right );
MoveWindow ( GetDlgItem ( wnd, IDC_DBG_CURVALUE ), button.left, button.top, client.right-button.left-dlg->mEditFromRight, client.bottom-button.top - dlg->mEditFromBottom, TRUE );
break;
}
case WM_INITDIALOG:
{
RECT client;
RECT button;
// Attach the dialog class pointer to the window
dlg = (rvDebuggerQuickWatchDlg*) lparam;
SetWindowLong ( wnd, GWL_USERDATA, lparam );
dlg->mWnd = wnd;
GetClientRect ( wnd, &client );
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_RECALC ), &button );
ScreenToClient ( wnd, (POINT*)&button );
dlg->mButtonFromRight = client.right - button.left;
GetWindowRect ( GetDlgItem ( wnd, IDC_DBG_CURVALUE ), &button );
ScreenToClient ( wnd, (POINT*)&button.right );
dlg->mEditFromRight = client.right - button.right;
dlg->mEditFromBottom = client.bottom - button.bottom;
// Disable the value controls until a variable is entered
EnableWindow ( GetDlgItem ( wnd, IDC_DBG_ADDWATCH ), false );
EnableWindow ( GetDlgItem ( wnd, IDC_DBG_RECALC ), false );
EnableWindow ( GetDlgItem ( wnd, IDC_DBG_CURVALUE ), false );
EnableWindow ( GetDlgItem ( wnd, IDC_DBG_CURVALUE_STATIC ), false );
// Add the columns to the list control
LVCOLUMN col;
col.mask = LVCF_WIDTH|LVCF_TEXT;
col.cx = 100;
col.pszText = "Name";
ListView_InsertColumn ( GetDlgItem ( wnd, IDC_DBG_CURVALUE ), 0, &col );
col.cx = 150;
col.pszText = "Value";
ListView_InsertColumn ( GetDlgItem ( wnd, IDC_DBG_CURVALUE ), 1, &col );
// Set the initial variable if one was given
if ( dlg->mVariable.Length() )
{
dlg->SetVariable ( dlg->mVariable, true );
SetWindowText( GetDlgItem ( wnd, IDC_DBG_VARIABLE ), dlg->mVariable );
}
gDebuggerApp.GetOptions().GetWindowPlacement ( "wp_quickwatch", wnd );
gDebuggerApp.GetOptions().GetColumnWidths ( "cw_quickwatch", GetDlgItem ( wnd, IDC_DBG_CURVALUE ) );
return TRUE;
}
case WM_COMMAND:
switch ( LOWORD(wparam) )
{
case IDC_DBG_CLOSE:
SendMessage ( wnd, WM_CLOSE, 0, 0 );
break;
case IDC_DBG_VARIABLE:
// When the variable text changes to something other than empty
// we can enable the addwatch and recalc buttons
if ( HIWORD(wparam) == EN_CHANGE )
{
bool enable = GetWindowTextLength ( GetDlgItem ( wnd, IDC_DBG_VARIABLE ) )?true:false;
EnableWindow ( GetDlgItem ( wnd, IDC_DBG_ADDWATCH ), enable );
EnableWindow ( GetDlgItem ( wnd, IDC_DBG_RECALC ), enable );
}
break;
case IDC_DBG_ADDWATCH:
{
char varname[1024];
GetWindowText ( GetDlgItem ( wnd, IDC_DBG_VARIABLE ), varname, 1023 );
dlg->mDebuggerWindow->AddWatch ( varname );
break;
}
case IDC_DBG_RECALC:
{
char varname[1024];
GetWindowText ( GetDlgItem ( wnd, IDC_DBG_VARIABLE ), varname, 1023 );
dlg->SetVariable ( varname );
break;
}
}
break;
}
return FALSE;
}
/*
================
rvDebuggerQuickWatchDlg::SetVariable
Sets the current variable being inspected
================
*/
void rvDebuggerQuickWatchDlg::SetVariable ( const char* varname, bool force )
{
// See if the variable has changed
if ( !force && !mVariable.Icmp ( varname ) )
{
return;
}
// Throw up a wait cursor
SetCursor ( LoadCursor ( NULL, IDC_WAIT ) );
// Clear the current value list control
ListView_DeleteAllItems ( GetDlgItem ( mWnd, IDC_DBG_CURVALUE ) );
// Get the value of the new variable
gDebuggerApp.GetClient().InspectVariable ( varname, mCallstackDepth );
// Wait for the variable value to be sent over from the debugger server
if ( !gDebuggerApp.GetClient().WaitFor ( DBMSG_INSPECTVARIABLE, 2500 ) )
{
return;
}
// Make sure we got the value of the variable
if ( !gDebuggerApp.GetClient().GetVariableValue(varname, mCallstackDepth)[0] )
{
return;
}
// Enable the windows that display the current value
mVariable = varname;
EnableWindow ( GetDlgItem ( mWnd, IDC_DBG_CURVALUE ), true );
EnableWindow ( GetDlgItem ( mWnd, IDC_DBG_CURVALUE_STATIC ), true );
// Add the variablae value to the list control
LVITEM item;
item.mask = LVIF_TEXT;
item.pszText = (LPSTR)varname;
item.iItem = 0;
item.iSubItem = 0;
ListView_InsertItem ( GetDlgItem ( mWnd, IDC_DBG_CURVALUE ), &item );
ListView_SetItemText ( GetDlgItem ( mWnd, IDC_DBG_CURVALUE ), 0, 1, (LPSTR)gDebuggerApp.GetClient().GetVariableValue(varname,mCallstackDepth) );
// Give focus back to the variable edit control and set the cursor back to an arrow
SetFocus ( GetDlgItem ( mWnd, IDC_DBG_VARIABLE ) );
SetCursor ( LoadCursor ( NULL, IDC_ARROW ) );
}