mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
160 lines
6.4 KiB
C++
160 lines
6.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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// DialogAFBody dialog
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class DialogAFBody : public CDialog {
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DECLARE_DYNAMIC(DialogAFBody)
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public:
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DialogAFBody( CWnd* pParent = NULL ); // standard constructor
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virtual ~DialogAFBody();
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void LoadFile( idDeclAF *af );
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void SaveFile( void );
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void LoadBody( const char *name );
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void SaveBody( void );
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void UpdateFile( void );
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DialogAFConstraint *constraintDlg;
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enum { IDD = IDD_DIALOG_AF_BODY };
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protected:
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virtual BOOL OnInitDialog();
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virtual void DoDataExchange( CDataExchange* pDX ); // DDX/DDV support
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virtual int OnToolHitTest( CPoint point, TOOLINFO* pTI ) const;
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afx_msg BOOL OnToolTipNotify( UINT id, NMHDR *pNMHDR, LRESULT *pResult );
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afx_msg void OnShowWindow( BOOL bShow, UINT nStatus );
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afx_msg void OnCbnSelchangeComboBodies();
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afx_msg void OnBnClickedButtonNewbody();
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afx_msg void OnBnClickedButtonRenamebody();
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afx_msg void OnBnClickedButtonDeletebody();
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afx_msg void OnCbnSelchangeComboCmType();
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afx_msg void OnEnChangeEditCmLength();
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afx_msg void OnDeltaposSpinCmLength(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditCmHeight();
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afx_msg void OnDeltaposSpinCmHeight(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditCmWidth();
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afx_msg void OnDeltaposSpinCmWidth(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditCmNumsides();
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afx_msg void OnDeltaposSpinCmNumsides(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnCbnSelchangeComboBoneJoint1();
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afx_msg void OnCbnSelchangeComboBoneJoint2();
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afx_msg void OnEnChangeEditCmDensity();
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afx_msg void OnDeltaposSpinCmDensity(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditCmInertiascale();
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afx_msg void OnBnClickedRadioOriginCoordinates();
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afx_msg void OnBnClickedRadioOriginBonecenter();
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afx_msg void OnBnClickedRadioOriginJoint();
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afx_msg void OnEnChangeEditAfVectorX();
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afx_msg void OnDeltaposSpinAfVectorX(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditAfVectorY();
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afx_msg void OnDeltaposSpinAfVectorY(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditAfVectorZ();
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afx_msg void OnDeltaposSpinAfVectorZ(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnOnCbnSelchangeComboOriginBoneCenterJoint1();
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afx_msg void OnOnCbnSelchangeComboOriginBoneCenterJoint2();
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afx_msg void OnOnCbnSelchangeComboOriginJoint();
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afx_msg void OnEnChangeEditAnglesPitch();
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afx_msg void OnDeltaposSpinAnglesPitch(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditAnglesYaw();
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afx_msg void OnDeltaposSpinAnglesYaw(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditAnglesRoll();
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afx_msg void OnDeltaposSpinAnglesRoll(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnBnClickedCheckSelfcollision();
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afx_msg void OnEnChangeEditContents();
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afx_msg void OnEnChangeEditClipmask();
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afx_msg void OnEnChangeEditLinearfriction();
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afx_msg void OnDeltaposSpinLinearfriction(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditAngularfriction();
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afx_msg void OnDeltaposSpinAngularfriction(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditContactfriction();
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afx_msg void OnDeltaposSpinContactfriction(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnEnChangeEditFrictionDirection();
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afx_msg void OnEnChangeEditContactMotorDirection();
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afx_msg void OnCbnSelchangeComboModifiedjoint();
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afx_msg void OnBnClickedRadioModifyOrientation();
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afx_msg void OnBnClickedRadioModifyPosition();
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afx_msg void OnBnClickedRadioModifyBoth();
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afx_msg void OnEnChangeEditContainedjoints();
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DECLARE_MESSAGE_MAP()
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private:
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idDeclAF * file;
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idDeclAF_Body * body;
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int numJoints;
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//{{AFX_DATA(DialogAFBody)
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CComboBox bodyList; // list with bodies
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CComboBox cm_comboType;
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float cm_length;
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float cm_height;
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float cm_width;
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CComboBox cm_comboBoneJoint1;
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CComboBox cm_comboBoneJoint2;
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float cm_numSides;
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float cm_density;
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CEdit cm_inertiaScale;
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float cm_origin_x;
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float cm_origin_y;
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float cm_origin_z;
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CComboBox cm_originBoneCenterJoint1;
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CComboBox cm_originBoneCenterJoint2;
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CComboBox cm_originJoint;
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float cm_angles_pitch;
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float cm_angles_yaw;
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float cm_angles_roll;
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BOOL m_selfCollision;
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CEdit m_editContents;
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CEdit m_editClipMask;
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float m_linearFriction;
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float m_angularFriction;
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float m_contactFriction;
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CEdit m_frictionDirection;
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CEdit m_contactMotorDirection;
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CComboBox m_comboModifiedJoint;
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CEdit m_editContainedJoints;
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//}}AFX_DATA
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static toolTip_t toolTips[];
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private:
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void InitBodyList( void );
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void InitJointLists( void );
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void InitCollisionModelType( void );
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void InitModifiedJointList( void );
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void InitNewRenameDeleteButtons( void );
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void ValidateCollisionModelLength( bool update );
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void ValidateCollisionModelHeight( bool update );
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void ValidateCollisionModelWidth( bool update );
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void ValidateCollisionModelNumSides( bool update );
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void ValidateCollisionModelDensity( bool update );
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};
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